Grim Dawn + All DLC's

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Arcadia
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Re: Grim Dawn + All DLC's

Post by Arcadia » Fri Sep 06, 2019 10:11 pm

Has there been any update on the script's yet? also if some one can help guide me on what to do to update current cript would also like that not much of a programer though i am more gui based

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Re: Grim Dawn + All DLC's

Post by StinVec » Sat Sep 07, 2019 11:45 am

All options on the Steam 1.1.4.1 x64 table are still fully functional on the 1.1.4.2 game version for me. No update was needed for this game update.

As noted previously, if someone is experiencing an issue with a table on the current game version, it makes no sense to ask for an update without also mentioning the exact table you are requesting an update for (steam/GoG, 32/64) and exactly which options are no longer working for you on that table that you are spending the time to ask for an update to.

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Manji
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Re: Grim Dawn + All DLC's

Post by Manji » Thu Oct 03, 2019 1:01 pm

hello.
using steam x64 version, v1.1.4.2 without DLC (but the "crucible" one. CE 7.0 and the table for 1.1.4.1
i only tried 3 options:
- super speed, didn't work.
- "give 1 skill point" gave me 75 skill points.
- inf health didn't work.

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fantomas
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Re: Grim Dawn + All DLC's

Post by fantomas » Thu Oct 03, 2019 3:23 pm

Manji wrote:
Thu Oct 03, 2019 1:01 pm
hello.
using steam x64 version, v1.1.4.2 without DLC (but the "crucible" one. CE 7.0 and the table for 1.1.4.1
i only tried 3 options:
- super speed, didn't work.
- "give 1 skill point" gave me 75 skill points.
- inf health didn't work.
The good thing in this game is that despite DLC's, the code remains the same, at least these concerning my scripts. So if you play the game with DLC's or w/o, the table will work, as long as a new update does not break it (new offset per example).

About super speed, here's the same script using aobscan method this time.

Code: Select all

//Game: Grim Dawn + All DLC's
//Version: v1.1.4.1

[ENABLE]
aobscanmodule(aobSuperRunSpeedScan,Game.dll,F3 0F 10 B1 48 47 00 00)
alloc(newmem,$100,Game.dll)
alloc(runSpeed_ptr,8)
registersymbol(runSpeed_ptr)

label(code)
label(return)

newmem:
  mov [runSpeed_ptr],rcx
  mov [rcx+0000474C],(float)1000  //0x474C - maxSpeed

code:
  movss xmm6,[rcx+00004748]      //0x4748 - currentSpeed
  jmp return

aobSuperRunSpeedScan:
  jmp newmem
  nop 3
return:
registersymbol(aobSuperRunSpeedScan)

[DISABLE]
aobSuperRunSpeedScan:
  db F3 0F 10 B1 48 47 00 00

unregistersymbol(aobSuperRunSpeedScan)
unregistersymbol(runSpeed_ptr)
dealloc(runSpeed_ptr)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Game.GAME::Player::CapRunSpeed+C

"Game.dll"+30A799: CC                          -  int 3
"Game.dll"+30A79A: CC                          -  int 3
"Game.dll"+30A79B: CC                          -  int 3
"Game.dll"+30A79C: CC                          -  int 3
"Game.dll"+30A79D: CC                          -  int 3
"Game.dll"+30A79E: CC                          -  int 3
"Game.dll"+30A79F: CC                          -  int 3
"Game.dll"+30A7A0: 48 83 EC 58                 -  sub rsp,58
"Game.dll"+30A7A4: 0F 29 74 24 40              -  movaps [rsp+40],xmm6
"Game.dll"+30A7A9: 0F 57 C0                    -  xorps xmm0,xmm0
// ---------- INJECTING HERE ----------
"Game.dll"+30A7AC: F3 0F 10 B1 48 47 00 00     -  movss xmm6,[rcx+00004748]
// ---------- DONE INJECTING  ----------
"Game.dll"+30A7B4: 0F 2F F0                    -  comiss xmm6,xmm0
"Game.dll"+30A7B7: 0F 29 7C 24 30              -  movaps [rsp+30],xmm7
"Game.dll"+30A7BC: 0F 28 F9                    -  movaps xmm7,xmm1
"Game.dll"+30A7BF: 76 66                       -  jna Game.dll+30A827
"Game.dll"+30A7C1: 44 0F 29 44 24 20           -  movaps [rsp+20],xmm8
"Game.dll"+30A7C7: F3 44 0F 10 81 4C 47 00 00  -  movss xmm8,[rcx+0000474C]
"Game.dll"+30A7D0: 44 0F 2F C0                 -  comiss xmm8,xmm0
"Game.dll"+30A7D4: 76 4C                       -  jna Game.dll+30A822
"Game.dll"+30A7D6: 48 81 C1 68 0D 00 00        -  add rcx,00000D68
"Game.dll"+30A7DD: BA 0D 00 00 00              -  mov edx,0000000D
}
Please try it and post your feedback.

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Manji
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feedback

Post by Manji » Thu Oct 03, 2019 4:47 pm

1st: my bad! i apologize.
first time i started grim dawn i did it from the main steam window and it asked me what version (32/64) i wanted to run.
next time when i wanted to try your table, i started it from the steam taskbar icon. it didn't ask me for the version and i assumed it just ran the last choice.
it didn't but used the 32.
so now again, from the main window, 64 bit, your "old" table (filename v1.1.4.1, in the table file it says v1.1.4.0) works.

things i tested:
- inf health works
- inf consitution works
- inf mana works
- give 1 skill point works
- super run speed: max + super + superx4 works
- super attack speed works

well i guess the other options will work as well :D

then i copied your new code into the respective part of the "old" table and tested all the above again. as expected, they worked as well.

StinVec
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Re: Grim Dawn + All DLC's

Post by StinVec » Fri Nov 22, 2019 8:46 pm

Just to note, all options in fantomas's Steam 1.1.4.1 x64 table are still fully functional for me on the new 1.1.5.0 game version (released 2019, 11-22).
No update is needed for this game update.

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Re: Grim Dawn + All DLC's

Post by moneycheat » Mon Nov 25, 2019 7:45 am

StinVec wrote:
Fri Nov 22, 2019 8:46 pm
Just to note, all options in fantomas's Steam 1.1.4.1 x64 table are still fully functional for me on the new 1.1.5.0 game version (released 2019, 11-22).
No update is needed for this game update.
Not working for me on the new version.

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Re: Grim Dawn + All DLC's

Post by noblepirate » Mon Nov 25, 2019 7:39 pm

StinVec wrote:
Fri Nov 22, 2019 8:46 pm
Just to note, all options in fantomas's Steam 1.1.4.1 x64 table are still fully functional for me on the new 1.1.5.0 game version (released 2019, 11-22).
Update NEEDED! Using GOG version of Grim Dawn (1.1.5.0), fantomas's Steam 1.1.4.1 x64 table NOT FULLY works - for example Infinite Health gives invulnerability TO BOTH YOU AND MOBS, lol (and expands HP bar on full screen in width). Same issue was on 1.1.4.2 version also (I specially registered to write this, hehe)
screenshotShow
Image

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fantomas
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Re: Grim Dawn + All DLC's

Post by fantomas » Mon Nov 25, 2019 11:27 pm

moneycheat wrote:
Mon Nov 25, 2019 7:45 am
Not working for me on the new version.
What does not work? Be more specific (32bit or 64bit game version, steam or gog), please.
noblepirate wrote:
Mon Nov 25, 2019 7:39 pm
Update NEEDED! Using GOG version of Grim Dawn (1.1.5.0), fantomas's Steam 1.1.4.1 x64 table NOT FULLY works - for example Infinite Health gives invulnerability TO BOTH YOU AND MOBS, lol (and expands HP bar on full screen in width). Same issue was on 1.1.4.2 version also (I specially registered to write this, hehe)
screenshotShow
Image
You shouldn't use steam table in gog game - The scripts are somewhat different.

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Re: Grim Dawn + All DLC's

Post by noblepirate » Mon Nov 25, 2019 11:44 pm

fantomas wrote:
Mon Nov 25, 2019 11:27 pm
You shouldn't use steam table in gog game - The scripts are somewhat different.
I'm using steam 1.1.4.1 x64 table because newest GOG x64 table is for version 1.1.1.2 (very outdated) - and in that old GOG table 6 of listed abilities cannot be selected at all (one of then - Inf. Health in Steam table works wrong as i said before, but at least i can try them, in GOG table i even cannot select them)

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Re: Grim Dawn + All DLC's

Post by fantomas » Tue Nov 26, 2019 1:24 am

noblepirate wrote:
Mon Nov 25, 2019 11:44 pm
I'm using steam 1.1.4.1 x64 table because newest GOG x64 table is for version 1.1.1.2 (very outdated) - and in that old GOG table 6 of listed abilities cannot be selected at all (one of then - Inf. Health in Steam table works wrong as i said before, but at least i can try them, in GOG table i even cannot select them)
I didn't update gog table because I hadn't last gog version, so the gog table has many chance to not work properly (or at all) with the latest gog version.
And in the gog game version case, I would not recommend to use steam table on it, probably you'll break your save or experiencing broken effects (such like that big health bar).

--Edit--

I just tried GOG 1.1.5.0 32bit game version with Steam table 1.1.4.1 x32 and in my system, all scripts works fine except these 3 'money' related scripts. I'll try later with x64 game/table but I doubt the scripts will be significantly different.

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Darkedone02
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Re: Grim Dawn + All DLC's

Post by Darkedone02 » Tue Nov 26, 2019 4:29 pm

I've just re-installed the game today, so later on I'll try to see if the table works well on the steam version with this new update.

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Re: Grim Dawn + All DLC's

Post by noblepirate » Tue Nov 26, 2019 8:27 pm

Darkedone02 wrote:
Tue Nov 26, 2019 4:29 pm
I've just re-installed the game today, so later on I'll try to see if the table works well on the steam version with this new update.
on Steam it works (as ppl replied around), problem is with x64 GOG version
Last edited by noblepirate on Wed Nov 27, 2019 10:30 am, edited 1 time in total.

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Darkedone02
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Re: Grim Dawn + All DLC's

Post by Darkedone02 » Wed Nov 27, 2019 7:44 am

so far, alot of the cheats does work. I wish there was one to be able to reset your mastery, but sadly that shit is perma unless you got a mod or a character editor that does it for you.

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Re: Grim Dawn + All DLC's

Post by StinVec » Wed Nov 27, 2019 4:33 pm

Game Version 1.1.5.1 - Released 2019, 11-27
(update primarily fixes the "auras may damage/kill friendly NPCs and players" bug added in 1.1.5.0)

Just to note, all options in fantomas's Steam 1.1.4.1 x64 table are still fully functional for me on this new Steam 1.1.5.1 game version.

(I'm sorry that I am unable to help with regards to the GoG version at all as I do not have that version of the game.)

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