Burnout Paradise - table [v2.0.3] CET

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TheyCallMeTim13
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Burnout Paradise - table [v2.0.3] CET

Post by TheyCallMeTim13 »

Burnout Paradise: The Ultimate Box - table v: 2.0.3 CT
Game Name: Burnout Paradise: The Ultimate Box
Game Vendor: Steam
Game Version:
Game Process: BurnoutParadise.exe
Game File Version: 1.1.0.0


Made by
The White Rabbit


Features:
Features
  • I2CETState
    Saves and loads table state (i.e.: what memory records are enabled).
    Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
    • Save Table State : Default
    • Save Table State : Casual
    • Save Table State : Full
    • Save Table State : Test
    • Load Table State : Default
    • Load Table State : Casual
    • Load Table State : Full
    • Load Table State : Test
  • I2CETeleporter
    • Teleport To: Waypoint
    • Teleport: Back
    • Save Location (saves location to local file)
    • Helpers
      • Generate Memory Records (helper script for generating "teleport to save" scripts from saves)
      • Zero Camera Rotation Angle
      • Write Saves To File
      • Print Saves
      • Rename Save
      • Read From File
      • Delete Save
  • Time manipulation
    • Sync with Real Time
    • Time Scale Hook
    • Stop Timers (Race, Stunt)
    • Time Display (Standard & Military)
    • Time Setters
  • Pointers
  • Velocity Multiplier
  • Delta Write Multiplier
  • Boost Dec. Hook
  • Boost Inc. Hook
  • Infinite Show Time
  • Slow Road Rules Timer
  • Stunt Run Score Multiplier
  • Show Time Score Multiplier
  • Road Rage Count Multiplier
  • Distance On Coming Multiplier
  • Wheelie Distance Multiplier
General Helper Scripts:
  • Fill Boost
Other Features:
  • Auto Table Updater
  • Auto Attach to process
  • Simple Logger (with levels)
  • Debug Section:
    • Helpers:
      • Print Game Module Info
      • Print Game Module Version
      • Enable Compact Mode
      • Disable Compact Mode
      • Set Logger Level : WARN (Default)
      • Set Logger Level : INFO
      • Set Logger Level : DEBUG
      • Set Logger Level : TRACE
    • All hooks have their own section, check scripts for real hook names.

Versions:
Table Versions Info
  • v 1.0.1: Initial release.
  • v 2.0.1: Lua Modules Updated.
  • v 2.0.2: Table Updater added.
  • v 2.0.3: Fixed Teleporter to work in races.

Current Table:
BurnoutParadise.[v2.0.3].CT
Game File Version: 1.1.0.0
(511.19 KiB) Downloaded 927 times

Errors and Bugs:
Errors and Bugs, follow these steps
  1. [Link]
  2. Open CE and open the settings window (Edit -> Settings).
    Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
    [Link]
  3. Click Ok and then close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, run the Lua scripts, and attach to the game.
    • [Link], if not auto attached.
  6. Print the game module infromation.
    [Link]
  7. Set the Logger level to "Debug".
    [Link]
  8. Activate the "Main Hooks".
    [Link]
    Activate any of the scripts/hooks that you wish to use.
    You can also load the table state "test".
  9. If error is during deactivation of scripts, then deactivate all scripts.
    You can load the table state "none".
  10. Copy all the output text of the CE's "Lua Engine" window.
    [Link]
  11. Post the output text here in side code blocks. i.e. [code][/code]
    [Link]

If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.

For editing/updating
Just extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
[Link]

Older Table Versions:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
BurnoutParadise.[v2.0.2].CT
Game File Version: 1.1.0.0
(283.64 KiB) Downloaded 633 times
BurnoutParadise.[v2.0.1].CT
Game File Version: 1.1.0.0
(278.28 KiB) Downloaded 320 times
BurnoutParadise.[v1.0.1].CT
Game File Version: 1.1.0.0
(215.02 KiB) Downloaded 287 times
Last edited by TheyCallMeTim13 on Sat Aug 18, 2018 8:27 pm, edited 4 times in total.

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TheyCallMeTim13
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Re: Burnout Paradise- table [v2.0.1] CET

Post by TheyCallMeTim13 »

Table Updated:
  • v 2.0.1:
    "I2CETableCEA" AOB scans and asserts are now ONLY setup as Auto Assembler commands, it just works better now.
    Added new logger module to other modules and table. "I2CETLogger" (v1.0.2)
    Added table helpers as module. "I2CETableHelpers" (v1.0.2)
    Updated "I2CETableCEA" (v2.1.1).
    • Logger change.
    • AOB scans and asserts are now split so logger can know more about failed scripts.
      AOB not found error messages example:

      Code: Select all

      I2CETLogger::CETlog - ERROR: aobScan:
      Error with "CoordHook.CEA", AOB pattern not found: "9090909048xxxxxxxxxxxx48xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxxE8xxxxxxxxF3xxxxxxxxxxF3xxxxxxxxxx48xxxxF3xxxxxxxxxxxxxxF3xxxxxxxxxxxxxxF3xxxxxxF3xxxxxxxxxxF3xxxxxxxxF3xxxxxxxxxxxxxx48xxxxxxxxF3xxxxxxxx48xxxxxxxxxx"
      Assert failed error messages example:

      Code: Select all

      I2CETLogger::CETlog - ERROR: runChecks:
      Error with "CoordHook.CEA", bytes don't match injection point.
        At: 000007FEEB660CB3
       Got: 9090909090909090
      Read: F30F5883BC000000
      -------------------- CODE --------------------
      7FEEB660C8D - F3 41 0F10 40 08  - movss xmm0,[r8+08]
      7FEEB660C93 - F3 0F11 4C 24 24  - movss [rsp+24],xmm1
      7FEEB660C99 - F3 0F11 44 24 28  - movss [rsp+28],xmm0
      7FEEB660C9F - E8 5CFDFEFF - call 7FEEB650A00
      7FEEB660CA4 - F3 0F10 44 24 20  - movss xmm0,[rsp+20]
      7FEEB660CAA - F3 0F10 4C 24 24  - movss xmm1,[rsp+24]
      7FEEB660CB0 - 48 8B C7  - mov rax,rdi
      7FEEB660CB3 - F3 0F58 83 BC000000  - addss xmm0,[rbx+000000BC]   <<<---- $INJaddr
      7FEEB660CBB - F3 0F58 8B C0000000  - addss xmm1,[rbx+000000C0]
      7FEEB660CC3 - F3 0F11 07  - movss [rdi],xmm0
      7FEEB660CC7 - F3 0F10 44 24 28  - movss xmm0,[rsp+28]
      7FEEB660CCD - F3 0F11 4F 04  - movss [rdi+04],xmm1
      7FEEB660CD2 - F3 0F58 83 C4000000  - addss xmm0,[rbx+000000C4]
      7FEEB660CDA - 48 8B 5C 24 40  - mov rbx,[rsp+40]
      7FEEB660CDF - F3 0F11 47 08  - movss [rdi+08],xmm0
      7FEEB660CE4 - 48 83 C4 30 - add rsp,30
      ------------------ CODE END ------------------
    Updated "I2CETeleporter" (v1.0.11). Logger change.
    Debug section reworked, "Helpers" section added.
    (Debug) Helpers:
    • Print Game Module Info
    • Print Game Module Version
    • Enable Compact Mode
    • Disable Compact Mode
    • Set Logger Level : WARN (Default)
    • Set Logger Level : INFO
    • Set Logger Level : DEBUG
    • Set Logger Level : TRACE
    Added Features:
    • Time manipulation
      • Sync with Real Time
      • Time Scale Hook
      • Stop Timers (Race, Stunt)
      • Time Display (Standard & Military)
      • Time Setters
    • I2CETState
      Saves and loads table state (i.e.: what memory records are enabled).
      Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
      • Save Table State : default
      • Load Table State : default

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TheyCallMeTim13
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Re: Burnout Paradise - table [v2.0.3] CET

Post by TheyCallMeTim13 »

Table Updated:
  • v 2.0.3: Fixed Teleporter to work in races.

smashbro596
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Burnout Paradise - table [v2.0.3] CET

Post by smashbro596 »

is it at all possible to make a version of this for the remastered port?

the remastered edition is on steam now btw, and the ultimate box is now no longer on steam. not that im complaining about that, as the ultimate box wasn't really complete. still, is it possible to port this table to the remastered version on steam?
Last edited by smashbro596 on Sun Jun 07, 2020 8:53 pm, edited 2 times in total.

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TheyCallMeTim13
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Burnout Paradise - table [v2.0.3] CET

Post by TheyCallMeTim13 »

[QUOTE="smashbro596, post: 138667, member: 2315"]

is it at all possible to make a version of this for the remastered port?

the remastered edition is on steam now btw, and the ultimate box is now no longer on steam. not that im complaining about that, as the ultimate box wasn't really complete. still, is it possible to port this table to the remastered version on steam?

[/QUOTE]

Yeah, it's possible. But I don't have that game, you're welcome to port it over if you wish.

smashbro596
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Burnout Paradise - table [v2.0.3] CET

Post by smashbro596 »

i think it automatically updates to the remastered version. i mean, why wouldnt it if the original was taken off steam?

it should still be on sale. perhaps i can gift it to you?

otherwise i suck at updating the tables X,D
Last edited by smashbro596 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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TheyCallMeTim13
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Burnout Paradise - table [v2.0.3] CET

Post by TheyCallMeTim13 »

[QUOTE="smashbro596, post: 138724, member: 2315"]

i think it automatically updates to the remastered version. i mean, why wouldnt it if the original was taken off steam?

it should still be on sale. perhaps i can gift it to you?

otherwise i suck at updating the tables X,D

[/QUOTE]

No, it doesn't. It was removed likely so people would buy only the remastered version from it's release onward.



Someone tried, but some regions can't gift to others (but I think it was on GOG). But you're welcome to try, I'd deffenitly play it and create a table (and credit you for gifting the game to me). Steam handle is the same as my username.
Last edited by TheyCallMeTim13 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

smashbro596
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Burnout Paradise - table [v2.0.3] CET

Post by smashbro596 »

[QUOTE="TheyCallMeTim13, post: 138725, member: 91"]

No, it doesn't. It was removed likely so people would buy only the remastered version from it's release onward.



Someone tried, but some regions can't gift to others (but I think it was on GOG). But you're welcome to try, I'd deffenitly play it and create a table (and credit you for gifting the game to me). Steam handle is the same as my username.

[/QUOTE]

oh right this is ea we're talking about. silly me to think they cared about the little guy! :p

you're from the us like me so it should be fine. shot you a request.

[automerge]1591723889[/automerge]

so i gifted you now. credit my fce name, not my steam name! :p

didn't know you accepted til someone ELSE who was a mutual friend added me and told me as such.

anyway, the remaster is worth it for big surf island alone... which wasnt in the original pc release...
Last edited by smashbro596 on Tue Jun 09, 2020 5:38 pm, edited 3 times in total.

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DoomPuppy
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Burnout Paradise - table [v2.0.3] CET

Post by DoomPuppy »

Indeed it wasn't. It's totally worth it. I'm the mutual friend, BTW. I'd love to see a "Always First Place" for Races if possible too...Would definitely help beat the races faster. ^.^;

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Re: Burnout Paradise - table [v2.0.3] CET

Post by K9M »

How could I use this in the Nintendo Switch version? I have Edizon, it is a tool similar to CheatEngine

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