Final Fantasy XII The Zodiac Age (Steam)

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Baofu
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Final Fantasy XII The Zodiac Age (Steam)

Post by Baofu »

Anyone know a script to freeze the quickening timer? I remember trying to get every concurrence being tricky and quite luck based.

[automerge]1590246151[/automerge]

Okay, everything works just fine now thanks to you guys. It's only my previous question about whether we can influence the chain count and have it reflect the drop rates appropriately. Again, for those of you who want to have an unlimited mist timer, use Hylian's table, double click the address associated with the "press M to freeze timer" and change the value to "FFXII_TZA.exe+01F6EE18" and this WILL work

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Baofu on Sat May 23, 2020 3:02 pm, edited 1 time in total.

Almahdi
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Final Fantasy XII The Zodiac Age (Steam)

Post by Almahdi »

[QUOTE="chisum041091, post: 136220, member: 41762"]

Awesome. Thank you very much :)



For anyone else looking for it, Edit 13 is post #606 on page 31, 6th post down

[/QUOTE]



just follow this link :

[URL]https://fearlessrevolution.com/threads/5945/page-31#post-88953[/URL]
Last edited by Almahdi on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

DrakeRavenwood
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Final Fantasy XII The Zodiac Age (Steam)

Post by DrakeRavenwood »

All I am personally after is All giruvegan gates open LOL, the one on here does not seems to work

Highlulu
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Final Fantasy XII The Zodiac Age (Steam)

Post by Highlulu »

When i load the ct file i get the error : "an array of bits PermstatusbitsAob could not be found"



the link above doesn't have a file on it that i can se



I'm just trying to get a seitengrat without having to farm

DrummerIX
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Final Fantasy XII The Zodiac Age (Steam)

Post by DrummerIX »

Last edited by DrummerIX on Sun Jul 05, 2020 5:30 pm, edited 1 time in total.

Maokang
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Re: Final Fantasy XII The Zodiac Age (Steam)

Post by Maokang »

where is the table EDIT 13? i Did not see it.

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Re: Final Fantasy XII The Zodiac Age (Steam)

Post by DrummerIX »


sagatwarrior
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Re: Final Fantasy XII The Zodiac Age (Steam)

Post by sagatwarrior »

Sorry to bother. Is there a way to customize Shades of Black to cast Technicks.

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HylianZ
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Re: Final Fantasy XII The Zodiac Age (Steam)

Post by HylianZ »

sagatwarrior wrote:
Thu Jul 30, 2020 12:15 am
Sorry to bother. Is there a way to customize Shades of Black to cast Technicks.
People come in with some of the most bizzare requests. I swear.

Nah man. Not with CE. You'd need to change the function of the technick itself, and doing that will require changing actual game files. If you want it so bad, check out the nexus, grab the vbf browser, find and extract the bin file that contains that instruction set, then rewrite it.

titan157m
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Re: Final Fantasy XII The Zodiac Age (Steam)

Post by titan157m »

link of dowload plis

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IFireflyl
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Re: Final Fantasy XII The Zodiac Age (Steam)

Post by IFireflyl »

titan157m wrote:
Tue Aug 25, 2020 8:25 pm
link of dowload plis
Are you kidding me? I'm being serious. Are you joking? If you're not joking you need to go see a doctor and have your eyes checked. You obviously didn't (or couldn't) read the first post.

coyote
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Re: Final Fantasy XII The Zodiac Age (Steam)

Post by coyote »

Baofu wrote:
Sat May 23, 2020 12:54 am
Anyone know a script to freeze the quickening timer? I remember trying to get every concurrence being tricky and quite luck based.

[automerge]1590246151[/automerge]

Okay, everything works just fine now thanks to you guys. It's only my previous question about whether we can influence the chain count and have it reflect the drop rates appropriately. Again, for those of you who want to have an unlimited mist timer, use Hylian's table, double click the address associated with the "press M to freeze timer" and change the value to "FFXII_TZA.exe+01F6EE18" and this WILL work
Using the value you said for the freeze time, does work on the trainer but it freezes the game completely and I have to restart my pc :(

Y2j1915
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Re: Final Fantasy XII The Zodiac Age (Steam)

Post by Y2j1915 »

the table isn't working for me i downloaded the latest edit but it's not working

TheFletch89
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Re: Final Fantasy XII The Zodiac Age (Steam)

Post by TheFletch89 »

Cant get this working at all

Keep getting this error
<<The array of byte named InventoryAOB could not be found>>
Some older ones say TestAOB instead

Is there a solution or updated table to deal with this as it happens for all versions of the table

Supra621
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Re: Final Fantasy XII The Zodiac Age (Steam)

Post by Supra621 »

Great table overall - a few edits/suggestions for the Damage Modifier Scripts from edit 13:

Ally/Enemy check:

Code: Select all

newmem:
//cmp byte ptr [rsi+54],FF  //Original from v.13
cmp word ptr [rsi+56],FFFF  // **Changed; looks at 2 byte value of equipped armor
je EnemyHit
//...
The values being compared are related to equipment, where FFFF seems to be empty (including allies if they are unequipped, but enemies don't "wear" armor). There was an edge case where I had something equipped to Vaan that ended in "FF" while playing around with the One-hit code on, and there was a hilarious amount of game overs whenever Vaan walked close to a wolf. This edit held through the entire game with no issue (as long as armor was equipped).

Hero Cannot Die code block:

Code: Select all

CheckHeroCannotDie:
  cmp [HeroCannotDie],1
  jne originalcode
  push rax
  movzx eax,word ptr [rsi+48]  //**Changed
  neg rdx
//...
For some reason (or maybe I haven't updated CE in a while), movzx eax,[rsi+48] was injecting as movzx eax,byte ptr [rsi+48], and eventually the numbers would work out to where damage was nullified with ~3000HP left.

Chain/Chain Level seem a little finicky. They display as if they're working, but there's like another internal value that's tied to the game behavior. I tried messing with this a while ago on my first table and couldn't figure it out back then - I only remember crashing the game a lot in the process. It would be cool to see a code where different enemy types didn't break the chain, but more out of curiosity than anything else, as the other table features are more than sufficient to make up for the grinding otherwise spent on chain bonuses.

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