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Scavenger SV-4 (2018-02-25)

Posted: Thu Feb 22, 2018 8:50 am
by Shinkansen
Simple table for Scavenger SV-4, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. Player Stats.
"Player Damage / Radiation Set to 0?" sets Player Damage and Radiation to almost 0.
"Rover Base Power Production Set to Massive?" sets Rover Base Power Production to massive.
"Modules Damage Set to 0?" sets Modules Damage to 0.
"Modules Research Progress Set to Massive?" sets Modules Research Progress to massive.


V1000
1. Player Stats.
"Gas Reserve Set to Massive?" sets Gas Reserve to massive.
"EVA Suit Air Set to Massive?" sets EVA Suit Air to massive.
"Internal Rover Temperature Set to 0?" sets Internal Rover Temperature to 0.

Re: Scavenger SV-4 (2018-02-25)

Posted: Sun Apr 01, 2018 10:58 pm
by Forgotten_Cetra
Holy heck, I cant believe I missed this. Thank you, dude. I dont suppose I could convince you to update it to 1.05, could i?

Re: Scavenger SV-4 (2018-02-25)

Posted: Wed Nov 14, 2018 7:48 pm
by Phatpat420
Yea, i've played this game to death but the one thing that is super annoying is the radiation. It sucks that there's no updated table or anything on the internet because these ones no longer work. Does anyone know how one could find the radiation address?