Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by TheyCallMeTim13 » Thu Jan 02, 2020 11:54 pm

hekatoncheir wrote:
Thu Jan 02, 2020 11:13 pm

Thanks for keeping the table active for such an old game. I want to know if i can increase the size of the staff limit from 100? Presently i cant develop any more weapons as i have reached a max of 700 for each base unit. Can i go beyond this limitation without going online to purchase territorial waters with your table??
Actually yes, I added a "Staff Cap. Hook", it has a staff cap multipler and a unit cap multipler. It's a few scripts down from the staff hook, just enable it and you can set the multiplers to what ever you need. Plus there is the "Staff Divisions Hook", it can fake the units to be max level, you just need to move the staff around enough to increase or decrease a level in any unit to get it to execute the code.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by CeLioCiBR » Fri Jan 03, 2020 5:20 am

TheyCallMeTim13 wrote:
Sun Feb 11, 2018 8:13 pm
Hello, thanks for keeping the table up to date.
Sorry for the noob question but ..
I was reading on steam, some topics saying that people were getting banned for using certain hacks ..
Does the game have an anti-cheat system?
Or even a ban system?
It seems to be rigorous, like the games in the Dark Souls III saga.
My question is, is it worth buying the game on steam?
I don't want to buy the game to be banned.
In that case .. better to play the pirate.
Yes, of course I want to hack. To get things done faster, I also want to use mods.
Well, I just wanted some tips, I would appreciate it if anyone could answer.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by TheyCallMeTim13 » Fri Jan 03, 2020 11:09 am

CeLioCiBR wrote:
Fri Jan 03, 2020 5:20 am
Hello, thanks for keeping the table up to date.
Sorry for the noob question but ..
I was reading on steam, some topics saying that people were getting banned for using certain hacks ..
Does the game have an anti-cheat system?
Or even a ban system?
It seems to be rigorous, like the games in the Dark Souls III saga.
My question is, is it worth buying the game on steam?
I don't want to buy the game to be banned.
In that case .. better to play the pirate.
Yes, of course I want to hack. To get things done faster, I also want to use mods.
Well, I just wanted some tips, I would appreciate it if anyone could answer.
There may be a cheaters pool, but I've never been banned. And I have a ridiculous amount of resources, and an entire staff of all the same person with S++ stats. So I wouldn't worry to mutch. But of course this could change at any time. But I think so long as you aren't an asshole to others, the dev's really don't care what you do.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by CeLioCiBR » Sun Jan 05, 2020 8:29 am

TheyCallMeTim13 wrote:
Fri Jan 03, 2020 11:09 am
I see. Ok, thank you very much.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by twister » Wed Jan 15, 2020 8:51 pm

Game file was updated to 1.0.15.1 and some options are not working now :(

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by TheyCallMeTim13 » Wed Jan 15, 2020 10:28 pm

twister wrote:
Wed Jan 15, 2020 8:51 pm
Game file was updated to 1.0.15.1 and some options are not working now :(
It'll have to wait tell I get my internet back on, hopefully this weekend but might be next weekend.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by y2kextacy » Mon Jan 27, 2020 7:15 pm

Thank you so much for this Cheat Engine table, it has a wealth of features. :)

I am curious, because maybe I have missed it, but does this table support weapon customization? I just want to put grenade launchers on my machine guns, and my assault rifles with drum mags.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by TheyCallMeTim13 » Mon Jan 27, 2020 10:02 pm

y2kextacy wrote:
Mon Jan 27, 2020 7:15 pm
Thank you so much for this Cheat Engine table, it has a wealth of features. :)

I am curious, because maybe I have missed it, but does this table support weapon customization? I just want to put grenade launchers on my machine guns, and my assault rifles with drum mags.
No, there was another table that had it but I wasn't able to update it. So I'd have to rewrite it from scratch, I might look into it later. But I have this table and a couple others to update.

Should have my internet back on here in a little while, so there's one other table that people have been wanting on first. But I'll be updating this one right after that.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by forevergent777 » Tue Jan 28, 2020 2:11 pm

Deepthroat wrote:
Fri Jul 12, 2019 4:30 pm
forevergent777 wrote:
Fri Jul 12, 2019 3:50 am
Has the teleport function been fixed? Every time I use the teleport function after marking a location, whether it's a random marking or on a specific item on the map, I end up getting killed. Please help.
That is normal, use the God Mode.

The only way to counter that, is by using saved coordinates, you can't teleport to a random location and expect to have the level coordinates right.
So I'm using the saved coordinates in the new update (Cheat Engine 7.0), but even though I used saved coordinates (e.g. Afghan Central Base - Back), I'm still dying every time I teleport. Please help. Because I also can't find God Mode on the table.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheyCallMeTim13 » Tue Jan 28, 2020 8:47 pm

forevergent777 wrote:
Tue Jan 28, 2020 2:11 pm

So I'm using the saved coordinates in the new update (Cheat Engine 7.0), but even though I used saved coordinates (e.g. Afghan Central Base - Back), I'm still dying every time I teleport. Please help. Because I also can't find God Mode on the table.
Use the "Health Dec. Hook" and set the flag to "Infinite Health".
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by TheyCallMeTim13 » Tue Jan 28, 2020 10:48 pm

twister wrote:
Wed Jan 15, 2020 8:51 pm
Game file was updated to 1.0.15.1 and some options are not working now :(
Table was already updated for version 1.0.15.1, just didn't change it in the post.
What options aren't working for you and how are they not working, they are all working for me.

Errors and Bugs:
Errors and Bugs, follow these stepsShow
  1. Steam: Verify Integrity of Game Files
  2. Open CE and open the settings window (Edit -> Settings).
    Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
    Image
  3. Click Ok and then close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, run the Lua scripts, and attach to the game.
  6. Print the game module infromation.
    Image
  7. Set the Logger level to "Trace".
    Image
  8. Set the Logger level to "Debug".
    Image
  9. Activate the "Main Hooks".
    Image
    Activate any of the scripts/hooks that you wish to use.
    You can also load the table state "test".
  10. If error is during deactivation of scripts, then deactivate all scripts.
    You can load the table state "none".
  11. Copy all the output text of the CE's "Lua Engine" window.
    Image
  12. Post the output text here in side code blocks. i.e. [code][/code]
    Image
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by forevergent777 » Wed Jan 29, 2020 1:12 am

TheyCallMeTim13 wrote:
Tue Jan 28, 2020 8:47 pm
forevergent777 wrote:
Tue Jan 28, 2020 2:11 pm

So I'm using the saved coordinates in the new update (Cheat Engine 7.0), but even though I used saved coordinates (e.g. Afghan Central Base - Back), I'm still dying every time I teleport. Please help. Because I also can't find God Mode on the table.
Use the "Health Dec. Hook" and set the flag to "Infinite Health".
Thank you very much! It works!

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by Coobins » Wed Jan 29, 2020 4:48 am

Hi! just wanted to say thank you for keeping this table up to date, i started playing MGSV when it first came out, but then came back to it just a couple of weeks ago, so thanks again! i had a question regarding staff hook so i set it so i can make all the staff s++ when you scroll over them, im aware that once you hit auto assign it should boost the level. it does indeed boost the level but there are usually 3-4 staff in each unit who are not special characters and dont change at all. Another question is how do i get the staff copier to work? i tried using it and playing around with no luck.

*edit: is there also a reward function, like the one to edit your rewards from dispatches and such?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by TheyCallMeTim13 » Wed Jan 29, 2020 11:01 am

Coobins wrote:
Wed Jan 29, 2020 4:48 am
Hi! just wanted to say thank you for keeping this table up to date, i started playing MGSV when it first came out, but then came back to it just a couple of weeks ago, so thanks again! i had a question regarding staff hook so i set it so i can make all the staff s++ when you scroll over them, im aware that once you hit auto assign it should boost the level. it does indeed boost the level but there are usually 3-4 staff in each unit who are not special characters and dont change at all. Another question is how do i get the staff copier to work? i tried using it and playing around with no luck.

*edit: is there also a reward function, like the one to edit your rewards from dispatches and such?
They most likely are special characters, there was a few more than I thought as well. If you check their stats you'll probably see that they are. If their not, then I'm not sure why they would be skipped.

As for the staff copier, just select the staff member to copy, then enable the option you want. You'll have to auto assign all staff to see the changes. If you're just trying to boost the division levels try the "Staff Divisions Hook".

And the reward editor has been moved, basically I've depressed it. Look in "Debug" -> "Unsupported" and you'll find it there, it's updated but not really tested. I moved it there because I really don't know much about it, but left it in the table for those who already know how to use it. Feel free to move into the main section of the table if you want.
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by Coobins » Wed Jan 29, 2020 6:08 pm

TheyCallMeTim13 wrote:
Wed Jan 29, 2020 11:01 am
Coobins wrote:
Wed Jan 29, 2020 4:48 am
Hi! just wanted to say thank you for keeping this table up to date, i started playing MGSV when it first came out, but then came back to it just a couple of weeks ago, so thanks again! i had a question regarding staff hook so i set it so i can make all the staff s++ when you scroll over them, im aware that once you hit auto assign it should boost the level. it does indeed boost the level but there are usually 3-4 staff in each unit who are not special characters and dont change at all. Another question is how do i get the staff copier to work? i tried using it and playing around with no luck.

*edit: is there also a reward function, like the one to edit your rewards from dispatches and such?
They most likely are special characters, there was a few more than I thought as well. If you check their stats you'll probably see that they are. If their not, then I'm not sure why they would be skipped.

As for the staff copier, just select the staff member to copy, then enable the option you want. You'll have to auto assign all staff to see the changes. If you're just trying to boost the division levels try the "Staff Divisions Hook".

And the reward editor has been moved, basically I've depressed it. Look in "Debug" -> "Unsupported" and you'll find it there, it's updated but not really tested. I moved it there because I really don't know much about it, but left it in the table for those who already know how to use it. Feel free to move into the main section of the table if you want.
Ah ok yeah thanks, I will try the staff copier when I get home, yeah the issue I had with that is I would have a staff member chosen and switched the view in the staff manager to get his values loaded in, but when I hit “10 soldiers” for example or any of the other boxes they would not get the “x” or the box didn’t check

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