Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT

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Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT

Post by lostdata »

Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
Game Name: Metal Gear Solid V: The Phantom Pain
Game Vendor: Steam
Game Version: 1.15
Game Process: mgsvtpp.exe
Game File Version: 1.0.15.3


So this is really a communal table at this point, I think about a third of this is from other tables; An older table I got from CEF or this one, and some from the table posted in the topic linked below. I mostly posted this in a different topic as I think this qualifies as more of a fork at this point. If you think you should be credited, just let me know. I really hadn't originally planned on sharing this table so proper steps where not taken for documenting authors (and not everyone puts their name in the scripts or tables).

Original Topic:
Metal Gear Solid V

Made by
???
???
Kalas
Predprey
My Mom


Features:
Features
[*]Time
  • Sync with Real Time
  • Time Scale Hook
    • Time Scale : Not Running, Real Time, Half Speed, Default Speed, Double Speed, Phantom Cigar, I am a stone
  • Ops Timer Scale Hook
    • Scale Multiplier
    • Ops Timer
  • Mission Timer Scale Hook
    • Scale Multiplier
    • Mission Timer (seconds)
  • Alert Timer Scale Hook
    • Flag : Disabled, Instant End Alerts, Scale Multiplier
      • Scale Multiplier
    • Clear Alert Status
    --------------------------------------------------
  • Time Setters
    • +30 minutes
    • +1 hour
    • +3 hour
    • +6 hour
    • +12 hour
      --------------------------------------------------
    • Set to: 12 a.m. (0000)
    • Set to: 3 a.m. (0300)
    • Set to: 6 a.m. (0600)
    • Set to: 9 a.m. (0900)
    • Set to: 12 p.m. (1200)
    • Set to: 3 p.m. (1500)
    • Set to: 6 p.m. (1800)
    • Set to: 9 p.m. (2100)
  • Time Of Day (seconds) : 00, 03, 06, 09, 12, 15, 18, 21
  • Time Of Day - Military Hours : 0000, 0300, 0600, 0900, 1200, 1500, 1800, 2100
  • Time Scale : Not Running, Real Time, Half Speed, Default Speed, Double Speed, Phantom Cigar, I am a stone
  • Time of Day (Display Only) : 00, 03, 06, 09, 12, 15, 18, 21
  • Military Time of Day (Display Only) : 0000, 0300, 0600, 0900, 1200, 1500, 1800, 2100
[*]Weather : ?
  • Hard Effect Weather Type : Clear, Cloudy, Rain, Sand Storm, Mist
  • Transition to Hard Effect Timer
  • Transition Effect Weather Type : Clear, Cloudy, Rain, Sand Storm, Mist
  • Intensity
  • Set to: Clear
  • Set to: Cloudy
  • Set to: Rain
  • Set to: Sand Storm
  • Set to: Mist
  • Full Intensity
[*]Pointers
--------------------------------------------------
[*]Super Speed
  • 6 Million Dollar Man
  • Multiplier
  • Multiplier (D-Horse)
  • Multiplier (D-Walker)
[*]Infinite Consciousness
[*]Health Dec. Hook
  • Flag : Disabled, Infinite Health, Decrease Multiplier
    • Decrease Multiplier
[*]No Hit Box
[*]Super Camo : ?
[*]Baby Chick Hat Hook : ?
[*]Demon Stat Multiplier
  • Multiplier
[*]Heroism Stat Multiplier
  • Multiplier
[*]Stop Recording Mission Penalties
[*]Head Shots & Takedowns Multiplier
  • Tactical Takedowns Multiplier
  • Head Shots Multiplier
--------------------------------------------------
[*]Ammo Cap. Hook
  • Multiplier
[*]Infinite Ammo
  • No Reload
[*]Infinite Fulton Devices
[*]Better Suppressors
  • Multiplier
[*]Infinite Suppressors
[*]Drug/Parasite Duration Hook
  • Flag : Disabled, Infinite Duration, Decrease Multiplier
    • Decrease Multiplier
[*]Batteries Dec. Hook
  • Night Vision Flag : Disabled, Infinite Battery, Decrease Multiplier
    • Decrease Multiplier
  • Stealth Camo Flag : Disabled, Infinite Battery, Decrease Multiplier
    • Decrease Multiplier
[*]Batteries Charge Hook
  • Stun Arm Flag : Disabled, Instant Charge, Increase Multiplier
    • Increase Multiplier
  • Night Vision Flag : Disabled, Instant Charge, Increase Multiplier
    • Increase Multiplier
  • Stealth Camo Flag : Disabled, Instant Charge, Increase Multiplier
    • Increase Multiplier
[*]Stun Arm Charge Hook
  • Flag : Disabled, Instant Charge, Increase Multiplier
    • Increase Multiplier
[*]Phantom Cigar Dec. Hook
  • Flag : Disabled, Infinite Cigar, Decrease Multiplier
    • Decrease Multiplier
[*]Weapon Fire Selecter
  • Primary (Hip) Flag : Single Shot, Burst Fire, Full Auto, Disabled
  • Primary (Back) Flag : Single Shot, Burst Fire, Full Auto, Disabled
  • Secondary Flag : Single Shot, Burst Fire, Full Auto, Disabled
[*]Weapon Accuracy Hook
[*]Weapon Fire Rate Multiplier : ?
  • Multiplier
[*]Iron Sights Hook
  • Primary (Hip) Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
  • Primary (Back) Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
  • Secondary Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
  • Primary (Hip) Underbarrel Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
  • Primary (Back) Underbarrel Flag : Over The Shoulder, Iron Sights/Scoped, Force Disabled
[*]Weapon/Int-Scope Zoom Multiplier
  • Weapon Step 1 Multiplier
  • Weapon Step 2 Multiplier
  • Weapon Step 3 Multiplier
  • Int-Scope Step 1 Multiplier
  • Int-Scope Step 2 Multiplier
  • Int-Scope Step 3 Multiplier
[*]No Turret & Anti-Air Gun Heat
--------------------------------------------------
[*]GMP Multiplier
  • Multiplier
[*]Infinite GMP
[*]Infinite Resources
[*]Resources Multiplier
  • Multiplier
--------------------------------------------------
[*]Combatant Instant Stuns/Kills
  • Flag : Disabled, Stun All Combatants, Kill All Combatants, Wake All Combatants
[*]Combatant Consciousness Dec. Hook
  • Flag : Disabled, One hit Stun, Decrease Multiplier
    • Decrease Multiplier
[*]Combatant Consciousness Inc. Hook
  • Flag : Disabled, Never Wakes Up, Increase Multiplier
    • Increase Multiplier
[*]Combatant Health Dec. Hook
  • Flag : Disabled, One Hit Kills, Decrease Multiplier
    • Decrease Multiplier
[*]Skulls Instant Stuns/Kills
  • Flag : Disabled, Instant Kill, Instant Stun
[*]Armor Skulls No Buffed Health Refill
[*]Skulls Health/Consciousness Dec. Hook
  • Flag : Disabled, One Hit Kills, One Hit Stun, Decrease Multiplier
    • Decrease Multiplier
[*]Sahelanthropus Health Dec. Hook
  • Flag : Disabled, One Hit Kill, Decrease Multiplier
    • Decrease Multiplier
[*]Stun All Large Animals : ?
[*]Large Animal Consciousness Dec. Hook
  • Flag
    • Decrease Multiplier : Disabled, One Hit Stun, Decrease Multiplier
[*]Large Animal Consciousness Inc. Hook
  • Flag : Disabled, Never Wake Up, Increase Multiplier
    • Increase Multiplier
--------------------------------------------------
[*]D-Horse: Infinite Health
[*]D-Horse: Infinite Consciousness
[*]D-Dog: Infinite Health
[*]D-Dog: Infinite Consciousness
[*]D-Walker: Health Dec Hook
  • Flag : Disabled, Infinite Health, Decrease Multiplier
    • Decrease Multiplier
[*]D-Walker: Infinite Ammo
  • D-Walker: No Reload
[*]D-Walker: Infinite Suppressors
[*]D-Walker: Stun Gun Charge Hook
  • Flag : Disabled, Instant Charge, Charge Multiplier
    • Charge Multiplier
[*]D-Walker: Fire Rate Hook
  • Multiplier
[*]D-Walker: Ballista Instant Draw
[*]D-Walker: No Turret Heat
--------------------------------------------------
[*]Vehicle: Health Dec. Hook
  • Diamond Dog Vehicle Flag : Disabled, Infinite Health, Decrease Multiplier
    • Decrease Multiplier
  • All Other Vehicles Flag : Disabled, Infinite Health, Decrease Multiplier, One Hit Kill
    • Decrease Multiplier
[*]Vehicle: Acceleration Hook (Effects All Vehicles)
  • Multiplier
[*]Vehicle: Speed Hook (Effects All Vehicles)
  • Multiplier
[*]Tank: Infinite Ammo
[*]Tank: No MG Heat
[*]Tank: Fast Turret (Effects All Tanks)
  • Multiplier
[*]Tank: Fire Rate Hook (Effects All Tanks)
  • Multiplier
--------------------------------------------------
[*]Instant Choke-Outs
[*]Instant Lockpicking
[*]Instant Int-Scope Scans
[*]Instant Action Hold
  • Flag : Disabled, All Actions, Some Actions
  • Delay For Reloading (0 to 1)
--------------------------------------------------
[*]Instant Deployments
[*]Instant Developments
[*]Instant Mother Base Development : ?
--------------------------------------------------
[*]Staff Hook : ?
  • addresses don't populate. ***
  • Info (enable or open for read me text)
    --------------------------------------------------
  • Bust Staff Out Of The Brig
  • Staff Tweaker Hook
    • No Editing Special Characters : Disabled, Enabled
    • No Troublemakers : Disabled, Enabled
      • Set Troublemakers To
    • No Empty Skills : Disabled, Enabled
      • Set Empty To
    • No Suppressed Non-Primary Stats : Disabled, Enabled
    • Set Non-Primary Stat Bonus : Disabled, Enabled
      • Set Non-Primary Stat Bonus To : No Boost, Moderate Boost, Major Boost, Massive Boost
    • Set Peak Rank : Disabled, Enabled
      • Set Peak Rank To : E, D, C, B, A, A+, A++, S, S+, S++
    • All Staff Happy & Healthy : Disabled, Enabled
    • Auto Quarantine : Disabled, Enabled
      • Auto Quarantine Language : Afrikaans, Kikongo, Pashto, Russian, English
    • Setup Specialists (For Unlocking Developments) : Disabled, Enabled
  • Staff Stats Setter
    • Flag : Disabled, Custom, Combat, R&D, Base Dev., Support, Intel, Medical
    • Custom
      • Headers
        • Header (Stats)
          • Suppress Non-Primary Stats
          • Non-Primary Stat Bonus
          • Peak Rank
          • Stat Distribution
          • Skill
          • Face/Gender
          • Extracted from Northern Kabul, Afghanistan
          • Extracted from Angola-Zaire Border Region, South Africa
      • Status Sync
        • Status
          • Deployment Overhead
          • Combat Deployment Team
          • Deployed
          • Player Selected/Controlled
          • Direct Contract
          • Proficiency
          • Distinguished Service Medal
          • Distinguished Service Cross
          • Medal of Honor
          • Symptomatic
          • Health Level
          • Health State
          • Morale
          • Enemy (Hostility)
          • Designation
          • Unselectable
    --------------------------------------------------
  • Staff Array Size *Don't Edit*
  • Max. Staff
  • Seed
  • Header
  • Status Sync
  • Status No Sync
  • Staff Creator
    • +1 Staff Member (Smoking Whale)
    • +10 Staff Members (Smoking Whale)
    • +50 Staff Members (Smoking Whale)
    • +100 Staff Members (Smoking Whale)
      --------------------------------------------------
    • +1 Staff Member (Stats Set In Script)
  • Staff Copier
    • +1 Staff Member
    • +10 Staff Members
    • +50 Staff Members
    • +100 Staff Members
  • Staff Writer
    • Save Staff Members to File
    • Save Staff Members to File : 'StaffArry-MGSV-Save1'
    • Save Staff Members to File : 'StaffArry-MGSV-Save2'
      --------------------------------------------------
    • Load Staff Members from File
    • Load Staff Members from File : 'StaffArry-MGSV-Save1'
    • Load Staff Members from File : 'StaffArry-MGSV-Save2'
  • Selected Staff Member Stats
    • Seed
        • Face
        • Reroll Name
      • Name if Special
    • Header (Stats)
      • Suppress Non-Primary Stats
      • Non-Primary Stat Bonus
      • Peak Rank
      • Stat Distribution
      • Skill
      • Face/Gender
      • Extracted from Northern Kabul, Afghanistan
      • Extracted from Angola-Zaire Border Region, South Africa
    • Status
      • Deployment Overhead
      • Combat Deployment Team
      • Deployed
      • Player Selected/Controlled
      • Direct Contract
      • Proficiency
      • Distinguished Service Medal
      • Distinguished Service Cross
      • Medal of Honor
      • Symptomatic
      • Health Level
      • Health State
      • Morale
      • Enemy
      • Designation
      • Unselectable
    • Status No Sync
      • Unmovable
      • Selected
      • New
      • Afrikaans
      • Kikongo
      • Pashto
      • Russian
      • English
      • Recently Moved
    --------------------------------------------------
[*]Staff Divisions Hook : ?
  • Flag : Only Available Divisions, All Divisions
  • Set if below : Level 100 (+/-), Level 162 (Cap.)
  • Combat Unit XP : Level 100 (+/-), Level 162 (Cap.)
  • R&D Unit XP : Level 100 (+/-), Level 162 (Cap.)
  • Base Dev. Unit XP : Level 100 (+/-), Level 162 (Cap.)
  • Support Unit XP : Level 100 (+/-), Level 162 (Cap.)
  • Intel Unit XP : Level 100 (+/-), Level 162 (Cap.)
  • Medical Unit XP : Level 100 (+/-), Level 162 (Cap.)
  • Security Unit XP : Level 100 (+/-), Level 162 (Cap.)
[*]Staff Cap. Hook
  • Staff Cap. Multiplier
  • Unit Cap. Multiplier
  • Staff Cap. (Dispaly Only)
[*]Buddy Bond Inc. Hook : ?
  • Flag : Disabled, Instant Max., Increase Multiplier
    • Increase Multiplier
--------------------------------------------------
[*]Main Unlocker (All blue prints & cassette tapes) : ?
[*]Temporary Emblem Unlocker : ?
[*]Emblem, Base Color, & Nameplate Unlocker : Predprey
[/list]
General Helper Scripts:
  • Fill Health
  • Fill Consciousness
  • Fill Main Weapons Ammo
  • Fill Fulton Devices
  • Fill Batteries
    --------------------------------------------------
  • +25,000 GMP
  • +500,000 GMP
  • +25,000,000 GMP
  • +50,000 Processed Materials
  • +100,000 Processed Materials
  • +500,000 Processed Materials
  • +5,000 Plant Materials
  • +50,000 Plant Materials
  • +5 Parasites
  • +50 Parasites
    --------------------------------------------------
  • +10 Placed Weapons
  • +100 Placed Weapons
  • +500 Placed Weapons
  • +10 Vehicles
  • +100 Vehicles
  • +500 Vehicles
  • +5 Walker Gears
  • +20 Walker Gears
  • +100 Walker Gears
Other Features:
  • Auto Table Updater
  • Auto Attach to process
  • Simple Logger (with levels)
  • Debug Section:
    • Helpers:
      • Print Game Module Info
      • Print Game Module Version
      • Enable Compact Mode
      • Disable Compact Mode
    • All hooks have their own section, check scripts for real hook names.
Versions:
Table Versions Info
  • v 2.0.2:
    I added a flag to "Armor Skulls - Insta Kills" for testing and didn't have it set by default to enable it.
  • v 2.0.3:
    I actually set the flag in the right script this time.
  • v 2.0.4:
    Fixed bug with "Stats1WrtHook" corrupting game/stats settings file. Thanks Dreaming Turtle for getting me pointed in the right direction.
    Also removed injection of "Stats1WrtHook" and "Stats1Hook" as I thought I did in the first place, because these need a bit more work.
  • v 2.0.5:
    Added Features:
    • Cassette Tape Unlocker Hook
    • Large Animal - one Hit Stuns
    • Skulls - Insta Stuns/Kills
    • Skulls - One Hit Kills
    • Skulls - One Hit Stuns
  • v 2.0.6:
    Fixed conflict with "Large Animal - one Hit Stuns" and "No Large Animals Wake Up" AOBs.
    Added Features:
    • All Named Locations Added to Teleporter Saves
    • Insta End Alerts
    • Multipliers added to "Super Speed" for D-Horse and D-Walker.
    • "Staff Stats Setter" now uses a flag to use hard-coded values or custom values.
  • v 2.0.7:
    Fixed "Staff Hook", I didn't realize I broke it. Thank you bipoxxl, for letting me know.
    Added Features:
    • Infinite Consciousness
  • v 2.0.8:
    Fixed "Buddy Bond Hook", (Includes all buddies).
  • v 2.0.9:
    "Weapon Fire Rate Hook" now uses multiplier.
    Reworked "Weather" section.
    Reworked "Time" section.
    Added Features:
    • Teleport To: Called Heli LZ (Added to Teleporter)
    • Teleport To: Called Supply Drop Point (Added to Teleporter)
    • Teleport To: Player Vehicle (Added to Teleporter)
    • "Weapon Fire Rate Hook" now includes semi-automatic weapons (But are still semi-automatic)
      Try: "Weapon Fire Rate Hook" + "No reload" + any rocket luncher.
    • Renew Suppressors (General Helper Scripts)
    • Fill Main Weapons Ammo (General Helper Scripts)
  • v 2.0.10:
    Updated "I2CETeleporter" (v1.0.5).
    Removed "Teleport To: Called Heli LZ", needs more work. Y coordinate isn't always right and you end up under the map. Just use waypoints for now.
    Fixed the multiplier default in "Weapon Fire Rate Hook", I changed it while working on other stuff and forgot to change it back for the last table.
    Added Features:
    • Teleport: Back (Added to Teleporter)
    • Demon Stat Multiplier
    • Heroism Stat Multiplier
    • No Clip (Not for objects, just no hits or knock downs)
  • v 2.0.11:
    Added Features:
    • Vehicle Acceleration Multiplier
    • Vehicle Speed Multiplier
    • Tank Infinite Ammo
    • Tank Fire Rate Hook
    • Tank Faster Aiming
    • Tank MG No Over Heat
  • v 2.0.12:
    Changed "PlayerRotationAngleHook"; the values act better just still not as desired.
    Removed "PlayerRotationAngleHook" from main hooks, found with "PlayerBaseHook" (connected with "ptrPlayerBaseHook").
    Removed "CamRotationAngleHook" from main hooks, found with "PlayerBaseHook" (connected with "ptrPlayerBaseHook").
    Added Features:
    • Insta Action Hold
  • v 2.0.13:
    Changed "PlayerBaseHook" to "PlayerHook"; changed injection point and pointer level.
    Removed "HealthHook" from main hooks, found with "PlayerHook" (connected with "ptrPlayerHook").
    Removed "BatteryHook" from main hooks, found with "WeaponHook" (connected with "ptrWeaponHook"); Added "BatteryMaxHook", parts from "BatteryHook" that are needed to get the maximum values address.
    Added Features:
    • D-Walker code added to: Infinite Suppressors
    • D-Walker code added to: No Reload
    • D-Walker code added to: Infinite Ammo
    • D-Walker code added to: No Turret Heat
    • Weapon Fire Selector (Single shot, Burst fire, and Full auto)
    • Fill Health (General Helper Scripts)
    • Fill Consciousness (General Helper Scripts)
  • v 2.0.14:
    Changed "Weapon Fire Selector" to use 3 flags based on the current weapon, i.e.: Stores a different fire type for each weapon (main, back, or side).
    Added key reader to "Weapon Fire Selector"; Use "Left D-Pad" or "Num 1" while aimed, to select fire type.
    Added Features:
    • Baby Chick Hat Hook (I only updated this)
    • Staff Divisions Hook (I only updated this)
    • Rewards Hook (I only updated this)
  • v 2.0.15:
    Added Features:
    • Vehicle Health Dec. Hook
    • Teleport To: Called Vehicle Supply Drop Point (Added to Teleporter)
    • Teleport To: Last Map Icon Selected (Added to Teleporter)
  • v 2.0.16:
    Updated "I2CETeleporter" (v1.0.9). Fixed some errors.
  • v 2.0.17:
    Added Features:
    • Sync with Real Time (Added to "Time" section)
    • Staff Creator (Added to "Staff Hook")
    • Staff Copier (Added to "Staff Hook")
    Added Features:
    • I2CETState
      Saves and loads table state (i.e.: what memory records are enabled).
      Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
      • Save Table State : default
      • Load Table State : default
  • v 3.0.5:
    Fixed "I2CETState" to work with "Async"ed memory records and multithreading, it also updates the UI better. It just works way better now.
    "I2CETableCEA" AOB scans and asserts are now ONLY setup as Auto Assembler commands, it also just works better now.
    "I2CETState" now included some states stored as table file, new local files will override these.
  • v 3.0.6:
    Changing all memory records to "Async" messed up some stuff, like the teleporter; their fixed with this update.
  • v 3.0.7:
    Added Features:
    • Staff Writer (Saves/Reads all staff members (arrays) to/from file) (Added to "Staff Hook")
  • v 3.0.8:
    "Cassette Tape Unlocker" modified and changed to "Unlocker", now unlocks all developments, emblems, and cassette tapes. Developments will still require staff division level and special staff members to meet requirements.
    Added Features:
    • Unlocker (Unlocks all developments, emblems, and cassette tapes. Developments will still require staff division level and special staff members to meet requirements.)
  • v 3.0.9:
    Fixed table custom types, I failed to add the files for the custom types on the last table.
  • v 4.0.3:
    Fixed some AOBs after game update.
  • v 4.0.4:
    Fixed "PlayerHook" AOB (Game file version 1.0.15.0).
  • v 4.0.5:
    Fixed "PlayerHook" AOB to also work with Japanese language (Game file version 1.0.15.0).
  • v 5.0.1:
    Added Features:
    • Time Scale Hook
    • Stop Recording Mission Penalties
    • Head Shots & Takedowns Multiplier
    • Ammo Cap. Hook
    • Better Suppressors (Cap. Multiplier)
    • Batteries Charge Hook (with instant charge and charge multiplier options)
    • Stun Arm Charge Hook (with instant charge and charge multiplier options)
    • GMP Multiplier
    • Resources Multiplier
    • Armor Skulls No Buffed Health Refill
    • Sahelanthropus Health Dec. Hook (with one hit kill and decrease multiplier options)
    • D-Horse: Infinite Health
    • D-Horse: Infinite Consciousness
    • D-Dog: Infinite Health
    • D-Dog: Infinite Consciousness
    • D-Walker: Health Dec Hook (with infinite and decrease multiplier options)
    • D-Walker: Infinite Ammo
    • D-Walker: No Reload
    • D-Walker: Infinite Suppressors
    • D-Walker: Stun Gun Charge Hook (with instant charge and charge multiplier options)
    • D-Walker: Fire Rate Hook
    • D-Walker: Ballista Instant Draw
    • D-Walker: No Turret Heat
    • Instant Choke-Outs
    • Instant Lockpicking
    • Bust Staff Out Of The Brig
    • Staff Tweaker Hook
      • No Troublemakers
      • No Empty Skills
      • No Suppressed Non-Primary Stats
      • Set Non-Primary Stat Bonus
      • Set Peak Rank
      • All Staff Happy & Healthy
      • Auto Quarantine
      • Setup Specialists (For Unlocking Developments)
    • Staff Cap. Hook
    Changes:
    • Infinite Health -> Health Dec. Hook (with infinite and decrease multiplier options)
    • No Clip -> No Hit Box
    • Invisibility -> Super Camo
    • Infinite Battery -> Batteries Dec. Hook (with infinite and decrease multiplier options)
    • Stop Drug Duration Timer -> Drug/Parasite Duration Hook
    • Zoom Set Hook -> Weapon/Int-Scope Zoom Multiplier (with multipliers for each step in zoom level)
    • No Turret Heat -> No Turret & Anti-Air Gun Heat
    • Stop Mission Timer -> Mission Timer Scale Hook
    • Stop Ops Timer -> Ops Timer Scale Hook
    • Combatant - one Hit/Punch Stuns/Kills -> Combatant Consciousness Dec. Hook (with one hit stun and decrease multiplier options)
    • Combatant - One Hit Kills -> Combatant Health Dec. Hook (with one hit kill and decrease multiplier options)
    • No Combatants Wake Up -> Combatant Consciousness Inc. Hook
    • Skulls - One Hit Kills -> Skulls Health/Consciousness Dec. Hook (with one hit kill/stun and decrease multiplier options)
    • Insta End Alerts -> Alert Timer Scale Hook
    • No Large Animals Wake Up -> Large Animal Consciousness Inc. Hook (with no wake up and increase multiplier options)
    • Large Animal - one Hit Stuns -> Large Animal Consciousness Dec. Hook (with one hit stun and decrease multiplier options)
  • v 5.0.2: Fixed "Infinite Ammo", Added "Infinite Fulton Devices", and added the needed custom type files.
  • v 5.0.3: Fixed "Infinite Ammo", Added "Phantom Cigar Dec. Hook".
  • v 5.0.4: Updated for game file version "1.0.15.2".
  • v 6.0.1: Updated Lua modules and table to work with them.
  • v 6.0.2: Added missing type files.
  • v 6.0.3: Updated Lua modules.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by N3rveMods on Wed Dec 13, 2023 11:13 pm, edited 65 times in total.

User avatar
glecas
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Posts: 33
Joined: Mon Jan 29, 2018 1:16 pm
Reputation: 2

Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.1 CT

Post by glecas »

This looks very different from any other .CT file I've ever seen. Hehehe... I opened it and was like: "What am I looking at here!?" :oops:

Hehe just goes to show how noobish i am... But I'm still learning (in baby steps).

Nevertheless, thanks for this wonderful share! :D It will surely come in handy.
But at this point I am having some issues with the game it self, and I'm trying to figure it out. But I can't even return to the main menu in the first mission with out a black screen, even after reinstalling the game and deleting all save data (and some other stuff). So I can only give limited help it seems.
If you are like me who keeps my computer on at all times, perhaps you should try a simple reboot. I tend to forget it myself, and it has sometimes solved even the smallest of issues.

ShyTwig16
Expert Cheater
Expert Cheater
Posts: 335
Joined: Thu Apr 06, 2017 7:14 pm
Reputation: 19

Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.1 CT

Post by ShyTwig16 »

glecas wrote:
Sun Feb 11, 2018 8:40 pm
This looks very different from any other .CT file I've ever seen. Hehehe... I opened it and was like: "What am I looking at here!?" :oops:

Hehe just goes to show how noobish i am... But I'm still learning (in baby steps)...
It's mostly just, my way of doing things. Which isn't always the best or the most strait forward, but it tends to work for me. In this case I mostly like to use an external editor and use external files. And I use some Lua extensions I made for generating template scripts for AA and Lua. And I'm no professional, just learning. And in life, all or us start off at the same point, it's just about time and energy at that point.


EDIT:
glecas wrote:
Sun Feb 11, 2018 8:40 pm
...If you are like me who keeps my computer on at all times, perhaps you should try a simple reboot. I tend to forget it myself, and it has sometimes solved even the smallest of issues.
I shut down regularly, and have un/reinstalled drivers and the game, tried new saves, the saves posted in the link you gave me. I was thinking it was my cassette tape unlocker, but I have tried all this with out cheats or even hooking the process.

At this point the only thing I have changed is 2 RAM cards, but this is the only game, and process, giving me issues (so far). But All I come up with is may be the clocks or some thing else is mismatched and messing with this game. So next try is to just run with the new RAM cards, and try all but 1 (bad) of the old ones.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.1 CT

Post by glecas »

At this point the only thing I have changed is 2 RAM cards, but this is the only game, and process, giving me issues (so far). But All I come up with is may be the clocks or some thing else is mismatched and messing with this game. So next try is to just run with the new RAM cards, and try all but 1 (bad) of the old ones.
It sounds odd that it would be a hardware issue since u claim that MGSVTPP is the only game giving you issues... but ofc you never know.

I don't know about your setup....
But I can tell you this much from my experience about RAM though: You always want to match each RAM card as close as possible - if not perfectly match. That goes for bus speed, voltage etc... even the brand if possible. The closer the match, the smaller risk of running into problems. Mixing different RAM cards can bring unwanted issues.

Then there's ofc always the possibility of a RAM being defect or faulty somehow. In this case you need to test them seperately one-by-one. Remove all the cards, and only boot with ONE card - run a few tests - repeat with another card until you find the one that is giving issues.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.1 CT

Post by ShyTwig16 »

glecas wrote:
Sun Feb 11, 2018 9:48 pm
ShyTwig16 wrote:
Sun Feb 11, 2018 8:53 pm
At this point the only thing I have changed is 2 RAM cards, but this is the only game, and process, giving me issues (so far). But All I come up with is may be the clocks or some thing else is mismatched and messing with this game. So next try is to just run with the new RAM cards, and try all but 1 (bad) of the old ones.
It sounds odd that it would be a hardware issue since u claim that MGSVTPP is the only game giving you issues... but ofc you never know.

I don't know about your setup....
But I can tell you this much from my experience about RAM though: You always want to match each RAM card as close as possible - if not perfectly match. That goes for bus speed, voltage etc... even the brand if possible. The closer the match, the smaller risk of running into problems. Mixing different RAM cards can bring unwanted issues.

Then there's ofc always the possibility of a RAM being defect or faulty somehow. In this case you need to test them seperately one-by-one. Remove all the cards, and only boot with ONE card - run a few tests - repeat with another card until you find the one that is giving issues.
Yeah I had a bad card, and got that replaced. But it's still doing it with the 3 old cards that are still good (and came with the computer and all 4 are mismatched, which I was thinking wasn't a good thing like you said) and even with the 2 new cards that are a matching set. So I don't think it's RAM, but at this point I'm fishing and hoping.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.1 CT

Post by ShyTwig16 »

glecas wrote:
Sun Feb 11, 2018 8:40 pm
This looks very different from any other .CT file I've ever seen. Hehehe... I opened it and was like: "What am I looking at here!?" ...
And if you find any thing you want to know more about how it works (the Lua stuff , or any of the AA scripts), just let me know.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.1 CT

Post by glecas »

ShyTwig16 wrote:
Sun Feb 11, 2018 10:30 pm
glecas wrote:
Sun Feb 11, 2018 8:40 pm
This looks very different from any other .CT file I've ever seen. Hehehe... I opened it and was like: "What am I looking at here!?" ...
And if you find any thing you want to know more about how it works (the Lua stuff , or any of the AA scripts), just let me know.
Thank you, that is very kind of you! :) I have taken the liberty of adding you as a friend.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.1 CT

Post by ShyTwig16 »

glecas wrote:
Sun Feb 11, 2018 10:37 pm
...
Thank you, that is very kind of you! :) I have taken the liberty of adding you as a friend.
I didn't even know you could do that on this site. But I add you as well.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.3 CT

Post by DeadCraft »

Table is bug in FOB, no game sound (working only ESC menu) & impossible to complete the task itself. The character simply freezes with a successful capture. Time continues decrease.

P.S. I liked the script for the sprint. Much better than the old. It is a pity that you can not pull it out of the table, to replace the old
Last edited by DeadCraft on Sun Feb 11, 2018 11:01 pm, edited 1 time in total.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.3 CT

Post by ShyTwig16 »

DeadCraft wrote:
Sun Feb 11, 2018 10:54 pm
Table is bug in FOB, no game sound (working only ESC menu) & impossible to complete the task itself. The character simply freezes with a successful capture. Time continues decrease.
What scripts do you have enabled? And does it work with out the table?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.3 CT

Post by glecas »

DeadCraft wrote:
Sun Feb 11, 2018 10:54 pm
Table is bug in FOB, no game sound (working only ESC menu) & impossible to complete the task itself. The character simply freezes with a successful capture. Time continues decrease.

P.S. I liked the script for the sprint. Much better than the old. It is a pity that you can not pull it out of the table, to replace the old
You naughty BOY! You shouldn't even be using this in FOB in the first place! :shock:

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.3 CT

Post by DeadCraft »

ShyTwig16 wrote:
Sun Feb 11, 2018 11:01 pm
DeadCraft wrote:
Sun Feb 11, 2018 10:54 pm
Table is bug in FOB, no game sound (working only ESC menu) & impossible to complete the task itself. The character simply freezes with a successful capture. Time continues decrease.
What scripts do you have enabled? And does it work with out the table?
Invisible
Infinte Health
Super Speed
Infinite Ammo
No Reload
Infinite Supressers
Infinite Battery
Weapon Accuracy Hook
Weapon Fire Rate Hook
Stop Drug Duration Timer

Sound work best out the table. Most likely the problem is in table injection. I'll tried to start the game with the table, but without scripts

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.3 CT

Post by DeadCraft »

glecas wrote:
Sun Feb 11, 2018 11:02 pm
DeadCraft wrote:
Sun Feb 11, 2018 10:54 pm
Table is bug in FOB, no game sound (working only ESC menu) & impossible to complete the task itself. The character simply freezes with a successful capture. Time continues decrease.

P.S. I liked the script for the sprint. Much better than the old. It is a pity that you can not pull it out of the table, to replace the old
You naughty BOY! You shouldn't even be using this in FOB in the first place! :shock:
Do not worry, I'm in the quarantine league. So there's nothing to worry about. I play with the same cheaters =) Who has the coolest cheats: D Honest players do not suffer
Last edited by DeadCraft on Sun Feb 11, 2018 11:12 pm, edited 1 time in total.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.3 CT

Post by ShyTwig16 »

DeadCraft wrote:
Sun Feb 11, 2018 10:54 pm
...
P.S. I liked the script for the sprint. Much better than the old. It is a pity that you can not pull it out of the table, to replace the old
This is the old tables sprint script, I updated for an older table of mine.

Code: Select all

{
	Process			: mgsvtpp.exe  -  (x64)
	Module			: vstdlib_s64.dll  -  000000000006B000
	Game Title		: Metal Gear Solid 5 Phantom Pain
	Game Version	: 1.0.12.0
	CE Version		: 6.7
	Script Version	: 0.0.1
	Date			: 01/07/18
	Author			: ShyTwig16
	Name			: MovementSpeedSprintHook

	Movement Speed Sprint Hook
}


define(address, mgsvtpp.exe+3FDF178)
define(bytes, F3 0F 10 40 44)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobMovementSpeedSprintHook, mgsvtpp.exe, F3xxxxxxxxEBxx41xxxxxx75xx48xxxxxx44xxxx48xxxxxx48xxxxxxxxxxxx48xxxxFFxxF3xxxxxxxx48xxxxxxF3xxxxxxxxxxxxxxxxF3xxxxxx45)
define(injMovementSpeedSprintHook, aobMovementSpeedSprintHook)
assert(injMovementSpeedSprintHook, bytes)
registerSymbol(injMovementSpeedSprintHook)

alloc(memMovementSpeedSprintHook, 0x400, injMovementSpeedSprintHook)

label(ptrMovementSpeedSprintHook)
registerSymbol(ptrMovementSpeedSprintHook)
label(fltMovementSpeedSprintHook)
registerSymbol(fltMovementSpeedSprintHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memMovementSpeedSprintHook:
	ptrMovementSpeedSprintHook:
		dq 0
	fltMovementSpeedSprintHook:
		dd (float)1.3125
	n_code:
		mov [ptrMovementSpeedSprintHook],rax
		movss xmm0,[fltMovementSpeedSprintHook]
	o_code:
		// movss xmm0,[rax+44]
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injMovementSpeedSprintHook:
	jmp n_code
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injMovementSpeedSprintHook:
	db bytes

unregisterSymbol(injMovementSpeedSprintHook)
unregisterSymbol(ptrMovementSpeedSprintHook)
unregisterSymbol(fltMovementSpeedSprintHook)

dealloc(memMovementSpeedSprintHook)

{
//// Injection Point: mgsvtpp.exe+3FDF178  -  0000000143FDF178
//// Process: mgsvtpp.exe  -  0000000140000000
//// Module: vstdlib_s64.dll  -  000000005E350000
mgsvtpp.exe+3FDF12A:  83 78 38 01                 -  cmp dword ptr [rax+38],01          
mgsvtpp.exe+3FDF12E:  41 B1 01                    -  mov r9l,01                         
mgsvtpp.exe+3FDF131:  8D 89 F35D0018              -  lea ecx,[rcx+18005DF3]             
mgsvtpp.exe+3FDF137:  F3 0F10 48 30               -  movss xmm1,[rax+30]                
mgsvtpp.exe+3FDF13C:  89 F3                       -  mov ebx,esi                        
mgsvtpp.exe+3FDF13E:  0F44 D9                     -  cmove ebx,ecx                      
mgsvtpp.exe+3FDF141:  44 89 E9                    -  mov ecx,r13d                       
mgsvtpp.exe+3FDF144:  41 89 D8                    -  mov r8d,ebx                        
mgsvtpp.exe+3FDF147:  E8 E41FFEFF                 -  call 143FC1130                     
mgsvtpp.exe+3FDF14C:  F3 44 0F10 1D 17A00AFE      -  movss xmm11,[14208916C]            [(float)1.0000]
mgsvtpp.exe+3FDF155:  0F28 F0                     -  movaps xmm6,xmm0                   
mgsvtpp.exe+3FDF158:  41 0F28 C3                  -  movaps xmm0,xmm11                  
mgsvtpp.exe+3FDF15C:  83 FB 02                    -  cmp ebx,02                         
mgsvtpp.exe+3FDF15F:  75 1E                       -  jne 143FDF17F                      
mgsvtpp.exe+3FDF161:  48 8B 45 08                 -  mov rax,[rbp+08]                   
mgsvtpp.exe+3FDF165:  44 89 E2                    -  mov edx,r12d                       
mgsvtpp.exe+3FDF168:  48 8B 48 78                 -  mov rcx,[rax+78]                   
mgsvtpp.exe+3FDF16C:  48 8B 89 58020000           -  mov rcx,[rcx+00000258]             
mgsvtpp.exe+3FDF173:  48 8B 01                    -  mov rax,[rcx]                      
mgsvtpp.exe+3FDF176:  FF 10                       -  call qword ptr [rax]               
////  INJECTING START  ----------------------------------------------------------
mgsvtpp.exe+3FDF178:  F3 0F10 40 44               -  movss xmm0,[rax+44]                
////  INJECTING END  ----------------------------------------------------------
mgsvtpp.exe+3FDF17D:  EB 22                       -  jmp 143FDF1A1                      
mgsvtpp.exe+3FDF17F:  41 83 FD 03                 -  cmp r13d,03                        
mgsvtpp.exe+3FDF183:  75 1C                       -  jne 143FDF1A1                      
mgsvtpp.exe+3FDF185:  48 8B 45 08                 -  mov rax,[rbp+08]                   
mgsvtpp.exe+3FDF189:  44 89 E2                    -  mov edx,r12d                       
mgsvtpp.exe+3FDF18C:  48 8B 48 78                 -  mov rcx,[rax+78]                   
mgsvtpp.exe+3FDF190:  48 8B 89 58020000           -  mov rcx,[rcx+00000258]             
mgsvtpp.exe+3FDF197:  48 8B 01                    -  mov rax,[rcx]                      
mgsvtpp.exe+3FDF19A:  FF 10                       -  call qword ptr [rax]               
mgsvtpp.exe+3FDF19C:  F3 0F10 40 50               -  movss xmm0,[rax+50]                
mgsvtpp.exe+3FDF1A1:  48 8B 4D 08                 -  mov rcx,[rbp+08]                   
mgsvtpp.exe+3FDF1A5:  F3 44 0F10 3D 322E0EFE      -  movss xmm15,[1420C1FE0]            [(float)4.0000]
mgsvtpp.exe+3FDF1AE:  F3 0F59 F0                  -  mulss xmm6,xmm0                    
mgsvtpp.exe+3FDF1B2:  45 0F57 ED                  -  xorps xmm13,xmm13                  
mgsvtpp.exe+3FDF1B6:  F3 0F11 74 24 4C            -  movss [rsp+4C],xmm6                
mgsvtpp.exe+3FDF1BC:  48 8B 81 38010000           -  mov rax,[rcx+00000138]             
mgsvtpp.exe+3FDF1C3:  F3 0F10 88 1C020000         -  movss xmm1,[rax+0000021C]          
mgsvtpp.exe+3FDF1CB:  41 0F2F CD                  -  comiss xmm1,xmm13                  
mgsvtpp.exe+3FDF1CF:  76 15                       -  jna 143FDF1E6                      
mgsvtpp.exe+3FDF1D1:  F3 0F10 05 FF7EACFE         -  movss xmm0,[142AA70D8]             [(float)0.0167]
//// Template: I2CEA_AOBFullInjectionWithValues
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}

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Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.3 CT

Post by DeadCraft »

Ok, i found

I2Logger.I2CETC: autoAssembleFile: Syntax error in file: "PlayerBaseHook.CEA"
Error in line 47 (mov [ptrI2CETeleporterCoord],r12): can not be compiled

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