Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheyCallMeTim13 » Sun Mar 03, 2019 6:24 am

indlagrr wrote:
Sun Mar 03, 2019 5:39 am
...

Thanks for reply. I tried your file. but not working. I had 1300 staff, but I dismissed around 300 people. and test mine and yours in ACC's iDROID. not working both. staff number and level not changed. auto-assign all staff also not working. then I move to open world or motherbase. and nothing changed. If you have no problem, definitely I've done it something wrong way. but I don't know what it is..
That's getting into the online stuff, off line is like 999 max I think.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheGodUncle » Tue Mar 05, 2019 5:31 pm

How do you use this table? I've tried loading a table state but then cheat engine stops working, I've tried clicking on the main hooks part but then I get errors saying that it had issues assembling a file and i don't know what I can do to actually use this table. Thanks in advance.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheyCallMeTim13 » Tue Mar 05, 2019 11:50 pm

TheGodUncle wrote:
Tue Mar 05, 2019 5:31 pm
How do you use this table? I've tried loading a table state but then cheat engine stops working, I've tried clicking on the main hooks part but then I get errors saying that it had issues assembling a file and i don't know what I can do to actually use this table. Thanks in advance.
Errors and Bugs:
Errors and Bugs, follow these stepsShow
  1. Steam: Verify Integrity of Game Files
  2. Open CE and open the settings window (Edit -> Settings).
    Then check that you are allowing Lua scripts to run, you can select any one of the three here.
    Image
  3. Click Ok and close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, run the Lua scripts, and attach to the game.
  6. Print the game module infromation.
    Image
  7. Set the Logger level to "Debug".
    Image
  8. Activate the "Main Hooks".
    Image
    Activate any of the scripts/hooks that you wish to use.
    You can also load the table state "test".
  9. If error is during deactivation of scripts, then deactivate all scripts.
    You can load the table state "none".
  10. Copy all the output text of the CE's "Lua Engine" window.
    Image
  11. Post the output text here in side code blocks. i.e. [code][/code]
    Image
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheGodUncle » Wed Mar 06, 2019 11:48 am

Everything worked until I clicked on the main hooks, then I got this.

Code: Select all

Process Module: mgsvtpp.exe (x64)
Path to File: F:\SteamLibrary\steamapps\common\MGS_TPP\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.15.0
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "PlayerHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
Cheat engine still crashes when I click on load table state.

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheyCallMeTim13 » Wed Mar 06, 2019 2:24 pm

TheGodUncle wrote:
Wed Mar 06, 2019 11:48 am
Everything worked until I clicked on the main hooks, then I got this.

Code: Select all

Process Module: mgsvtpp.exe (x64)
Path to File: F:\SteamLibrary\steamapps\common\MGS_TPP\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.15.0
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "PlayerHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
Cheat engine still crashes when I click on load table state.

Most of the "player hook" errors are from mods. Are you using any mods? Did you verify the game files?
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheGodUncle » Wed Mar 06, 2019 3:31 pm

I'm not using any mods, I didn't even know this game had mods and I've verified the game files.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheyCallMeTim13 » Wed Mar 06, 2019 10:27 pm

TheGodUncle wrote:
Wed Mar 06, 2019 3:31 pm
I'm not using any mods, I didn't even know this game had mods and I've verified the game files.
Not really sure then, I just tried it and it's all working on my end.

Here is the code, you can see if you can find it with AOB scans and see what's different.
AOB: 48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49

Code: Select all

mgsvtpp.exe+94A0F2C:  4C 87 04 24                 -  xchg [rsp],r8                      
mgsvtpp.exe+94A0F30:  C3                          -  ret                                
mgsvtpp.exe+94A0F31:  48 8B 3C 24                 -  mov rdi,[rsp]                      
mgsvtpp.exe+94A0F35:  48 8D 34 24                 -  lea rsi,[rsp]                      
mgsvtpp.exe+94A0F39:  4C 89 06                    -  mov [rsi],r8                       
mgsvtpp.exe+94A0F3C:  4C 8D 05 0DF65EFF           -  lea r8,[148A90550]                 [28EC8348]
mgsvtpp.exe+94A0F43:  4C 87 04 24                 -  xchg [rsp],r8                      
mgsvtpp.exe+94A0F47:  C3                          -  ret                                
mgsvtpp.exe+94A0F48:  0F1F 84 00 00000000         -  nop [rax+rax+00000000]             
mgsvtpp.exe+94A0F50:  55                          -  push rbp                           
mgsvtpp.exe+94A0F51:  53                          -  push rbx                           
mgsvtpp.exe+94A0F52:  57                          -  push rdi                           
mgsvtpp.exe+94A0F53:  41 55                       -  push r13                           
mgsvtpp.exe+94A0F55:  41 56                       -  push r14                           
mgsvtpp.exe+94A0F57:  41 57                       -  push r15                           
mgsvtpp.exe+94A0F59:  48 8D AC 24 D1FFFFFF        -  lea rbp,[rsp-0000002F]             
mgsvtpp.exe+94A0F61:  48 81 EC B8000000           -  sub rsp,000000B8                   
mgsvtpp.exe+94A0F68:  48 8B 05 B11169F9           -  mov rax,[142B32120]                [3E6068D1]
mgsvtpp.exe+94A0F6F:  48 31 E0                    -  xor rax,rsp                        <<<--- AOB Starts Here
mgsvtpp.exe+94A0F72:  48 89 85 D7FFFFFF           -  mov [rbp-00000029],rax             
////  INJECTING START  ----------------------------------------------------------
mgsvtpp.exe+94A0F79:  48 8B 41 38                 -  mov rax,[rcx+38]                   
mgsvtpp.exe+94A0F7D:  48 8B 79 30                 -  mov rdi,[rcx+30]                   
////  INJECTING END  ----------------------------------------------------------
mgsvtpp.exe+94A0F81:  41 89 D7                    -  mov r15d,edx                       
mgsvtpp.exe+94A0F84:  4C 8B 68 60                 -  mov r13,[rax+60]                   
mgsvtpp.exe+94A0F88:  4B 8D 1C 7F                 -  lea rbx,[r15+r15*2]                
mgsvtpp.exe+94A0F8C:  49 89 CE                    -  mov r14,rcx                        
mgsvtpp.exe+94A0F8F:  49 8B 85 E0000000           -  mov rax,[r13+000000E0]             
mgsvtpp.exe+94A0F96:  B9 FFFF0000                 -  mov ecx,0000FFFF                   
mgsvtpp.exe+94A0F9B:  48 C1 E3 05                 -  shl rbx,05                         
mgsvtpp.exe+94A0F9F:  66 42 39 0C 78              -  cmp [rax+r15*2],cx                 
mgsvtpp.exe+94A0FA4:  74 07                       -  je 1494A0FAD                       
mgsvtpp.exe+94A0FA6:  83 4C 3B 50 02              -  or dword ptr [rbx+rdi+50],02       
mgsvtpp.exe+94A0FAB:  EB 05                       -  jmp 1494A0FB2                      
mgsvtpp.exe+94A0FAD:  83 64 3B 50 FD              -  and dword ptr [rbx+rdi+50],-03     
mgsvtpp.exe+94A0FB2:  8B 44 3B 50                 -  mov eax,[rbx+rdi+50]               
mgsvtpp.exe+94A0FB6:  48 89 B4 24 00010000        -  mov [rsp+00000100],rsi             
mgsvtpp.exe+94A0FBE:  4C 89 A4 24 B0000000        -  mov [rsp+000000B0],r12             
mgsvtpp.exe+94A0FC6:  A8 01                       -  test al,01                         
mgsvtpp.exe+94A0FC8:  75 57                       -  jne 1494A1021                      
mgsvtpp.exe+94A0FCA:  A8 02                       -  test al,02                         
mgsvtpp.exe+94A0FCC:  75 53                       -  jne 1494A1021                      
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TXPZ » Sat Mar 30, 2019 6:37 pm

hello, first i sould give a huge thank you because i'm using your tables since 2017 on a MGSV crack^^ this is really good but, i have a little issue with the teleport to waypoint feature, it autodisable and i'll just wanted to know if it was possible to keep this feature enables beacause every times i teleport myself i shoud go back on Cheat engine and re-enable this..(and will you add (if possible) a "auto Mark" ennemies, placed weapons, materials, rought diamounds, animals, ? it will be something really usefull^^) keep up awesome work buddy! ;)

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheyCallMeTim13 » Sat Mar 30, 2019 8:13 pm

TXPZ wrote:
Sat Mar 30, 2019 6:37 pm
hello, first i sould give a huge thank you because i'm using your tables since 2017 on a MGSV crack^^ this is really good but, i have a little issue with the teleport to waypoint feature, it autodisable and i'll just wanted to know if it was possible to keep this feature enables beacause every times i teleport myself i shoud go back on Cheat engine and re-enable this..(and will you add (if possible) a "auto Mark" ennemies, placed weapons, materials, rought diamounds, animals, ? it will be something really usefull^^) keep up awesome work buddy! ;)
The teleport to waypoint is a "run once" script so once ran it's supposed to disable itself, when you go back into the game it should be teleporting you. I'm mostly just keeping the table upto date, but not really adding any new features.
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by march » Thu Apr 11, 2019 10:43 am

the game keep crashing after the cutscene were the sehalantropus appear in the main mission "hellbound" please fix it :\

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by Arhelay » Sat Apr 13, 2019 10:27 pm

Hello!
First of all thank you! Work so grand in two days i discovered only half of features =D.
I want to make a request, is it possible to cinjure a script to Tag all rendered enemies/friendlies. Similar to D-Dog but with larger radius and faster tag speed...and without D-Dog =)

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by b3vunqw » Mon May 06, 2019 3:43 pm

I2CETLogger::CETlog - ERROR: getNewTable:
Unable to create file for new table; at: "mgsvtpp.[v4.0.6].CT"


I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

Process Module: mgsvtpp.exe (x64)
Path to File: E:\SteamLibrary\steamapps\common\MGS_TPP\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.15.0

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "PlayerHook.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "PlayerHook.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"

I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "PlayerHook.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "PlayerHook.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"

I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "PlayerHook.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "PlayerHook.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"

I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"





What should i do next?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheyCallMeTim13 » Mon May 06, 2019 10:40 pm

b3vunqw wrote:
Mon May 06, 2019 3:43 pm
I2CETLogger::CETlog - ERROR: getNewTable:
Unable to create file for new table; at: "mgsvtpp.[v4.0.6].CT"
...
What should i do next?
Uninstall any mods. Verify Integrity of Game Files. Run CE as admin, and disable your AV.
TheyCallMeTim13 wrote:
Sun Feb 11, 2018 8:13 pm
...
Errors and Bugs:
  1. Steam: Verify Integrity of Game Files
  2. Open CE and open the settings window (Edit -> Settings).
    Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
    Image
  3. Click Ok and then close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, run the Lua scripts, and attach to the game.
  6. Print the game module infromation.
    Image
  7. Set the Logger level to "Debug".
    Image
  8. Activate the "Main Hooks".
    Image
    Activate any of the scripts/hooks that you wish to use.
    You can also load the table state "test".
  9. If error is during deactivation of scripts, then deactivate all scripts.
    You can load the table state "none".
  10. Copy all the output text of the CE's "Lua Engine" window.
    Image
  11. Post the output text here in side code blocks. i.e. [code][/code]
    Image
...
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by b3vunqw » Tue May 07, 2019 1:32 am

i install language patch before. i will remove it and try again.
Is the DLC also included in the mod you said?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheyCallMeTim13 » Tue May 07, 2019 1:39 am

b3vunqw wrote:
Tue May 07, 2019 1:32 am
i install language patch before. i will remove it and try again.
Is the DLC also included in the mod you said?
The DLC should be fine, but I know there was issues with the Japanese version.
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