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Re: Mass Effect Andromeda
Posted: Mon Mar 20, 2017 10:52 pm
by The Iron Rose
If I might make a request?
"Special Augments" are unlocked once you gain the ability to research and develop items. Unfortunately, you can only build one of them. Ever. Future weapons can drop with the item, some merchants have them - either way, it sucks.
If there's a way to easily find a pointer for the quantity of special augments you have, that'd be fantastic. Seeing as you can have more than one, but can only easily acquire one at a time, it makes searching memory to find the quantity pretty difficult. Because as is, it's a horrendously designed system that seriously constrains your creativity a whole bunch.
Re: Mass Effect Andromeda
Posted: Tue Mar 21, 2017 12:51 am
by STN
For anyone interested, research points here
"MassEffectAndromeda.exe"+5091D2C: 89 7B 1C - mov [rbx+1C],edi
too lazy to add it to my table.
Re: Mass Effect Andromeda
Posted: Tue Mar 21, 2017 1:22 am
by techeac
Sorry for being a complete pleb. When i open up STN's original table, things are labeled and function correctly.
But when i open Cielos' table the descriptions are either auto assemble script or no description and the values are all random or <script>.
Am i doing something wrong?
Re: Mass Effect Andromeda
Posted: Tue Mar 21, 2017 1:51 am
by Jessen
I don't even know how to put the research points part in, anyone else able to do it.
Re: Mass Effect Andromeda
Posted: Tue Mar 21, 2017 2:43 am
by notarealname
Running a modded multiplayer lobby to rack up some credits from the gold missions. Still need a few more people to speed things up. Let me know if you're interested.
Re: Mass Effect Andromeda
Posted: Tue Mar 21, 2017 3:29 am
by The Iron Rose
Jessen wrote: ↑Tue Mar 21, 2017 1:51 am
I don't even know how to put the research points part in, anyone else able to do it.
Research points is super simple - like, search for the value, research something, search for the new value, research something, change all the remaining values, research something and boom you're done.
You can do the same with materials and inventory as well, though like I said this obvs doesn't work with the special augments (i.e. vintage heat sink, the embedded heat/cryo ammo, etc) since you only usually have one of them floating around.
notarealname wrote: ↑Tue Mar 21, 2017 2:43 am
Running a modded multiplayer lobby to rack up some credits from the gold missions. Still need a few more people to speed things up. Let me know if you're interested.
serious question, lemme know if you get banned. It's a co-operative mode and even straight up cheating in credits is hardly ruining anyone else's play, but in ME3 I distinctly remember that people were banned for modding credits with cheat engine for a year or two after release.
Re: Mass Effect Andromeda
Posted: Tue Mar 21, 2017 3:53 am
by Aikonaro
well so far the cheat engine unlimited health and ammo transfer into multiplayer, i discovered this completely on accident ran a couple games and no one seamed to mind considering running golds is FECKING HARD. i olny hosted my own games tho so i dont know how it works joining anyone elses or how closely they are watching. gl yall
PS. i have really had some shitty luck with the credits values seam to be completely random after patch?? i dunno it seams to have multiple scripts i get it to change but when i try to save the game crashes. and the one in the table i downloaded doesnt seam to work
Re: Mass Effect Andromeda
Posted: Tue Mar 21, 2017 4:21 am
by zephyr_infinity
has anyone founda way to freeze life support? for exploring those level 3 radiation spots on Eos and later planets.
Re: Mass Effect Andromeda
Posted: Tue Mar 21, 2017 6:06 am
by Jessen
@Iron Rose: I actually ment using this
"MassEffectAndromeda.exe"+5091D2C: 89 7B 1C - mov [rbx+1C],edi
to make a more suitable option so I don't have to search constantly, trying to search this massive game is slow going.
Re: Mass Effect Andromeda
Posted: Tue Mar 21, 2017 1:06 pm
by Cielos
Darkedone02 wrote: ↑Mon Mar 20, 2017 9:22 pm
Cielos wrote: ↑Mon Mar 20, 2017 9:07 pm
uploaded a table to this
post.
nothing fancy though, the player fetch process is using STN's method as well, (used as the player check for inf. ammo and instant skills cooldown script).
Thank you for your contribution! I'm hoping we get a skill points pointer and the three research pointers as well? I hate having message spam saying "you have unused skill points" or "you have not use all of your research points, use them now!" every 10 minutes.
the pointer is very east to locate, but it doesn't do much.
1st off the skill points would be recalculate with the skill points of your current level minus the sum of skill costs of all the skills you've learnt everytime you load a savegame.
then, when you're learning a skills, it again do the same as above to determine you can learn a skill or not. if you can, the game would just update the said pointer's value after you've learnt a skill.
in other words, the pointer is just for display only, and it won't even update the onscreen value itself when you change it yourself using CE.
that said, just updated the table with an
ignore skill points script.
it won't messed with the skills' cost (won't force set them to zero), thus it won't show any skill points when you load a savegame that has used up the skill points already. plus you can still learn any skills with no skill points left.
then again, I didn't play for 10 mins to see the message would still pop up, let me know after testing.
to start, just activate the script, then load, or reload savegame.
**note that if you've somehow force set the skill costs to zero before on the current game seesion, you may need to reboot the game first.
Re: Mass Effect Andromeda
Posted: Tue Mar 21, 2017 5:07 pm
by 1096bimu
Pointer for life support, which is the thing I really want to cheat on, because it removes the annoyance and keeps the fun.
MassEffectAndromeda.exe+699AB60 - 89 08 - mov [rax],ecx
Also code that subtract items counts when being used:
"MassEffectAndromeda.exe"+510F337: 29 C1 - sub ecx,eax
Now you can duplicate those stupid Vanadium just by selling and buying from merchants over and over again.
Re: Mass Effect Andromeda
Posted: Tue Mar 21, 2017 7:17 pm
by Gvaz
How do I put that into the table though?
Re: Mass Effect Andromeda
Posted: Wed Mar 22, 2017 12:10 am
by FryGuy
Here is a simple nop script for unlimited life support using 1096bimu's pointer.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Unlimited Life Support"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
"MassEffectAndromeda.exe"+699AB60:
nop
nop
[DISABLE]
"MassEffectAndromeda.exe"+699AB60:
mov [rax],ecx
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
just copy and paste into your table
Re: Mass Effect Andromeda
Posted: Wed Mar 22, 2017 12:35 am
by 1096bimu
I made a small +3 table:
Freeze life support
Duplicate items: When you buy or sell items, the amount you bought/sold is added to the original count instead of subtracted. Does not work if you buy the entire stack.
Infinite boost: infinite forward and vertical boost in Nomad. It seems like if you fly too high it will freeze the game.
I hate open world games where you can't just fast travel everywhere, so many mountains in the way. Not when you have the shuttle craft conversion for your Nomad!
Updated duplication cheat:
viewtopic.php?f=4&t=596&p=2390#p2390
Re: Mass Effect Andromeda
Posted: Wed Mar 22, 2017 3:46 am
by Chae
Anyone know the address for xp? Need those levels at max to get skills to stick.