Page 48 of 57

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Sun Aug 30, 2020 2:56 am
by yercat
smashbro596 wrote:
Tue Jul 14, 2020 7:50 pm
dammit... i wish this table still worked for me.
i keep getting this error:

I2CETLogger::CETlog - WARN: initMemory:
Memory allocation failed: strI2CETeleporterSaveName

I2CETLogger::CETlog - WARN: initMemory:
Memory allocation failed: strI2CETeleporterSaveNameNew

Error:Failure determining what strI2CETeleporterSaveName means
Having the same problem, i came back to the game after a few months a now it's not working, tried disabling antivirus and charging the table before reaching menu but always crashing, same error quoted.

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Mon Aug 31, 2020 12:44 am
by crochdeuxdoub
Bonjour
Concrètement à quoi sert le case « Instant Action Hold »

Hello
Concretely, what is the case for « Instant Action Hold »

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Sun Sep 13, 2020 2:39 pm
by cheat_newb

Code: Select all

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
Process Module: mgsvtpp.exe (x64)
Path to File: C:\Program Files (x86)\Metal Gear Solid V - The Phantom Pain\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.15.0
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "PlayerHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
Table was working fine for a day with all features with the game, then the game quit to desktop abruptly, now it no longer works.

Went through all the troubleshooting steps, enabling Lua, disabling antivirus, run as admin, etc.

Any ideas on how to fix it?

Thanks

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Thu Sep 17, 2020 5:08 pm
by crochdeuxdoub
Sans mode sans rien du tout j’ai le message d’erreur suivant
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Syntax error in file: "PlayerHook.CEA"
Lua error in the script at line 71:[string "local syntaxcheck,memrec=...
..."]:2: attempt to index a nil value (global 'I2CETeleporter')

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
Serait-il possible que quelqu’un réponde et apporte une solution aux nombreuses personne qui le
demande s’il vous plais ?
-
Without mode without anything at all I have the following error message
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Syntax error in file: "PlayerHook.CEA"
Lua error in the script at line 71:[string "local syntaxcheck,memrec=...
..."]:2: attempt to index a nil value (global 'I2CETeleporter')

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

Could it be possible for someone to answer and provide a solution to the many people who
ask if you like?

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Fri Sep 25, 2020 2:48 am
by Sol
Was using the table here recently, and yesterday it just started having issues out of nowhere. It had trouble attaching to the game process, then managed to attach a few seconds later, then it had problems hooking into the staffing menu, so I exited the table and re-launched it, and now it won't even attach to the game process anymore.
Very curious development.
I noticed that while I was playing before this happened, the "online server" was down for maintenance for a bit (I was playing story mode, not Metal Gear Online), and it seems like this behavior started occurring since then.

To be more specific, here's what it's saying for the error codes:
-This one's when it initially tries to connect to the process

Code: Select all

I2CETLogger::CETlog - WARN:  initMemory:
Memory allocation failed: strI2CETeleporterSaveName
 
I2CETLogger::CETlog - WARN:  initMemory:
Memory allocation failed: strI2CETeleporterSaveNameNew
 
Error:Failure determining what strI2CETeleporterSaveName means

-Update
Ok, when trying to collect the various error codes when trying to hook into different things, it instead worked as if nothing was ever wrong with it. If it starts acting up again, I'll try to get the rest of the error codes.

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Sun Sep 27, 2020 11:12 am
by NineNein
Hi, can anyone explain on how to use Staff Stats Setter? I have managed to edit staff stats individually but still don't understand on how to edit stats on many staffs one at a time , Thank you

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Sat Oct 03, 2020 6:59 am
by Sol
NineNein wrote:
Sun Sep 27, 2020 11:12 am
Hi, can anyone explain on how to use Staff Stats Setter? I have managed to edit staff stats individually but still don't understand on how to edit stats on many staffs one at a time , Thank you
To change a lot of Staff stats, it's easier to use the Stats Tweaker option instead of the setter. You just select the values you want in the tweaker menu and freeze them, then scroll through the staff members you want to tweak to have those stats. I've noticed that ever so often a small handful of them resist the changes, but the vast majority will accept them. I just dismiss the ones that resist in favor of getting more that can be changed.

Note that there's a special staff member, aside from Ocelot and Miller, who's in your starting line up and will also resist stat changes and can't be dismissed or sent on missions, his name is Silent Basilisk and he has something to do with the plot later (I won't spoil it here). I'm not referring to him when I talk about staff members that rarely resist the stat changes.

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Mon Oct 12, 2020 1:30 pm
by Slippinanddippin
I couldn't quiet accomplish what I wanted to do with this table (edit a staff members facial features) the way I would've liked, but I'm just a fickle bastard tbh. But I have to say its a sick table, lots of features and well put together, nice work.

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Mon Nov 09, 2020 2:54 pm
by Okamii
Hiya, unfortunately I am having the same issue, table was working fine but I started getting this message when trying to use Main hooks.

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Tue Nov 10, 2020 12:28 pm
by Okamii
ShyTwig16 wrote:
Sun Jun 07, 2020 11:42 pm
BathSalts, post: 138701, member: 42708 wrote:
Latest steam version in english, no mods. attaching ce without a table doesn't crash the game.
Try this table and post it's output. It's packed in a zip, I'll have to talk to STN about file size limits.

This works for me, thank you so much :)

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Thu Nov 26, 2020 8:30 pm
by narf
Thanks a bunch for this table, I've been having a blast playing through the game with it. Was attempting to slam through some side ops with the Stealth Camo and it turns out both the infinite battery and instant charge cheats for it don't work (they do seem to work for night vision though)! Just a head's up

e: I apologize, now that I've beaten the main story missions I see that the Stealth Camo cheats work on the endgame SC item. Would it be possible to add the same options for the Stealth Camo PP item that you use through most of the game? I feel like that would be quite useful. Thanks!

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Fri Dec 11, 2020 11:01 pm
by BathSalts
What exactly is the difference between the pointers and the "+X processed materials"? Is there any real difference, i.e is it safe to just edit the resource pointers?

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Wed Dec 16, 2020 12:31 am
by BathSalts
narf wrote:
Thu Nov 26, 2020 8:30 pm
Thanks a bunch for this table, I've been having a blast playing through the game with it. Was attempting to slam through some side ops with the Stealth Camo and it turns out both the infinite battery and instant charge cheats for it don't work (they do seem to work for night vision though)! Just a head's up

e: I apologize, now that I've beaten the main story missions I see that the Stealth Camo cheats work on the endgame SC item. Would it be possible to add the same options for the Stealth Camo PP item that you use through most of the game? I feel like that would be quite useful. Thanks!
Or just use the supercamo.

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Thu Jan 21, 2021 5:28 am
by exloserr
is playing as Quiet possible?

Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Posted: Mon Jan 25, 2021 9:05 pm
by MrMikhai
Hello, I don't know if this thread is still active, but I'm getting an error when I try to open the table (I used it for like 2 weeks with no problem and nothing changed from the last time I used it). The error says:
"Error executing this table's lua script: Undefined lua error"
"Error:[string "--[==========================================..."]:339: attempt to compare number with nil"

I tried reinstalling cheat engine and re-downolading the table and an older version of it but still don't work, so, if anyone could help me I would be very grateful.