Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

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darksl
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by darksl » Fri Jul 19, 2019 9:50 pm

Hello, its possible to recreate the reflex effect (slow motion) and assing it to a hotkey? I would appreciate if someone help me this out!

JuanBravo
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by JuanBravo » Tue Jul 23, 2019 1:18 am

TheyCallMeTim13 wrote:
Sat Mar 02, 2019 10:17 pm
indlagrr wrote:
Sat Mar 02, 2019 6:02 pm
Sorry for asking but is there anybody teach me how to use staff writer? It seems save current staff status is woking, because I successfully made "MyStaffArry-MGSV-1~4". but about load staff, it doesn't work as I thought. when I select load file, then click yes at popup. it doesn't bring me back dismissed or died staffs. it always same. please help me.
Have you actually checked, the counts don't constantly update and it doesn't remove people from the brig or med bay. But you'll have the same people. I just dismissed my entire staff then loaded them back with the "Load Staff Members from File", to force it to show the changes auto-assign all staff members.


You can try these too, just backup yours first; you'll be able to tell with this staff for sure.
MGSVTPP-StaffArray.7z
I can't seem to make the Staff Writer cheat work, and I've been trying for hours. It does create the files for the array, then I click load and asks for confirmation to overwrite my staff. I click yes, and nothing happens, even after auto-assigning all staff members. I tried using the files you uploaded, and it still doesn't work. Is there any specific step-by-step guide for this, or any specific I-Droid window I should keep open while doing it?

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harrypotter2022
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by harrypotter2022 » Thu Jul 25, 2019 2:04 am

Excuse me, Are there any way to edit the World GMP ot the world proceed material ?

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predprey
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Post by predprey » Wed Jul 31, 2019 4:59 pm

predprey wrote:
Wed Dec 12, 2018 6:35 pm
@TheyCallMeTim13
The Emblem Unlock hook point does not seem to be targetting the actual unlock flags for the emblems. Instead it seemed to be changing some ID field of the emblem objects, causing some ID compare checks to fail and resulting in the game falling back on the failsafe behaviour of unlocking the emblem. The unlock is not permanent and are lost on the next startup.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>68</ID>
      <Description>"Unlock Emblem [Scroll Over Emblem To Unlock]"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(emblemunlock_aob,mgsvtpp.exe,40 08 BC 10 60 02 00 00)
registersymbol(emblemunlock_aob)
alloc(emblemunlock_newmem,1024,mgsvtpp.exe)
label(emblemunlock_return)

emblemunlock_newmem:
  mov byte [rax+rdx+00000260],04
  or [rax+rdx+00000260],dil
  jmp emblemunlock_return

emblemunlock_aob:
  jmp emblemunlock_newmem
  nop
  nop
  nop
emblemunlock_return:
[DISABLE]
emblemunlock_aob:
  db 40 08 BC 10 60 02 00 00

unregistersymbol(emblemunlock_aob)
dealloc(emblemunlock_newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgsvtpp.exe"+3445247

"mgsvtpp.exe"+344521E: 48 8B 03                 -  mov rax,[rbx]
"mgsvtpp.exe"+3445221: B2 0A                    -  mov dl,0A
"mgsvtpp.exe"+3445223: 48 89 D9                 -  mov rcx,rbx
"mgsvtpp.exe"+3445226: FF 50 10                 -  call qword ptr [rax+10]
"mgsvtpp.exe"+3445229: 48 8B 5C 24 30           -  mov rbx,[rsp+30]
"mgsvtpp.exe"+344522E: E8 1D 72 68 00           -  call mgsvtpp.exe+3ACC450
"mgsvtpp.exe"+3445233: 48 8B 88 98 00 00 00     -  mov rcx,[rax+00000098]
"mgsvtpp.exe"+344523A: 48 0F BF C6              -  movsx rax,si
"mgsvtpp.exe"+344523E: 48 8B 74 24 38           -  mov rsi,[rsp+38]
"mgsvtpp.exe"+3445243: 48 8B 51 10              -  mov rdx,[rcx+10]
// ---------- INJECTING HERE ----------
"mgsvtpp.exe"+3445247: 40 08 BC 10 60 02 00 00  -  or [rax+rdx+00000260],dil
// ---------- DONE INJECTING  ----------
"mgsvtpp.exe"+344524F: 48 83 C4 20              -  add rsp,20
"mgsvtpp.exe"+3445253: 5F                       -  pop rdi
"mgsvtpp.exe"+3445254: F3 C3                    - repe  ret 
"mgsvtpp.exe"+3445256: CC                       -  int 3 
"mgsvtpp.exe"+3445257: CC                       -  int 3 
"mgsvtpp.exe"+3445258: CC                       -  int 3 
"mgsvtpp.exe"+3445259: CC                       -  int 3 
"mgsvtpp.exe"+344525A: CC                       -  int 3 
"mgsvtpp.exe"+344525B: CC                       -  int 3 
"mgsvtpp.exe"+344525C: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Compiled emblems unlock into table.
Added additional pointers for base colors, weapon colors and nameplates.
Instant Charge Stun Arm
Infinite Drug Usage
Attachments
MGSVTPP.CT
(70.17 KiB) Downloaded 504 times

Scythiax
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by Scythiax » Sat Aug 03, 2019 6:00 pm

@TheyCallMeTim13
can you help me understand why my game chrashes when i enable main hooks it starts to load, but then crashes
any help will be much apreciated
i pasted here what CE shows after crash

Code: Select all

I2CETLogger::CETlog - ERROR: aobScan:
Error with "SelectedMapIconCoordHook.CEA", AOB pattern not found: "8Bxxxx89xxxxxxxxxx0F28xxxx0F298110010000C3"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "SelectedMapIconCoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

[code]Process Module: mgsvtpp.exe (x64)
Path to File: E:\Steam\steamapps\common\MGS_TPP\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.15.0
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "PlayerHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "PlayerHook.CEA"
 
I2CETLogger::CETlog - INFO:  aobScan:
AOB scan pattern found at: 0000000140B05044; "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: string "--[==========================================..."]:481:
Reading from: 0000000140B05044; "PlayerHook.CEA"
 
I2CETLogger::CETlog - INFO:  string "--[==========================================..."]:481:
Bytes read: 08; "PlayerHook.CEA"
 
I2CETLogger::CETlog - INFO:  string "--[==========================================..."]:481:
Bytes matched for: "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
File assembled: "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Done: Auto Assemble File: "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "WaypointHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "WaypointHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "WaypointHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "WaypointHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "WaypointHook.CEA"
 
I2CETLogger::CETlog - INFO:  aobScan:
AOB scan pattern found at: 00000001462C67B9; "WaypointHook.CEA"
 
I2CETLogger::CETlog - DEBUG: string "--[==========================================..."]:481:
Reading from: 00000001462C67C3; "WaypointHook.CEA"
 
I2CETLogger::CETlog - INFO:  string "--[==========================================..."]:481:
Bytes read: 05; "WaypointHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "WaypointHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

Wojcislav
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by Wojcislav » Wed Nov 20, 2019 11:23 am

Hey, how do I use the staff edition hooks ?
I used to use the 1.10 Cheat Table for MGS:TPP and seeing how it looks now, it has changed a lot, could somebody help ?
I know how to use CE and I know how to edit the stats, medals, ranks, so-on using this CT, but somehow I can't get it to work, if you need any additional info to help, I'd gladly provide it

EDIT: Nevermind, I've figured it out. Thanks for help...

TRIPSLORD
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TRIPSLORD » Sat Dec 14, 2019 6:39 am

The unlocker isn't shown on the table. Is there a way to unlock all blueprints and development skills?

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