Celeste v1.1.5.0 +5 (table Update2)

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Cielos
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Celeste v1.1.5.0 +5 (table Update2)

Post by Cielos »

got a request, made some scripts for [Link], game version v1.1.5.0.
Update2
- added undead
- updated fly, added aobscan for the injection point to eliminate a potential crash.
Update1.1
- updated no death count, it covers area death count now.
Update1
- added inf. stamina and fly
undead *
- when activated, you can't fall to death, and spikes won't kill you.
- I'll update the script if I find any other instant-death trap.

inf. dash *
- as title says.

inf. stamina *
- you won't get tired when climbing on walls.

fly *
- when activated, press and hold SPACEBAR to hover, use WSAD to fly around.
- for best results, you should change the the jump key to SPACEBAR and WSAD to move. or you can edit the script to reflect your in-game keyboard config.

no death count **
- as title says.

* to activate, start a level, when you're free to move around, press F12 (or activate/deactivate "re-hook" script) to re-hook the game, then you can activate the script.
** to activate, die once OR "Save and Quit" from the pause menu once, press F12 (or activate/deactivate "re-hook" script) to re-hook the game, then you can activate the script. the next time you die OR "Save and Quit" from the pause menu, the death count would be reset to zero.

latest:
Celeste.CT
for game v1.1.5.0, +5, table Update2
(311.31 KiB) Downloaded 2656 times
backups:
Celeste.CT
for game v1.1.5.0, +4, table Update1.1
(91.71 KiB) Downloaded 316 times
Celeste.CT
for game v1.1.3.0, +2, table init release
(4.09 KiB) Downloaded 344 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Cielos on Mon Jan 29, 2018 6:33 pm, edited 1 time in total.

xstrike9999
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Re: Celeste v1.1.5.0 +4 (table Update1.1)

Post by xstrike9999 »

I've already completed the game without any trainer and just need the 4 Blue Hearts required to play the bonus chapter but I don't want to go back and collect them because my hands already hurt from the strain of completing this game.

Would also appreciate a way to get all the side B tapes.

So please update the table with those if possible.

Thanks in advance!

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Cielos
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Re: Celeste v1.1.5.0 +5 (table Update2)

Post by Cielos »

^
I may have a look later, no promise though...
in the mean time, with undead and fly script, you should be able to speed run a map quite easy now.

Ray-Yami
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Re: Celeste v1.1.5.0 +5 (table Update2)

Post by Ray-Yami »

Hello, I wanted to point out that your table engyne does not work on the crystal spike, it should be added a few options to pass the wall to go faster, an option that takes into account the controller to fly unlimited, or be insensitive to lava / ice in the last world (or stop it) to make things easier. Thank you for your work, it allows me to look at the limit of the game, I find it funny because I already finished the game at 100% ^^

FTEcho4
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Re: Celeste v1.1.5.0 +5 (table Update2)

Post by FTEcho4 »

Just so you know, Cielos, Celeste is updated to 1.2.1.0. Most of the scripts are still working because you're great, but the undead script is broken, and it won't enable at all.

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Re: Celeste v1.1.5.0 +5 (table Update2)

Post by Cielos »

^
it still works on the game v1.2.1.6.
well, somewhat, as the undead script still only cover the spike death and fall death. I've managed to cover the death caused by dashing through the "bubble" into a wall (either bouncing off the wall or even pass though the wall, which could skip some plots as well) and some other deaths before I stopped cheating the game. as these additional cheats still require the corresponding actions taken first before it can locate the codes. so I probably won't update the scripts until I find out how to JIT the methods I want..

that said, the current undead script can only be activated when you are in a screen that have spike trap in it, then press F12 and activate the script again, as the script need to locate the collision check of the spike trap in order to bypass it, and the spike's collision check won't be compiled until the current screen is loaded with them.
sorry that I didn't mention it on the table post~

TheGreatApple06
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Re: Celeste v1.1.5.0 +5 (table Update2)

Post by TheGreatApple06 »

Can you update this?

AlphaBeta
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Re: Celeste v1.1.5.0 +5 (table Update2)

Post by AlphaBeta »

Can you update for Windows Store version?

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Re: Celeste v1.1.5.0 +5 (table Update2)

Post by Pur »

AlphaBeta wrote:
Thu Oct 29, 2020 11:51 am
Can you update for Windows Store version?
+1

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