Metal Gear Survive SinglePlayer

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WarStalkeR
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Re: Metal Gear Survive SinglePlayer

Post by WarStalkeR » Sat Mar 24, 2018 3:39 am

notAlig wrote:
Fri Mar 23, 2018 12:55 pm
WarStalkeR wrote:
Fri Mar 23, 2018 11:54 am
Oh base digs. You don't need to finish them. You can just start base dig, max points through the script. Finish battle. Stop base dig and get Rank S rewards. You don't actually need to do all 2/3/4 waves. This is what I did and everything worked fine - I've received all rewards.
Yeah, but you actually need to beat the digs fully to unlock the next one. (I need to beat 1,2,3,4 to unlock Base Dig 5 for Base Expansion 2) I was using the Iris Energy to get the S-Rank score, then user the timer edit to skip the waves, and then finally using SV Coins to skip the timer between waves. The game didn't like me editting the timer to skip waves, hence the error, hence my character being fucked.
It's a shame that you've lost your character. I think in this case KONAMI were clever enough to make timer to some extent server sided of verified by the server at very least. Bad news about Base Camp Development Level - while the level increased to 3, building capacity did not. Just as I was 100% occupied for me, it was left as is. But Base Dig 6 was unlocked - and it has Strengthened Wanderers that can be killed only by elemental damage (I've been using Shock + Ice) right from the first wave :shock:

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Re: Metal Gear Survive SinglePlayer

Post by MagikMurlok » Sun Mar 25, 2018 9:43 pm

Is anyone else having any trouble with aluminium? Other resources I can add any amounts of, but it will only let me add 2 aluminium?

Edit: Figured out that the first line of aluminium is the one that controls all lines of aluminium, so can only add more by changing original line.

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Re: Metal Gear Survive SinglePlayer

Post by Kega2k7 » Mon Mar 26, 2018 12:26 pm

MagikMurlok wrote:
Sun Mar 25, 2018 9:43 pm
Is anyone else having any trouble with aluminium? Other resources I can add any amounts of, but it will only let me add 2 aluminium?

Edit: Figured out that the first line of aluminium is the one that controls all lines of aluminium, so can only add more by changing original line.
Ahh yes. That is correct. You can't have two entries of the same resource. Alternatively, I believe if you do add it, you should discard ALL of the smaller amount and keep the added amount (i.e. 9900 or whatever). This will force the save of the resource and you're good to go.

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Re: Metal Gear Survive SinglePlayer

Post by zC0LD » Mon Mar 26, 2018 3:11 pm

is there a way to unlock all nameplates?

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WarStalkeR
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Re: Metal Gear Survive SinglePlayer

Post by WarStalkeR » Mon Mar 26, 2018 3:52 pm

Question of the era for MGS: how do I data mine for IDs of Gear/Weapon perks?

Kega2k7
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Re: Metal Gear Survive SinglePlayer

Post by Kega2k7 » Mon Mar 26, 2018 7:35 pm

WarStalkeR wrote:
Mon Mar 26, 2018 3:52 pm
Question of the era for MGS: how do I data mine for IDs of Gear/Weapon perks?
Not sure how it actually works, but this was the tool that was used based on the search I did in this thread. I recalled someone said this was what was used I think.

https://github.com/Atvaark/GzsTool/releases/tag/v0.6.0

Hope that helps.

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WarStalkeR
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Re: Metal Gear Survive SinglePlayer

Post by WarStalkeR » Tue Mar 27, 2018 1:38 am

Kega2k7 wrote:
Mon Mar 26, 2018 7:35 pm
WarStalkeR wrote:
Mon Mar 26, 2018 3:52 pm
Question of the era for MGS: how do I data mine for IDs of Gear/Weapon perks?
Not sure how it actually works, but this was the tool that was used based on the search I did in this thread. I recalled someone said this was what was used I think.

https://github.com/Atvaark/GzsTool/releases/tag/v0.6.0

Hope that helps.
About this I've found quite a while ago. And I even got some IDs:

Code: Select all

	"defense_parameter_table" : [ 
		{ "id_str":"BLD_DEF_Fence_A", "id":3028834155, "defensePoint":28 }, 
		{ "id_str":"BLD_DEF_Fence_B", "id":1834988669, "defensePoint":58 }, 
		{ "id_str":"BLD_DEF_Fence_C", "id":2261442984, "defensePoint":40 }, 
		{ "id_str":"BLD_DEF_Fence_D", "id":1228855899, "defensePoint":70 }, 
		{ "id_str":"BLD_DEF_Fence_E", "id":3861828503, "defensePoint":200 }, 
		{ "id_str":"BLD_DEF_Barricade_A", "id":4118544495, "defensePoint":20 }, 
		{ "id_str":"BLD_DEF_Barricade_B", "id":181240500, "defensePoint":58 }, 
		{ "id_str":"BLD_DEF_Barricade_C", "id":4177438332, "defensePoint":40 }, 
		{ "id_str":"BLD_DEF_Barricade_D", "id":3991482462, "defensePoint":100 }, 
		{ "id_str":"BLD_DEF_Barricade_E", "id":4070282195, "defensePoint":100 }, 
		{ "id_str":"BLD_DEF_Barricade_F", "id":4183251937, "defensePoint":200 }, 
		{ "id_str":"BLD_DEF_Barricade_G", "id":4108844980, "defensePoint":200 }, 
		{ "id_str":"BLD_DEF_WatchTower_A", "id":1047958440, "defensePoint":60 }, 
		{ "id_str":"BLD_DEF_WatchTower_B", "id":1570235299, "defensePoint":150 }, 
		{ "id_str":"BLD_DEF_WatchTower_C", "id":286906238, "defensePoint":200 }, 
		{ "id_str":"BLD_DEF_SpikePole_A", "id":3207753631, "defensePoint":150 }, 
		{ "id_str":"BLD_DEF_Scaffold_A", "id":2650849174, "defensePoint":45 }, 
		{ "id_str":"BLD_DEF_Slope_A", "id":2889445350, "defensePoint":35 }, 
		{ "id_str":"BLD_DEF_Floor_A", "id":1915533834, "defensePoint":300 }, 
		{ "id_str":"BLD_DEF_Floor_B", "id":1009195913, "defensePoint":300 }, 
		{ "id_str":"BLD_DEF_Floor_C", "id":781826839, "defensePoint":300 }, 
		{ "id_str":"BLD_DEF_Floor_D", "id":2192589607, "defensePoint":300 }, 
		{ "id_str":"BLD_DEF_Cutter_A", "id":3541604755, "defensePoint":300 }, 
		{ "id_str":"BLD_DEF_Floor_A2", "id":906048053, "defensePoint":450 }, 
		{ "id_str":"BLD_DEF_Floor_B2", "id":3386158237, "defensePoint":450 }, 
		{ "id_str":"BLD_DEF_Floor_C2", "id":961424867, "defensePoint":450 }, 
		{ "id_str":"BLD_DEF_Floor_D2", "id":1216070137, "defensePoint":450 }, 
		{ "id_str":"BLD_DEF_Cutter_A2", "id":2813943326, "defensePoint":450 }, 
		{ "id_str":"BLD_DEF_Turret_A", "id":2685176242, "defensePoint":1200 }, 
		{ "id_str":"BLD_DEF_Turret_B", "id":1511845133, "defensePoint":2000 }, 
		{ "id_str":"BLD_DEF_AntiAircraftGun_A", "id":1896605751, "defensePoint":1200 }, 
		{ "id_str":"BLD_DEF_AntiAircraftGun_B", "id":2354940401, "defensePoint":2000 }, 
		{ "id_str":"BLD_DEF_Mortar_A", "id":2937108773, "defensePoint":1000 }, 
		{ "id_str":"BLD_DEF_AutoTurret_A", "id":4234288268, "defensePoint":2000 }, 
		{ "id_str":"BLD_DEF_AutoTurret_B", "id":3154867390, "defensePoint":2000 }, 
		{ "id_str":"BLD_DEF_AutoTurret_C", "id":2000964683, "defensePoint":2000 }, 
		{ "id_str":"BLD_DEF_AirCannon", "id":2045508845, "defensePoint":800 }, 
		{ "id_str":"BLD_DEF_AutoTurret_A2", "id":2329145369, "defensePoint":3000 }, 
		{ "id_str":"BLD_DEF_AutoTurret_B2", "id":2958773911, "defensePoint":3000 }, 
		{ "id_str":"BLD_DEF_AutoTurret_C2", "id":3661164017, "defensePoint":3000 }, 
		{ "id_str":"BLD_DEF_AirCannon2", "id":614224339, "defensePoint":1200 }
	],
But these IDs if converted to HEX are nowhere similar to what we have now.

Kega2k7
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Re: Metal Gear Survive SinglePlayer

Post by Kega2k7 » Tue Mar 27, 2018 3:24 pm

Unfortunately, I haven't ever dabbled in datamining for IDs for items in games before so this is all new/unknown to me. Sorry War!

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Re: Metal Gear Survive SinglePlayer

Post by S.Ghost » Thu Mar 29, 2018 4:13 pm

Anyone got teleport to waymark, like on MGS V? it gets old running to the mansion or even further than that rescuing new "recruits"...prolly gonna end in the exploration team XD

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notAlig
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Re: Metal Gear Survive SinglePlayer

Post by notAlig » Fri Mar 30, 2018 12:38 am

S.Ghost wrote:
Thu Mar 29, 2018 4:13 pm
Anyone got teleport to waymark, like on MGS V? it gets old running to the mansion or even further than that rescuing new "recruits"...prolly gonna end in the exploration team XD
Would certainly be a helpful feature to reduce the tedium during subsequent playthroughs, no need to run all throughout the dust to an objective.

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Re: Metal Gear Survive SinglePlayer

Post by BunkerKillar » Fri Mar 30, 2018 10:55 am

how to use the Gold Superior Weapon Enhancement Kit?
i have them in my inventory but for the golden pistol and revolver they want normal weapon enhancement kit what i dont own and cant get

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Re: Metal Gear Survive SinglePlayer

Post by ilovecheat2 » Sat Mar 31, 2018 8:31 pm

also its not more save to cheat in singelplayer? :shock:

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Re: Metal Gear Survive SinglePlayer

Post by Brescaz » Tue Apr 03, 2018 8:41 am

MG Survive just passed to version 1.06. Server in maintenance.

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WarStalkeR
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Re: Metal Gear Survive SinglePlayer

Post by WarStalkeR » Tue Apr 03, 2018 12:37 pm

Image
So, who got their account locked?

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Re: Metal Gear Survive SinglePlayer

Post by Ultima » Tue Apr 03, 2018 12:48 pm

probably just people that didn't match their statistics, or those that were blatantly obvious during mp. I made sure to edit my statistics so that my kills and kuban earned matched the amounts totals.

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