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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Fri Jan 04, 2019 9:28 am
by TheyCallMeTim13
tizzio wrote:
Fri Jan 04, 2019 5:38 am
@TheyCallMeTim13 but what about the bug i mentioned ? basically the game crush during the loading screen of main mission 12 just before the start of the first encounter with the sehalantropus, and that happen despite the cheats that i select or that i don't select
I still have to look into that one.

Deepthroat wrote:
Fri Jan 04, 2019 6:35 am
How does the Buddy Inc Hook work?
It increases the amount of "bond" with any buddy you use.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Fri Jan 04, 2019 11:14 am
by Weapos
TheyCallMeTim13 wrote:
Thu Jan 03, 2019 9:11 pm
Weapos wrote:
Thu Jan 03, 2019 5:08 pm
...
I read the thread and tried to fix it. I deleted everything except "personal_data0" and "personal_data1", reinstalled CE, changed language, ALL functions don't work for me, except time change. Maybe I did something wrong?
  1. Are you using the latest steam version?
  2. Have you "verified the game files"?
  3. Are you using any mods?
  4. Is the game running?
  5. Is the CT Lua script running when the table loads?
  6. Did CE attach to the process (did the Lua script auto attach work)?
  7. Did you enable the "Main Hooks"?
  8. Are you getting any error messages?
  9. Does [hook name] enable (does the box next to it toggle a red X when clicked), or does it just not work as expected?
OK, I managed to fix it, but some functions still don't work, like instant development.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Fri Jan 04, 2019 1:10 pm
by Deepthroat
TheyCallMeTim13 wrote:
Fri Jan 04, 2019 9:28 am
tizzio wrote:
Fri Jan 04, 2019 5:38 am
@TheyCallMeTim13 but what about the bug i mentioned ? basically the game crush during the loading screen of main mission 12 just before the start of the first encounter with the sehalantropus, and that happen despite the cheats that i select or that i don't select
I still have to look into that one.

Deepthroat wrote:
Fri Jan 04, 2019 6:35 am
How does the Buddy Inc Hook work?
It increases the amount of "bond" with any buddy you use.
I asked how it works, not what it does.

Default value is 100, and I can't make sense of it (as the bond was at 50%), is it a multiplier? Or what is the max value? Maybe we need to enable it, leave it at 100 and finish a mission to get max. bond (I'll try that).

Just trying to be cautious not to break the save, while using the option properly.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Fri Jan 04, 2019 2:16 pm
by TheyCallMeTim13
Deepthroat wrote:
Fri Jan 04, 2019 1:10 pm
...
I asked how it works, not what it does.

Default value is 100, and I can't make sense of it (as the bond was at 50%), is it a multiplier? Or what is the max value? Maybe we need to enable it, leave it at 100 and finish a mission to get max. bond (I'll try that).

Just trying to be cautious not to break the save, while using the option properly.
It changes the amount of bond, I think vanilla is add X (positive or negative); but it hard sets it to 1000 (max. I think is 100). It should work as soon as you do anything to increase the bond, but yeah completing a mission is the best sure fire way to do it.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Sat Jan 05, 2019 12:49 am
by tizzio
@TheyCallMeTim13 is pretty fast to veryfy that : use the delivery box option to immediately reach the base were hemmeric is prisoned , active the invisibility script and then reach the landing zone with hemmeric , the game will crash during the black screen , you will probably see the little white loading circle stopped more or less at the half of it's course

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Sat Jan 05, 2019 1:18 am
by TheyCallMeTim13
tizzio wrote:
Sat Jan 05, 2019 12:49 am
@TheyCallMeTim13 is pretty fast to veryfy that : use the delivery box option to immediately reach the base were hemmeric is prisoned , active the invisibility script and then reach the landing zone with hemmeric , the game will crash during the black screen , you will probably see the little white loading circle stopped more or less at the half of it's course
Verify, yes; debug not so much. Plus I did run into this and just disabled the cheats right before the cutscene and reenabled after.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Sat Jan 05, 2019 3:06 am
by tizzio
@TheyCallMeTim13 i see , well of course i will be patient , i mean the point is quite to not have any need to deactive the cheats of course, and i noticed that this sometimes happen even during the loading of the extreme version of the sehalantropus mission

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Sat Jan 05, 2019 8:52 am
by Deepthroat
TheyCallMeTim13 wrote:
Sat Jan 05, 2019 1:18 am
tizzio wrote:
Sat Jan 05, 2019 12:49 am
@TheyCallMeTim13 is pretty fast to veryfy that : use the delivery box option to immediately reach the base were hemmeric is prisoned , active the invisibility script and then reach the landing zone with hemmeric , the game will crash during the black screen , you will probably see the little white loading circle stopped more or less at the half of it's course
Verify, yes; debug not so much. Plus I did run into this and just disabled the cheats right before the cutscene and reenabled after.
I did that mission with the insibility script yesterday, I suffered no crashes.

However I didn't use the walker gear, since I was extracting resources along the way.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Sat Jan 05, 2019 9:17 am
by tizzio
@Deepthroat you didn't understand what i meant : i suggested him a fast way to reach the part where the game crash , clearly i don't use such an excellent cheat table for only one cheat , i use more than half of the cheats so of course , it will require time but clearly the objective is to make the game not crash in any situation despite the amount and the kind of codes used

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Sat Jan 05, 2019 10:46 am
by Weapos
Instant development doesn't work, how can I fix it? Lua script is executed, files checked, no mods. Others functions are working.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Sat Jan 05, 2019 11:19 am
by TheyCallMeTim13
Weapos wrote:
Sat Jan 05, 2019 10:46 am
Instant development doesn't work, how can I fix it? Lua script is executed, files checked, no mods. Others functions are working.
Are you asking about online development? Offline seems to be working fine.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Mon Jan 07, 2019 3:05 am
by tizzio
@TheyCallMeTim13 even the invisibility cheat have something that need a fix : the snipers can still see you if you make some noise , everyone can still see you as long as they are close to you , and helicopters can still see you as long as you shot at them

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Sat Jan 12, 2019 7:34 pm
by Deepthroat
tizzio wrote:
Mon Jan 07, 2019 3:05 am
@TheyCallMeTim13 even the invisibility cheat have something that need a fix : the snipers can still see you if you make some noise , everyone can still see you as long as they are close to you , and helicopters can still see you as long as you shot at them
Is working as intended, it gives you higher camo index, doesn't make you invisible.

The stealth camo trick is no longer working with this table though, due to how Inf. Battery works.

We have a fixed number of batteries, instead of having Inf. Battery Usage (which is way more useful).

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Sat Jan 12, 2019 10:18 pm
by tizzio
i see , but i still suggest to create an invisibility cheat , and just in case i want to specify that i ask for that just because i am not an hacker or a modder

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.5 CT

Posted: Sun Jan 13, 2019 12:50 am
by headshot0052
Still Waiting for invisible/stealth cheat...