Assassin's Creed: Origins [Engine:AnvilNEXT64]

Upload your cheat tables here (No requests)
Locked
User avatar
Exeter
Table Makers
Table Makers
Posts: 458
Joined: Fri Mar 03, 2017 9:16 am
Reputation: 154

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by Exeter »

2507615@gmail.com wrote:
Sat Aug 22, 2020 3:26 pm
HELP!!! mine is 1.51 and a CODEX cracked version, but the table can't regconize it, i tried fearlessrevolution trainer and it kept saying that my game is a 32-bit version, please run the 64-bit version of the game, what do i do? i mean, the game only support 64-bit version windows right?
Buy the game. :geek:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Dubya75
What is cheating?
What is cheating?
Posts: 1
Joined: Sun Aug 23, 2020 8:20 pm
Reputation: 0

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by Dubya75 »

I must be missing something, but I can't figure out where to download this table???

drewstrifer
Cheater
Cheater
Posts: 29
Joined: Thu Aug 15, 2019 3:39 am
Reputation: 0

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by drewstrifer »

fix it for CODEX plz!

sortajan
Cheater
Cheater
Posts: 31
Joined: Tue Mar 07, 2017 3:07 am
Reputation: 20

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by sortajan »

This doesn't appear to work with the Ubisoft+ version of the game. I changed every instance of ACOrigins.exe to ACOrigins_plus.exe to no avail. Game version is 1.51. Can't enable any of the scripts.

eyeonus
What is cheating?
What is cheating?
Posts: 1
Joined: Fri Jan 29, 2021 1:51 am
Reputation: 0

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by eyeonus »

Using Cheat table for version 1.51 (Update 5,6), I get the following error in the right click menu for '▪[ Enable ]▪':

<<Lua error in the script at line 3:[string "local syntaxcheck,memrec=......"]:73: attempt to index a nil value(local 'hkCave')>>

I am unable to check the box to enable the script. Any idea why this is happening?

Shubu_ll
What is cheating?
What is cheating?
Posts: 1
Joined: Sun Jun 13, 2021 9:26 pm
Reputation: 0

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by Shubu_ll »

hey i have 1.52 version could u plss post a 1.52 version of this?

guest1991
Cheater
Cheater
Posts: 29
Joined: Sat Mar 23, 2019 3:30 am
Reputation: 0

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by guest1991 »

this a spreadsheet i made with all the necessary hash ids items that most people would use in the game it self. Enjoy.
Attachments
AC_HASHIDS.rar
(13.33 KiB) Downloaded 444 times

User avatar
LoneStar2911
Noobzor
Noobzor
Posts: 13
Joined: Sun Jul 04, 2021 4:03 am
Reputation: 1

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by LoneStar2911 »

sortajan wrote:
Fri Jan 22, 2021 7:10 am
This doesn't appear to work with the Ubisoft+ version of the game. I changed every instance of ACOrigins.exe to ACOrigins_plus.exe to no avail. Game version is 1.51. Can't enable any of the scripts.
Same. I'm using the Ubisoft+ version of the game. Can't enable the CT.

mitsunari3
Noobzor
Noobzor
Posts: 10
Joined: Sat Jul 10, 2021 3:00 pm
Reputation: 1

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by mitsunari3 »

SunBeam wrote:
Thu Feb 08, 2018 7:04 pm
Image
there is a "Desync (set to +1)" under CSrvPlayerHealth,
wondering if its the same de-sync from civilians getting killed?

ACP used to have an option of Turn-off de-sync (but ACP no longer works).
i would be very grateful if this option can be added in CE, and would love to donate for such feature.

mitsunari3
Noobzor
Noobzor
Posts: 10
Joined: Sat Jul 10, 2021 3:00 pm
Reputation: 1

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by mitsunari3 »

is it possible to port the ACP options to CE?
(since ACP stops working)

User avatar
SunBeam
Administration
Administration
Posts: 4704
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4287

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by SunBeam »

What's ACP? It surely isn't something I created or have in my tables. The desync is just to kill yourself, not an anti-desync if you kill someone. Could probably make it work, however I've not played ACO in ages...

mitsunari3
Noobzor
Noobzor
Posts: 10
Joined: Sat Jul 10, 2021 3:00 pm
Reputation: 1

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by mitsunari3 »

ACP is Animus Control Panel :')

ogamisugizo
Novice Cheater
Novice Cheater
Posts: 20
Joined: Wed Aug 25, 2021 6:44 pm
Reputation: 0

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by ogamisugizo »

The ACP is still working with the ACP.ini file in the Documents folder (not the AC one, rather the main Documents one). You have to load an ACP saved game, then open ACP.ini and change the parameters, this takes effect immediately and will be saved, you even have the "Animus Control Panel settings have been saved" prompt in connect+
That would be better with the menu, but they removed it, although they recently forwarded the requests of several players to reintegrate it.

SunBeam, do you think it would be possible to have a script to re-initialize chests and ptolemaic/romans camps objectives? There is a class of ptolemaic soldier that acts as commandant of the largest camps (they are huge with a large axe), but when you beat them once, they disappear. If it was possible to reinitialize the objectives for those camps, this would be great. There is a funny "bug" about them: If you set romans to ptolemaic relations to "enemy", then in some places you have both those ptolemaic and romans (such as chersonesos fort, or prince's wall in the hidden ones DLC), and so those ptolemaic commandants actually fight the romans :) Since they have a lot of health bar, this is very fun to watch. Sadly, once you kill them, or, randomly, the romans kill them, they disappear.

mitsunari3
Noobzor
Noobzor
Posts: 10
Joined: Sat Jul 10, 2021 3:00 pm
Reputation: 1

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by mitsunari3 »

i couldn't make the ini file trick work :(

i would love to donate alot for anti-desync from killing others, for both Origins & Valhalla.

ogamisugizo
Novice Cheater
Novice Cheater
Posts: 20
Joined: Wed Aug 25, 2021 6:44 pm
Reputation: 0

Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by ogamisugizo »

Can you tell me the steps you followed?
Some tips:
- You have to load an ACP save
- Alt-tab it
- Open ACP.ini
- Modify the parameters on the fly and leave the .ini open, just do ctr+S

You should see a prompt in connect+ saying that the acp parameters have been applied.

Really, the ACP menu used to be GUI for the ACP.ini file. They just removed the GUI, but the ACP.ini file still works.

Locked