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Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 9:17 am
by Send
iicecube wrote:
Wed Feb 14, 2018 8:56 am
[..]


Still crashes. Weird, before I saw his weight script, I searched for my weight value and edited the adds..[rax+1C] to zero it out, just like the script does, but didn't crash when I did it on my end. I just didn't want to keep doing it so I figured I'd use the script, since it was my first time messing with assembly.

As for arrows, I just searched for the Better Long-Distance Arrow you can grab from the guardhouse.

Edit: Lockpick value is constantly changing.

Lockpick Update: Lockpicks are stored as floats, rounded just like weight is. Screenshot available in my next post.

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 10:19 am
by iicecube
SendMe127.0.0.1 wrote:
Wed Feb 14, 2018 9:17 am
iicecube wrote:
Wed Feb 14, 2018 8:56 am
[..]


Still crashes. Weird, before I saw his weight script, I searched for my weight value and edited the adds..[rax+1C] to zero it out, just like the script does, but didn't crash when I did it on my end. I just didn't want to keep doing it so I figured I'd use the script, since it was my first time messing with assembly.

As for arrows, I just searched for the Better Long-Distance Arrow you can grab from the guardhouse.

Edit: Lockpicks are ever changing.
Hmm for the weights maybe you did edit before-hand and maybe its corrupted the script itself? Did you try on a "newgame" and see what the result?
As for arrow yea i if you saying to edit the numbers of arrow then its work as in 4Byte.

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 11:51 am
by Send
iicecube wrote:
Wed Feb 14, 2018 10:19 am

[..]
That was my first thought, but I was using a different save to find my pointers and addresses, originally. I recreated the weight script, using the non-script method I used before, zeroing out the opcode.

Code: Select all

addss xmm0,[rax+0C]
No crash.

LP Update: Lockpicks can be found via float. I just used an All array and kept dropping/picking up lockpicks until I got 2 values. Seeing as 2/4byte didn't work previously, I froze the float and voila.
Image

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 2:01 pm
by Ikaruga
qweasdzxc17 wrote:
Wed Feb 14, 2018 7:01 am
So this should be all the perk/skill points. Thanks to The Mogician for the pointers.
Thanks for the table but it doesn't work for me after 1.2.1 update.
Edit: Managed to update most of the pointers, will upload as soon as I'm finished with updating and testing.
Edit2: Never mind, they work only on a test save that I made, as soon as I load another save the pointers break immediately. No idea how to fix that.

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 2:07 pm
by morionum
ye, table is not working for me either

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 2:33 pm
by Ghostknight12354
please include no sway on bow

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 3:00 pm
by SelphieStr
i play with fearlessrevolution`s trainer, fine so far, but need 3 major cheats!
1 - 1 hit to kill,
2 - all skills unlock to learn (other way fearlessrevolution`s cheat on unlim skills points is useless),
3 - invisibility.

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 5:22 pm
by Nibelton
qweasdzxc17 wrote:
Wed Feb 14, 2018 7:01 am
So this should be all the perk/skill points. Thanks to The Mogician for the pointers.
unstable pointers. doesnt work for me.

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 5:38 pm
by qweasdzxc17
Nibelton wrote:
Wed Feb 14, 2018 5:22 pm
qweasdzxc17 wrote:
Wed Feb 14, 2018 7:01 am
So this should be all the perk/skill points. Thanks to The Mogician for the pointers.
unstable pointers. doesnt work for me.
Not updated for 1.2.1

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 6:23 pm
by mldt-f1
iicecube wrote:
Wed Feb 14, 2018 8:56 am
SendMe127.0.0.1 wrote:
Wed Feb 14, 2018 7:46 am
iicecube wrote:
Wed Feb 14, 2018 7:38 am

Thanks for the zero weight script..
Working good!
iicecube wrote:
Wed Feb 14, 2018 7:39 am
Anyone get to find the infinite item or arrow in the game?

It's working for you? Crashing once I open inventory, here.

Edit: Arrows are a 4byte search.
Yea the Zero weight working for me, no crash till the "quest i need to bury henry parents", the weight become 0.
As of the arrow, do i need to make every kinds of arrow or just 1 type will do?
Try this and see you got crash on the weight?
I cant activate the option i click to activate and nothing happends... what i can do?

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 7:26 pm
by qweasdzxc17
Now it is, just health, stamina +2 others for now.

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 7:50 pm
by Ikaruga
Got the skill table provided by @qweasdzxc17 updated to 1.2.1. Everything works fine for me but need confirmation from others.

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 8:07 pm
by ReDragonInc
Ikaruga wrote:
Wed Feb 14, 2018 7:50 pm
Got the skill table provided by @qweasdzxc17 updated to 1.2.1. Everything works fine for me but need confirmation from others.
Unconfirmed. Does not show any values.

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 8:14 pm
by Ikaruga
ReDragonInc wrote:
Wed Feb 14, 2018 8:07 pm
Unconfirmed. Does not show any values.
At what point in the game did you test it? For me for some reason it doesn't work at the very beginning of the game during the quest "Unexpected visit" but every other save after it works. Changing the 3rd (middle) offset in the pointer from 98 to 3F8 makes it work at the beginning but in the later saves it breaks and vice versa.

Re: Kingdom Come Deliverance

Posted: Wed Feb 14, 2018 8:20 pm
by ReDragonInc
Ikaruga wrote:
Wed Feb 14, 2018 8:14 pm
ReDragonInc wrote:
Wed Feb 14, 2018 8:07 pm
Unconfirmed. Does not show any values.
At what point in the game did you test it? For me for some reason it doesn't work at the very beginning of the game during the quest "Unexpected visit" but every other save after it works. Changing the 3rd (middle) offset in the pointer from 98 to 3F8 makes it work at the beginning but in the later saves it breaks and vice versa.
Testing during Run! I can try testing it again later, if you'd like.