Mount and Blade: Warband 1.173

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Stenislao
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Re: Mount and Blade: Warband 1.173

Post by Stenislao »

Does the table work for Viking Conquest?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

arcon
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Re: Mount and Blade: Warband 1.173

Post by arcon »

First. thank you for the table. Works fine for Viking Conquest, the only issue i have is that the teleport does not work after saving the game.

anl93
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Re: Mount and Blade: Warband 1.173

Post by anl93 »

Ty for the table works fine with the mods.

Auditor
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Mount and Blade: Warband 1.173

Post by Auditor »

Thanks I'm gonna try these to flex on these midieval niggas
Last edited by Auditor on Sat Apr 28, 2018 10:55 pm, edited 2 times in total.

meltedplasticarmyguy
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Mount and Blade: Warband 1.173

Post by meltedplasticarmyguy »

Anybody know a way I can get this to work for the GOG version?

LaVolpe
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Mount and Blade: Warband 1.173

Post by LaVolpe »

[QUOTE="sbryzl, post: 30645, member: 592"]Stats

Reputation

Honor

RTR

Renown

Money

Infinite Ammo

God Mode

Teleport

Troop Editor

Item Editor

XP and Level



For the troop editor you can use + and - to change troop id numbers and ctrl+ / ctrl- to change it by 10 at a time.[/QUOTE]



Amazing CT, thank you very much !! Could you add relation with cities and villages !?

skywolf23
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Re: Mount and Blade: Warband 1.173

Post by skywolf23 »

Am i blind? i see every option but the item editor?

Just curious. Or is that table hidden because of of some squabble?

NM found it under "hero" was looking in the table options and etc.

But what is the TypP value for get ?? i assume because i am running a mod?

LazyNChillin25
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Re: Mount and Blade: Warband 1.173

Post by LazyNChillin25 »

Some options might not work for mods but so far the options that I've used for vanilla game works 100% but regardless quite rarely the game would randomly crash when you edit/enable an option.

skywolf23
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Re: Mount and Blade: Warband 1.173

Post by skywolf23 »

all good now i do not have to start from scratch because the updated mod i was playing obsessively nuked my save with a mod update.

So i got all my gear back i spent hours running all over the map to collect with the item edit. Took me forever to find a mastercraft sword. And my troops would get annoyed because i was just riding all over lol. I got money to pay and feed them they should stfu. though i see in the mod update they added a option to pay your troops extra to raise morale so weee.

only option i would have liked to see maybe not here is a morale cheat so long marches with lots of troops was not such a pita of so and so left the party, i had one bail while i was seiging a damn town with 600 troops in it. but that pay em off option will make that alot less nerve grating.

Lucian
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Re: Mount and Blade: Warband 1.173

Post by Lucian »

Is there any way to get the scripts from viewtopic.php?t=1474 added to this table?

LazyNChillin25
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Re: Mount and Blade: Warband 1.173

Post by LazyNChillin25 »

?? They have the same options available.... plus this have more options what more you want lol

Lucian
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Re: Mount and Blade: Warband 1.173

Post by Lucian »

Some of the things under scripts are new.

Kill Enemy
One hit kill
No Spread
Rapid Fire
Ally God Mode

lampuiho
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Re: Mount and Blade: Warband 1.173

Post by lampuiho »

skywolf23 wrote:
Tue Aug 28, 2018 6:11 am
Am i blind? i see every option but the item editor?

Just curious. Or is that table hidden because of of some squabble?

NM found it under "hero" was looking in the table options and etc.

But what is the TypP value for get ?? i assume because i am running a mod?
It is missing
But you may use this:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8444</ID>
      <Description>"Item Editor"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : mb_warband.exe
  Version: 
  Date   : 2018-10-18
  Author : lampuiho

  This script gets the pointer to item array
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(ItemEdit,mb_warband.exe,83 BC C8 D0 02 00 00 00) // should be unique
alloc(newmem,$100)
label(ItemPtr)
label(code)
label(return)
registersymbol(ItemPtr)
registersymbol(ItemEdit)

newmem:
ItemPtr:
dd 0

code:
  mov [ItemPtr], eax
  cmp dword ptr [eax+ecx*8+000002D0],00
  jmp return

ItemEdit:
  jmp code
  nop
  nop
  nop
return:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
ItemEdit:
  db 83 BC C8 D0 02 00 00 00

unregistersymbol(ItemEdit)
unregistersymbol(ItemPtr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mb_warband.exe"+1DB9F8

"mb_warband.exe"+1DB9D1: FF D0                    -  call eax
"mb_warband.exe"+1DB9D3: 84 C0                    -  test al,al
"mb_warband.exe"+1DB9D5: 74 65                    -  je mb_warband.exe+1DBA3C
"mb_warband.exe"+1DB9D7: 83 BF B0 0B 00 00 00     -  cmp dword ptr [edi+00000BB0],00
"mb_warband.exe"+1DB9DE: 75 5C                    -  jne mb_warband.exe+1DBA3C
"mb_warband.exe"+1DB9E0: 8B 4C 24 1C              -  mov ecx,[esp+1C]
"mb_warband.exe"+1DB9E4: 8B 15 40 2F 8B 00        -  mov edx,[mb_warband.exe+4B2F40]
"mb_warband.exe"+1DB9EA: 69 C9 F9 01 00 00        -  imul ecx,ecx,000001F9
"mb_warband.exe"+1DB9F0: 8B 82 F0 40 01 00        -  mov eax,[edx+000140F0]
"mb_warband.exe"+1DB9F6: 03 CE                    -  add ecx,esi
// ---------- INJECTING HERE ----------
"mb_warband.exe"+1DB9F8: 83 BC C8 D0 02 00 00 00  -  cmp dword ptr [eax+ecx*8+000002D0],00
// ---------- DONE INJECTING  ----------
"mb_warband.exe"+1DBA00: 8D 8C C8 D0 02 00 00     -  lea ecx,[eax+ecx*8+000002D0]
"mb_warband.exe"+1DBA07: 7C 33                    -  jl mb_warband.exe+1DBA3C
"mb_warband.exe"+1DBA09: 8B 03                    -  mov eax,[ebx]
"mb_warband.exe"+1DBA0B: D9 80 9C 01 00 00        -  fld dword ptr [eax+0000019C]
"mb_warband.exe"+1DBA11: 05 9C 01 00 00           -  add eax,0000019C
"mb_warband.exe"+1DBA16: DD 05 78 3F 81 00        -  fld qword ptr [mb_warband.exe+413F78]
"mb_warband.exe"+1DBA1C: 6A 64                    -  push 64
"mb_warband.exe"+1DBA1E: DC C1                    -  fadd st(1),st(0)
"mb_warband.exe"+1DBA20: 56                       -  push esi
"mb_warband.exe"+1DBA21: D9 C9                    -  fxch st(1)
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>8443</ID>
          <Description>"1st Item"</Description>
          <LastState Value="159" RealAddress="12C9D2F4"/>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemPtr</Address>
          <Offsets>
            <Offset>000002D0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>8445</ID>
          <Description>"1st Item"</Description>
          <LastState Value="31" RealAddress="12C9D2FB"/>
          <VariableType>Byte</VariableType>
          <Address>ItemPtr</Address>
          <Offsets>
            <Offset>2D7</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

cungkringg
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Re: Mount and Blade: Warband 1.173

Post by cungkringg »

This doesnt work for the GOG version?

madgar29
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Re: Mount and Blade: Warband 1.173

Post by madgar29 »

Anyone willing to update this to 1.174, compaitable with steam? I use this 1.173 version with my 1.174 and i play for hours and I crash ALOTTTTTTTTT and im assuming its because of the version difference..... if its not tell me i am wrong and help me not crash please.

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