Grim Dawn + All DLC's

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Arcadia
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Re: Grim Dawn + All DLC's

Post by Arcadia » Fri Sep 06, 2019 10:11 pm

Has there been any update on the script's yet? also if some one can help guide me on what to do to update current cript would also like that not much of a programer though i am more gui based

StinVec
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Re: Grim Dawn + All DLC's

Post by StinVec » Sat Sep 07, 2019 11:45 am

All options on the Steam 1.1.4.1 x64 table are still fully functional on the 1.1.4.2 game version for me. No update was needed for this game update.

As noted previously, if someone is experiencing an issue with a table on the current game version, it makes no sense to ask for an update without also mentioning the exact table you are requesting an update for (steam/GoG, 32/64) and exactly which options are no longer working for you on that table that you are spending the time to ask for an update to.

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Manji
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Re: Grim Dawn + All DLC's

Post by Manji » Thu Oct 03, 2019 1:01 pm

hello.
using steam x64 version, v1.1.4.2 without DLC (but the "crucible" one. CE 7.0 and the table for 1.1.4.1
i only tried 3 options:
- super speed, didn't work.
- "give 1 skill point" gave me 75 skill points.
- inf health didn't work.

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fantomas
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Re: Grim Dawn + All DLC's

Post by fantomas » Thu Oct 03, 2019 3:23 pm

Manji wrote:
Thu Oct 03, 2019 1:01 pm
hello.
using steam x64 version, v1.1.4.2 without DLC (but the "crucible" one. CE 7.0 and the table for 1.1.4.1
i only tried 3 options:
- super speed, didn't work.
- "give 1 skill point" gave me 75 skill points.
- inf health didn't work.
The good thing in this game is that despite DLC's, the code remains the same, at least these concerning my scripts. So if you play the game with DLC's or w/o, the table will work, as long as a new update does not break it (new offset per example).

About super speed, here's the same script using aobscan method this time.

Code: Select all

//Game: Grim Dawn + All DLC's
//Version: v1.1.4.1

[ENABLE]
aobscanmodule(aobSuperRunSpeedScan,Game.dll,F3 0F 10 B1 48 47 00 00)
alloc(newmem,$100,Game.dll)
alloc(runSpeed_ptr,8)
registersymbol(runSpeed_ptr)

label(code)
label(return)

newmem:
  mov [runSpeed_ptr],rcx
  mov [rcx+0000474C],(float)1000  //0x474C - maxSpeed

code:
  movss xmm6,[rcx+00004748]      //0x4748 - currentSpeed
  jmp return

aobSuperRunSpeedScan:
  jmp newmem
  nop 3
return:
registersymbol(aobSuperRunSpeedScan)

[DISABLE]
aobSuperRunSpeedScan:
  db F3 0F 10 B1 48 47 00 00

unregistersymbol(aobSuperRunSpeedScan)
unregistersymbol(runSpeed_ptr)
dealloc(runSpeed_ptr)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Game.GAME::Player::CapRunSpeed+C

"Game.dll"+30A799: CC                          -  int 3
"Game.dll"+30A79A: CC                          -  int 3
"Game.dll"+30A79B: CC                          -  int 3
"Game.dll"+30A79C: CC                          -  int 3
"Game.dll"+30A79D: CC                          -  int 3
"Game.dll"+30A79E: CC                          -  int 3
"Game.dll"+30A79F: CC                          -  int 3
"Game.dll"+30A7A0: 48 83 EC 58                 -  sub rsp,58
"Game.dll"+30A7A4: 0F 29 74 24 40              -  movaps [rsp+40],xmm6
"Game.dll"+30A7A9: 0F 57 C0                    -  xorps xmm0,xmm0
// ---------- INJECTING HERE ----------
"Game.dll"+30A7AC: F3 0F 10 B1 48 47 00 00     -  movss xmm6,[rcx+00004748]
// ---------- DONE INJECTING  ----------
"Game.dll"+30A7B4: 0F 2F F0                    -  comiss xmm6,xmm0
"Game.dll"+30A7B7: 0F 29 7C 24 30              -  movaps [rsp+30],xmm7
"Game.dll"+30A7BC: 0F 28 F9                    -  movaps xmm7,xmm1
"Game.dll"+30A7BF: 76 66                       -  jna Game.dll+30A827
"Game.dll"+30A7C1: 44 0F 29 44 24 20           -  movaps [rsp+20],xmm8
"Game.dll"+30A7C7: F3 44 0F 10 81 4C 47 00 00  -  movss xmm8,[rcx+0000474C]
"Game.dll"+30A7D0: 44 0F 2F C0                 -  comiss xmm8,xmm0
"Game.dll"+30A7D4: 76 4C                       -  jna Game.dll+30A822
"Game.dll"+30A7D6: 48 81 C1 68 0D 00 00        -  add rcx,00000D68
"Game.dll"+30A7DD: BA 0D 00 00 00              -  mov edx,0000000D
}
Please try it and post your feedback.

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Manji
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feedback

Post by Manji » Thu Oct 03, 2019 4:47 pm

1st: my bad! i apologize.
first time i started grim dawn i did it from the main steam window and it asked me what version (32/64) i wanted to run.
next time when i wanted to try your table, i started it from the steam taskbar icon. it didn't ask me for the version and i assumed it just ran the last choice.
it didn't but used the 32.
so now again, from the main window, 64 bit, your "old" table (filename v1.1.4.1, in the table file it says v1.1.4.0) works.

things i tested:
- inf health works
- inf consitution works
- inf mana works
- give 1 skill point works
- super run speed: max + super + superx4 works
- super attack speed works

well i guess the other options will work as well :D

then i copied your new code into the respective part of the "old" table and tested all the above again. as expected, they worked as well.

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