Simple table for Final Fantasy XIII, may or may not work.
Fixes / new options request that also provide savegames will have a higher chance of being looked at.
Inventory Names here:
Shinkansen Final Fantasy XIII V1000.csv
which can be downloaded from here [Link]
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.
V1007
1. Game version Original. Also tested all options working for Update 3.
2. In Battle Results.
"In Battle Duration Set to 0?" will set the in battle duration to 0 to achieve 5 Star rating.
V1006
1. Datalog.
To modify an Enemy Intel Entry to be completely unlocked.
A. Activate "Datalog Base Address Scan Initialization (Activate This First)".
B. Activate "Datalog Entry Base Address Scan (To Update: View Datalog Entry)".
C. Enable "Datalog Update Base Address?".
D. View the Enemy Intel Entry that needs unlocking, for example "Targeting Beacon".
E. Modify "Intel 1" and "Intel 2" to be "All Unlocked".
To unlock every Entry in a Datalog Section (not recommended to save after, some entries are tied to game progress as well).
A. Activate "Datalog Base Address Scan Initialization (Activate This First)".
B. Activate "Datalog Section Base Address Scan (To Update: View Datalog Section)".
C. Enable "Datalog Section Set All to Unlocked?".
D. View each Datalog Section.
2. Battle Stats.
Added a few more options.
"Party Leader Only Battle ATB Set to Max, Party Others Set to 1?", for a party, effectively let only the Party Leader take actions.
"Enemy Battle Stats Set to Min?" will set enemy stats, ATB etc to the minimum.
3. Doom.
"Doom Set to Massive?" will set Doom Duration massive.
4. Battle Results.
Added Inventory list to "Spoil Item 1 Name" for convenience.
V1005
1. Inventory.
Separated setting Weapons, Accessories, Key Items and everything else.
"Inventory Weapons, Accessories, Key Item Quantity Set to 1?" will set Weapons, Accessories, Key Items quantity to 1. This automatically fixes any quantity 99 issues from previous tables.
"Inventory Non Weapons, Accessories, Key Item Quantity Set to Quantity Value?" will set other Inventory quantity to "Quantity Value" (default 99).
To remove glitched weapons / accessories caused by dismantling / selling while quantity greater than 1:
A. View the Weapon / Accessory Tab.
B. Put a 1 into "Inventory Update Base Address?".
C. Select the glitched item.
D. Put a 0 into "Name1", "Name2", "Quantity".
E. Exit the Tab, then view the Tab again.
2. Battle Stats
Separated setting HP and ATB.
3. Battle Results.
How to get any Items, Weapon, Accessories, Components, Key Items.
A. Activate "Battle Results Base Address Scan Initialization (Activate This First)".
B. Activate "Battle Results Base Address Scan (To Update: Complete Battle)".
C. Enable "Battle Results Update Base Address?" by putting 1 into value.
D. Fight and win a battle.
Go back to CheatEngine and look at "Battle Results -> Spoils"
E. Put Inventory Name into "Spoils X Name".
Example, for Goddess Favor, change "Spoils 1 Name" value to "acc_054_000".
F. Put quantity into "Spoils X Quantity". "50" for 50. For Weapons and Accessories, this will give you 50 separate Weapon / Accessory.
Example, for 2 Goddess Favor, change "Spoils 1 Quantity" value to "2".
G. Put number of Spoils into "Number of Spoils". If getting Goddess Favor and Lightning Charm, this would be "2".
Example, for 2 Goddess Favor, this is only 1 type of item, so change "Number of Spoils" value to 1.
H. Freeze "Spoils X Name", "Spoils X Quantity", "Number of Spoils".
Example, for 2 Goddess Favor, freeze "Spoils 1 Name", "Spoils 1 Quantity", "Number of Spoils"
I. Fight and win another battle. This will give the Spoils.
V1004
1. Inventory.
Fixed to be simpler and easier to use.
"Inventory Quantity Set to Quantity Value?" do the following:
- Weapons, Accessories, Key Items quantity will be set to 1. This automatically fixes any quantity 99 issues from previous tables.
- Other Items quantity will be set to "Quantity Value" (default 99).
To remove glitched weapons / accessories caused by dismantling / selling while quantity greater than 1:
A. View the Weapon / Accessory Tab.
B. Put a 1 into "Inventory Update Base Address?".
C. Select the glitched item.
D. Put a 0 into "Name1". "Name2", "Quantity".
E. Exit the Tab, then view the Tab again.
2. Shroud.
"Shroud Set to Massive?" will set Shroud Duration to be really long, and does not expire when entering battle. The two scripts should be activated, and a shroud must be used.
V1003
1. Inventory.
"Inventory Quantity Set to Quantity Value?" will set Inventory Quantity to "Quantity Value" (default 99), if the Item Quantity is at least "Inventory Minimum Quantity to Affect Value" (default 2). Was tired of setting weapons and accessories quantity back to 1 before dismantling or selling.
If weapons / accessories quantities were already set to 99 from using previous tables, do this to set quantities back to 1:
A. Enter the Weapon / Accessory Tab.
B. Put a 1 into "Inventory Update Base Address?".
C. Freeze Quantity to 1.
D. Scroll through all the weapons / accessories.
E. Unfreeze Quantity.
2. Battle Stats
Fixed to correctly work for party members.
3. Battle Results.
"Battle Results Set to Massive?" will set Battle Duration, Target Time to 0, massive numbers for everything else, Star Rating to 5.
V1002
1. Weapon.
"Weapon Set to Max?" will set Weapon EXP to 99999, still need to upgrade at least once to max level.
Modifying the Attribute Level is also possible.
2. Accessory.
"Accessory Set to Max?" will set Accessory EXP to 99999, still need to upgrade at least once to max level.
Modifying the Attribute Level is also possible.
3. Gestalt Gauge, Gestalt Mode Duration, Eidolon Battle Stats.
"Gestalt Gauge Set to Massive?" will max the Gestalt Gauge when charged.
"Gestalt Mode Duration Set to Massive?" will set the Gestalt Mode Duration to max.
"Eidolon Battle Stats Set to Massive?" will set Eidolons to always have max HP, ATB and SP Gauge.
These options will also allow Eidolons to be immediately captured.
4. Armament.
"Armament Power Set to 3?" will set the Armament Power to 3.
V1001
1. Party Stats.
"Party Stats Set to Massive?" will set Technical Points to 5, Gil to 9999999, Play Time to 0.
2. Party Member.
"Party Member Stats Set to Massive?" will set massive CP, HP, ATB, Strength, Magic and Resistances.
3. Battle Stats.
"Party Battle Stats Set to Massive?" will set combatants with Max HP of 9999 and Max ATB of 5 to always have max HP and ATB.
V1000
1. Party Stats.
"Party Stats Set to Massive?" will set Gil to 9999999, Play Time to 0.
2. Party Member.
"Party Member Stats Set to Massive?" will set massive HP, ATB, Strength, Magic and Resistances.
3. Inventory.
"Inventory Quantity Set to Quantity Value?" will set Inventory Quantity to Quantity Value (default 99). For weapons and accessories, set quantity back to 1 before dismantling or selling or the item won't be correctly removed.
Re: Final Fantasy XIII (2014-12-16)
Posted: Sun Apr 23, 2017 6:33 pm
by Gvaz
Still works for the latest version?
Re: Final Fantasy XIII (2014-12-16)
Posted: Sun Jul 16, 2017 11:36 pm
by Omnomimous
Here's a list of ability codes for the characters. Not entirely complete, as I didn't bother with a few of the character-specific abilities like Highwind and Vanille's special Attack command. What I'd really like is to see if it's possible to learn some monster-exclusive skills like Anathema and such, but I'm not sure how I'd go about looking at those.
Just add these to the dropdown selection in the Party Member>Abilities items. Ability Dropdown
Make sure to have steam save sync disabled or these cheats will corrupt your save file. The battle result cheat would not work properly until I disabled it.
Re: Final Fantasy XIII (2014-12-16)
Posted: Thu May 23, 2019 4:13 am
by tallbearnc
I cant get anything to work at all.. CE just locks for 30s for the scan.. when it's done, it cant find the party or the individual stats
Re: Final Fantasy XIII (2014-12-16)
Posted: Sun Jul 21, 2019 4:31 pm
by linkchaos
Doesn't seem to work
Re: Final Fantasy XIII (2014-12-16)
Posted: Fri May 08, 2020 5:48 pm
by karenaki
if this thread is still monitored i need help getting the items at end of battle to work. its just giving me an item with the material id and not the material and for some reason the amount is crazy high and when I try to freeze it at 1 it messes up the name of the item and I've tried both freezing at one and letting it naturally set the amount of item and both times things aren't working
if this thread is still monitored i need help getting the items at end of battle to work. its just giving me an item with the material id and not the material and for some reason the amount is crazy high and when I try to freeze it at 1 it messes up the name of the item and I've tried both freezing at one and letting it naturally set the amount of item and both times things aren't working
I have a drop cheat for ff13 and ff13-2, it's not the steam version so maybe the pointers won't work.
Here's a list of ability codes for the characters. Not entirely complete, as I didn't bother with a few of the character-specific abilities like Highwind and Vanille's special Attack command. What I'd really like is to see if it's possible to learn some monster-exclusive skills like Anathema and such, but I'm not sure how I'd go about looking at those.
Just add these to the dropdown selection in the Party Member>Abilities items. Ability Dropdown
I found the values for the character specific moves like Highwind and such here are the codes:
ms200_00 Last Resort Ravager - Hope - WORKS FOR EVERYONE
ms400_00 Death Saboteur - Vanille WORKS FOR EVERYONE
c000_at900_00 Army of One Ravager - Lightning WONT WORK ON EVERYONE
c001_at900_00 Sovereign Fist Commando - Snow WONT WORK ON EVERYONE
c002_at900_00 Cold Blood Ravager - Sazh WONT WORK ON EVERYONE
As you can see only the ms codded ones will work on all characters so if you want Snow to have Death and Last Resort he will actually be able to use those abilities, but Cold Blood, Army of One and Highwind will not work on Snow, although since Sovereign Fist is his ability he can use it as well as Death and Last Resort. This means that everyone besides Vanille and Hope can use 3 Final Abilities. Can only be used once you become a L'Cie and there is no ATB requirement so you can use it with 2 ATB bars if you'd like.
Re: Final Fantasy XIII (2014-12-16)
Posted: Sat Jul 31, 2021 8:28 pm
by Volcannon
I tried to add that on the list of spoils but it doesn't seem to work.
Re: Final Fantasy XIII (2014-12-16)
Posted: Wed May 11, 2022 8:24 am
by rebeccachambers
there is a guy on youtube who used this CT to add Lebreau to the team, how the hell do I do that?? I can't figure it out.
Re: Final Fantasy XIII (2014-12-16)
Posted: Sat Jul 29, 2023 2:05 am
by Ailing84
Is there a way to increase damage cap. Going past 999,999
Here's a list of ability codes for the characters. Not entirely complete, as I didn't bother with a few of the character-specific abilities like Highwind and Vanille's special Attack command. What I'd really like is to see if it's possible to learn some monster-exclusive skills like Anathema and such, but I'm not sure how I'd go about looking at those.
Just add these to the dropdown selection in the Party Member>Abilities items. Ability Dropdown
I found the values for the character specific moves like Highwind and such here are the codes:
ms200_00 Last Resort Ravager - Hope - WORKS FOR EVERYONE
ms400_00 Death Saboteur - Vanille WORKS FOR EVERYONE
c000_at900_00 Army of One Ravager - Lightning WONT WORK ON EVERYONE
c001_at900_00 Sovereign Fist Commando - Snow WONT WORK ON EVERYONE
c002_at900_00 Cold Blood Ravager - Sazh WONT WORK ON EVERYONE
As you can see only the ms codded ones will work on all characters so if you want Snow to have Death and Last Resort he will actually be able to use those abilities, but Cold Blood, Army of One and Highwind will not work on Snow, although since Sovereign Fist is his ability he can use it as well as Death and Last Resort. This means that everyone besides Vanille and Hope can use 3 Final Abilities. Can only be used once you become a L'Cie and there is no ATB requirement so you can use it with 2 ATB bars if you'd like.
I know this is pretty old and may be a little late, but here are ability IDs I found. Most passive abilities work by adding them to the characters' abilitiy lists.
Known issues: Auto-Haste and Critical: Haste do not show up, any auto ability with a number or percent does not work correctly (ex: ATB Rate: + _%). Passive Abilities
Here's a list of ability codes for the characters. Not entirely complete, as I didn't bother with a few of the character-specific abilities like Highwind and Vanille's special Attack command. What I'd really like is to see if it's possible to learn some monster-exclusive skills like Anathema and such, but I'm not sure how I'd go about looking at those.
Just add these to the dropdown selection in the Party Member>Abilities items. Ability Dropdown
I found the values for the character specific moves like Highwind and such here are the codes:
ms200_00 Last Resort Ravager - Hope - WORKS FOR EVERYONE
ms400_00 Death Saboteur - Vanille WORKS FOR EVERYONE
c000_at900_00 Army of One Ravager - Lightning WONT WORK ON EVERYONE
c001_at900_00 Sovereign Fist Commando - Snow WONT WORK ON EVERYONE
c002_at900_00 Cold Blood Ravager - Sazh WONT WORK ON EVERYONE
As you can see only the ms codded ones will work on all characters so if you want Snow to have Death and Last Resort he will actually be able to use those abilities, but Cold Blood, Army of One and Highwind will not work on Snow, although since Sovereign Fist is his ability he can use it as well as Death and Last Resort. This means that everyone besides Vanille and Hope can use 3 Final Abilities. Can only be used once you become a L'Cie and there is no ATB requirement so you can use it with 2 ATB bars if you'd like.
I know this is pretty old and may be a little late, but here are ability IDs I found. Most passive abilities work by adding them to the characters' abilitiy lists.
Known issues: Auto-Haste and Critical: Haste do not show up, any auto ability with a number or percent does not work correctly (ex: ATB Rate: + _%). Passive Abilities
Any help or advice with the number values or Auto-Haste is appreciated.
Good job finding these, can you maybe assist in helping to find these in Lightning Returns?
The table that exists lets you change 1 auto ability of an ability move only like Fire, but there is no way to change the auto abilities of Garbs, Weapons, Shields and Accessories, these would be nice to find.