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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Fri Jan 31, 2020 12:11 pm
by _Eagle_
The game got updated again....can u please update this table dude...cause the game is running with a different process name now...

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Fri Jan 31, 2020 4:41 pm
by SunBeam
^ Not going to install 100+GB again, just cuz "game got updated". You can generically define the process name using Lua, in any script, as follows:

"Initialize" script:
line 34: local gameProcess = "GRW.exe" <change to> local gameProcess = process
line 312: gameProcess = "GRW.exe" <change to> gameProcess = process

Now start copy-pasting :)

Note that "it's still not working" will have nothing to do with the game process name from this point onward. Should some aob fail, well, that's that.

BR,
Sun

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sat Feb 01, 2020 5:24 am
by luopeiyun
SunBeam, thank you for all the hard work of players, free provides auxiliary to we use, best wishes for you and your family have a happy, when you after work if you have free time, please update Tom Clancy 's Ghost Recon: Wildlands and Tom Clancy' s Ghost Recon: Breakpoint. I and my friends, thank you very much for your pay,

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sat Feb 01, 2020 4:00 pm
by SunBeam
luopeiyun wrote:
Sat Feb 01, 2020 5:24 am
SunBeam, thank you for all the hard work of players, free provides auxiliary to we use, best wishes for you and your family have a happy, when you after work if you have free time, please update Tom Clancy 's Ghost Recon: Wildlands and Tom Clancy' s Ghost Recon: Breakpoint. I and my friends, thank you very much for your pay,
Please see the updated explanation in this post: viewtopic.php?p=120475#p120475. If, after you've done those changes, something still doesn't work, then the game has radically changed and the known aob patterns scanned for in the script aren't all found. Which - only then - will require an update. Please test and report back.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sun Feb 02, 2020 6:16 am
by luopeiyun
Changes in the CT 34 and 312 lines of code? L now use EasyAntiCheat_x64. DLL and - eac_launcher unable to start the game, is the need to replace new EasyAntiCheat_x64. DLL? Excuse me where to get the new file?

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sun Feb 02, 2020 7:25 am
by luopeiyun
Tried many ways can't start the game, perhaps should update EasyAntiCheat_x64. DLL.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sun Feb 02, 2020 12:44 pm
by jonasbeckman
If the EAC .dll got updated instead of the file that's far as I know used for the whitelisting process then chances are some more underlying code changes took place, far as I can tell for the patch itself it's minor bug fixes and several changes for the mercenary mode.

[Link]

Replacing the EAC .dll with the alternative one and using the current table worked when I replayed the game but that was in Autumn last year and 1.30 here came out three days ago from what I can see.

Changes to that are rarely listed in the patch notes though, odd too if they did go through the trouble of that for how old the title is by now or that the game had a new patch at all but I suppose there's still a small team maintaining Wildlands then.
Could also be that they included a GRW_UPP.exe for Uplay Plus support which is a new feature too so if that happened there's two exe files now.
(But I can still only see references to GRW.exe so probably not.)

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sat Mar 14, 2020 2:57 am
by SunBeam
I've reworked the bypass method. Attached in first post you'll find an archive that contains both EAC DLLs that need to be replaced in your \Wildlands\EasyAntiCheat folder. With these in place you don't need any other loader or crap from the various trainer makers.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sat Mar 14, 2020 5:58 am
by luopeiyun
Thanks to the hard work of the sun, can you tell me when to update the CT?

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sun Mar 15, 2020 12:10 am
by SunBeam
luopeiyun wrote:
Sat Mar 14, 2020 5:58 am
Thanks to the hard work of the sun, can you tell me when to update the CT?
Updated just now. Enjoy.

P.S.: If you're playing the UPlay Plus version, then manually edit the shit in the scripts to point to GRW_UPP.exe instead of GRW.exe. I really hope you know how to do at least that? Thanks!

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Mon Mar 16, 2020 2:29 am
by luopeiyun
Ok, thank you very much.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Tue Mar 17, 2020 3:02 pm
by fifeiroronaldo
Please, can someone help me? :( :(
I did everything according to the tutorial, but the "Set Tagged Resource To 100 Million" function does not work.
My game version is 4073014

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Tue Mar 17, 2020 3:07 pm
by SunBeam
fifeiroronaldo wrote:
Tue Mar 17, 2020 3:02 pm
Please, can someone help me? :( :(
I did everything according to the tutorial, but the "Set Tagged Resource To 100 Million" function does not work.
My game version is 4073014
Sorry, I do not support cracked versions. Good day.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Tue Mar 17, 2020 3:12 pm
by fifeiroronaldo
Image

But could you explain to me why this error happens?

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Tue Mar 17, 2020 3:34 pm
by SunBeam
^ Because I've updated the table to the latest version and the AOB has changed. Like I said, I won't back-date my table to support old - obviously cracked or torrented - versions. Peace.