Mass Effect Andromeda

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craftgod
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Re: Mass Effect Andromeda

Post by craftgod » Wed Mar 22, 2017 8:40 pm

ori'grom wrote:
Wed Mar 22, 2017 7:45 pm
DrummerIX wrote:
Wed Mar 22, 2017 6:17 pm
You enable the codes at the title screen before you load a game and it will work correctly.
OK walk me through this.

1. Launched the game and in the main menu (title screen?) I started CE > loaded the table > checked "ignore skill points"
2. Loaded the save > spent points to max a few skills
3. Saved > closed the game
4. Started the game again (no CE) > loaded my save
5. All the skills I purchased after "breaking the skill limit" were gone from my skill tree but I still had them in my "skill repertoire"

Is this how it's supposed to work or am I doing something wrong :) ?

EDITED: NVM, I think I ought to listen to the man and just leave it checked every time I play.
Yeah, per instruction, it means that every time you play the game, you will have to load the table, activate the option and then load the save so that your skills from the table will stay.

UrdnotREKT
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Re: Mass Effect Andromeda

Post by UrdnotREKT » Thu Mar 23, 2017 2:25 am

STN wrote:
Tue Mar 21, 2017 12:51 am
For anyone interested, research points here
"MassEffectAndromeda.exe"+5091D2C: 89 7B 1C - mov [rbx+1C],edi

too lazy to add it to my table.
anyone kind enough to want to teach me how to use this information lol. send help

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Darkedone02
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Re: Mass Effect Andromeda

Post by Darkedone02 » Thu Mar 23, 2017 3:53 am

UrdnotREKT wrote:
Thu Mar 23, 2017 2:25 am
STN wrote:
Tue Mar 21, 2017 12:51 am
For anyone interested, research points here
"MassEffectAndromeda.exe"+5091D2C: 89 7B 1C - mov [rbx+1C],edi

too lazy to add it to my table.
anyone kind enough to want to teach me how to use this information lol. send help
Same...

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Cielos
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Re: Mass Effect Andromeda

Post by Cielos » Thu Mar 23, 2017 7:23 am

an "ignore research point" is ready actually. I may have time to play some more today, I'll see how the resources usage work in the "development" first, if it's not too complicated, I'll write a "ignore resources" first and upload them together.
if I don't have time to play today, I'll just upload the "ignore research point" first later today.

EDIT:
table updated. ignore research point is upped.
may look into resources later. kinda want to actually start to play the game finally though...

Jessen
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Re: Mass Effect Andromeda

Post by Jessen » Thu Mar 23, 2017 11:23 am

Cielos, please look into the resources one, I'd like to actually finish the armor choices I made a bit early but I can't access a few needed mats

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Re: Mass Effect Andromeda

Post by PantherX82 » Thu Mar 23, 2017 12:11 pm

Jessen wrote:
Thu Mar 23, 2017 11:23 am
Cielos, please look into the resources one, I'd like to actually finish the armor choices I made a bit early but I can't access a few needed mats
I'd also be interested in if anyone has found a script for the mats. finding them is easy, just time consuming. anyone have a script for them or a pointer. pointer would be nice.

shogunmisa
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Re: Mass Effect Andromeda

Post by shogunmisa » Thu Mar 23, 2017 2:41 pm

DONE I FOUND A WAY TO HACK EXP.
1. search 4 byte value between (depend on your level)
- if you are under lv 16 search betwen 2000 and 3000
- if you are under lv 27 search betwen 3000 and 6500
2. go kill shit and notice if there is change in exp
- if exp was change by X amount then go search increase value by X amount
3. kill some more and see if there is change by Y amount
- DO the same thing increase by Y amount
4. you got less than 10 value now change them all to 977550
- more than that will ruin your game to negative
5 now kill some more and profits

craftgod
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Re: Mass Effect Andromeda

Post by craftgod » Thu Mar 23, 2017 4:11 pm

Jessen wrote:
Thu Mar 23, 2017 11:23 am
Cielos, please look into the resources one, I'd like to actually finish the armor choices I made a bit early but I can't access a few needed mats
You can actually use the item duplicator table. Just buy it once and duplicate them via selling, you get extra stuff and money at the same time! I got to build some armor X/weapon X gears before I start my very first Eos mission that way.

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Cielos
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Re: Mass Effect Andromeda

Post by Cielos » Thu Mar 23, 2017 4:37 pm

added ignore material requirements to the table.
ignore material requirements
- you still need at least ONE for each of the required material to develop a gear.
- material quantity won't drop below 1 when developing gears.
EDIT:
@craftgod
this is your most updated table, right?
I'll add the link in my post as well.
as STN has a link to mine and I've a link to yours, hopefully the thread won't stack up with duplicate requests that are already available...
EDIT2:
wait, no, this isn't yours.
let me check..
EDIT3:
alright, it's 1096bimu. I'll add it to the post now.
EDIT4:
done.

Ahri
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Re: Mass Effect Andromeda

Post by Ahri » Thu Mar 23, 2017 6:57 pm

I'm having trouble finding values for AVP so i can get my nexus level up.

craftgod
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Re: Mass Effect Andromeda

Post by craftgod » Thu Mar 23, 2017 7:28 pm

Ahri wrote:
Thu Mar 23, 2017 6:57 pm
I'm having trouble finding values for AVP so i can get my nexus level up.
I have not gotten there yet but I assume you can do "increased value by" scans for a couple of side missions and you should get that address.

LorgrenBenirus
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Re: Mass Effect Andromeda

Post by LorgrenBenirus » Thu Mar 23, 2017 8:53 pm

Thanks for the tables and information all. Just one thing, can anyone tell how - or would it be possible - to add this life support freeze feature to Cielos' table? I like to explore places but this life support thing is annoying, an artificial limited forcing player to take cover in Nomad after every little bit of time, and soon enough Nomad also need "refreshing" else it'll burn down. There's one other table which gives this option but that's it, it's another table. Or can I combine two tables so that they work as one?

EDIT: and now I saw in another topic that there are some lines I could add to the table to enable this option.. Will see if I manage that. Probably not.

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CoffeeKitty
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Re: Mass Effect Andromeda

Post by CoffeeKitty » Thu Mar 23, 2017 8:59 pm

Could somone who knows how merge 1096bimu and Celos's tables? i am unsure how to go about doing it, if anyone wants to walk me through doing it myself i'll do it and upload it here. (i'd prefer this, i really want to learn more lol)

Not trying to leech, just incompitent


Also thank you both tremendously for these tables :)
Last edited by CoffeeKitty on Thu Mar 23, 2017 9:11 pm, edited 1 time in total.

craftgod
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Re: Mass Effect Andromeda

Post by craftgod » Thu Mar 23, 2017 9:11 pm

CoffeeKitty wrote:
Thu Mar 23, 2017 8:59 pm
Could somone who knows how merge 1096bimu and Celos's tables? i am unsure how to go about doing it, if anyone wants to walk me through doing it myself i'll do it and upload it here.

Not trying to leech, just incompitent


Also thank you both tremendously for these tables :)
I will have to try this when I get home. Quick search on the original cheat engine forum, mgr.inz.Player posted this:
You can merge tables, open first CT file, then click menu File->Load (or ctrl+O) and choose second CT file. Message window will pop up: "Do you wish to merge the current table with this table". Click "yes". You can set hotkey for "Find address of 'toggle UI'" and "toggle UI". Just highlight "toggle UI" and press Ctrl+H, then click "create hotkey" (set value to 1, ==showUI). And create another hotkey ()set value to 0, ==hideUI). "

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CoffeeKitty
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Re: Mass Effect Andromeda

Post by CoffeeKitty » Thu Mar 23, 2017 9:15 pm

craftgod wrote:
Thu Mar 23, 2017 9:11 pm
CoffeeKitty wrote:
Thu Mar 23, 2017 8:59 pm
Could somone who knows how merge 1096bimu and Celos's tables? i am unsure how to go about doing it, if anyone wants to walk me through doing it myself i'll do it and upload it here.

Not trying to leech, just incompitent


Also thank you both tremendously for these tables :)
I will have to try this when I get home. Quick search on the original cheat engine forum, mgr.inz.Player posted this:
You can merge tables, open first CT file, then click menu File->Load (or ctrl+O) and choose second CT file. Message window will pop up: "Do you wish to merge the current table with this table". Click "yes". You can set hotkey for "Find address of 'toggle UI'" and "toggle UI". Just highlight "toggle UI" and press Ctrl+H, then click "create hotkey" (set value to 1, ==showUI). And create another hotkey ()set value to 0, ==hideUI). "

I love you.
MEA-C+109.CT
Merged latest versions of both tables as of 3/23
(1.85 MiB) Downloaded 1029 times
for anyone who needed it!

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