Mount and Blade: Warband 1.173

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Konstantiniyye
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Re: Mount and Blade: Warband 1.173

Post by Konstantiniyye »

Hi, can you update for 1.174 please? Some features don't work and often results in a crash. Thanks!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Anno444
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Re: Mount and Blade: Warband 1.173

Post by Anno444 »

Knockouts Only:
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8460</ID>
      <Description>"Only Knockout"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : mb_warband.exe
  Version: 
  Date   : 2019-06-27
  Author : DNSPC

  This script does blah blah blah
}

define(address,"mb_warband.exe"+B7B75)
define(bytes,74 2F)

[ENABLE]

assert(address,bytes)

address:
  jmp mb_warband.exe+B7BA6

[DISABLE]

address:
  db bytes
  // je mb_warband.exe+B7BA6
  // cmp edi,ebp
  // jl mb_warband.exe+B7BA6

{
// ORIGINAL CODE - INJECTION POINT: "mb_warband.exe"+B7B75

"mb_warband.exe"+B7B49: 69 C0 C8 0F 00 00              -  imul eax,eax00000FC8
"mb_warband.exe"+B7B4F: 8B 8C 10 48 02 00 00           -  mov ecx,[eax+edx+00000248]
"mb_warband.exe"+B7B56: 8B 84 10 4C 02 00 00           -  mov eax,[eax+edx+0000024C]
"mb_warband.exe"+B7B5D: 89 44 24 1C                    -  mov [esp+1C],eax
"mb_warband.exe"+B7B61: 8B C1                          -  mov eax,ecx
"mb_warband.exe"+B7B63: 25 80 00 00 00                 -  and eax,00000080
"mb_warband.exe"+B7B68: 33 D2                          -  xor edx,edx
"mb_warband.exe"+B7B6A: 0B C2                          -  or eax,edx
"mb_warband.exe"+B7B6C: 75 26                          -  jne mb_warband.exe+B7B94
"mb_warband.exe"+B7B6E: 83 BE F0 5E 00 00 02           -  cmp dword ptr [esi+00005EF0],02
// ---------- INJECTING HERE ----------
"mb_warband.exe"+B7B75: 74 2F                          -  je mb_warband.exe+B7BA6
"mb_warband.exe"+B7B77: 3B FD                          -  cmp edi,ebp
"mb_warband.exe"+B7B79: 7C 2B                          -  jl mb_warband.exe+B7BA6
// ---------- DONE INJECTING  ----------
"mb_warband.exe"+B7B7B: 83 E1 10                       -  and ecx,10
"mb_warband.exe"+B7B7E: 0B C8                          -  or ecx,eax
"mb_warband.exe"+B7B80: 75 24                          -  jne mb_warband.exe+B7BA6
"mb_warband.exe"+B7B82: E8 59 C8 F4 FF                 -  call mb_warband.exe+43E0
"mb_warband.exe"+B7B87: D9 44 24 14                    -  fld dword ptr [esp+14]
"mb_warband.exe"+B7B8B: DE D9                          -  fcompp 
"mb_warband.exe"+B7B8D: DF E0                          -  fnstsw ax
"mb_warband.exe"+B7B8F: F6 C4 05                       -  test ah,05
"mb_warband.exe"+B7B92: 7A 12                          -  jp mb_warband.exe+B7BA6
"mb_warband.exe"+B7B94: 8B 46 08                       -  mov eax,[esi+08]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Map Speed Cheat:
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8446</ID>
      <Description>"Map Speed"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : mb_warband.exe
  Version: 
  Date   : 2019-06-23
  Author : DNSPC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,mb_warband.exe,D9 9E 58 02 00 00) // should be unique
alloc(newmem,$100)

label(code)
label(return)
label(speedmult)

newmem:
  cmp [esi+8],0
  jne code
  fmul dword ptr [speedmult]

code:
  fstp dword ptr [esi+00000258]
  jmp return

speedmult:
  dd (float)1.0

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)
registersymbol(speedmult)

[DISABLE]

INJECT:
  db D9 9E 58 02 00 00

unregistersymbol(speedmult)
unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mb_warband.exe"+15C8BA

"mb_warband.exe"+15C89F: CC                             -  int 3 
"mb_warband.exe"+15C8A0: 81 EC 4C 01 00 00              -  sub esp,0000014C
"mb_warband.exe"+15C8A6: 53                             -  push ebx
"mb_warband.exe"+15C8A7: 56                             -  push esi
"mb_warband.exe"+15C8A8: 8B F1                          -  mov esi,ecx
"mb_warband.exe"+15C8AA: 33 DB                          -  xor ebx,ebx
"mb_warband.exe"+15C8AC: 38 9E 60 02 00 00              -  cmp [esi+00000260],bl
"mb_warband.exe"+15C8B2: 74 50                          -  je mb_warband.exe+15C904
"mb_warband.exe"+15C8B4: 56                             -  push esi
"mb_warband.exe"+15C8B5: E8 B6 DE FF FF                 -  call mb_warband.exe+15A770
// ---------- INJECTING HERE ----------
"mb_warband.exe"+15C8BA: D9 9E 58 02 00 00              -  fstp dword ptr [esi+00000258]
// ---------- DONE INJECTING  ----------
"mb_warband.exe"+15C8C0: 8B 0D 00 A3 8E 00              -  mov ecx,[mb_warband.exe+4EA300]
"mb_warband.exe"+15C8C6: 83 C4 04                       -  add esp,04
"mb_warband.exe"+15C8C9: C7 05 28 31 E0 00 64 00 00 00  -  mov [mb_warband.exe+A03128],00000064
"mb_warband.exe"+15C8D3: 89 1D 2C 31 E0 00              -  mov [mb_warband.exe+A0312C],ebx
"mb_warband.exe"+15C8D9: 8B 46 08                       -  mov eax,[esi+08]
"mb_warband.exe"+15C8DC: 53                             -  push ebx
"mb_warband.exe"+15C8DD: 50                             -  push eax
"mb_warband.exe"+15C8DE: 6A 1E                          -  push 1E
"mb_warband.exe"+15C8E0: E8 BB A2 F2 FF                 -  call mb_warband.exe+86BA0
"mb_warband.exe"+15C8E5: DF 2D 28 31 E0 00              -  fild qword ptr [mb_warband.exe+A03128]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>8443</ID>
          <Description>"Speed Multiplier"</Description>
          <VariableType>Float</VariableType>
          <Address>speedmult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Probably unnecessary
Alternative Health Cheat:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8459</ID>
      <Description>"Health Cheat alt"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : mb_warband.exe
  Version: 
  Date   : 2019-06-23
  Author : DNSPC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(infhealth,mb_warband.exe,D8 64 24 20 52) // should be unique
alloc(newmem,$100)

label(code)
label(return)

newmem:
  cmp [edi+7ac],0
  je code
  fsub dword ptr [esp+20]

code:
  push edx
  jmp return

infhealth:
  jmp newmem
return:
registersymbol(infhealth)

[DISABLE]

infhealth:
  db D8 64 24 20 52

unregistersymbol(infhealth)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mb_warband.exe"+BC154

"mb_warband.exe"+BC12E: E8 AD EB 16 00        -  call mb_warband.exe+22ACE0
"mb_warband.exe"+BC133: D9 05 B0 7A 7C 00     -  fld dword ptr [mb_warband.exe+3C7AB0]
"mb_warband.exe"+BC139: 51                    -  push ecx
"mb_warband.exe"+BC13A: 8B 0D 54 51 91 00     -  mov ecx,[mb_warband.exe+515154]
"mb_warband.exe"+BC140: D9 1C 24              -  fstp dword ptr [esp]
"mb_warband.exe"+BC143: 50                    -  push eax
"mb_warband.exe"+BC144: 50                    -  push eax
"mb_warband.exe"+BC145: E8 66 2F F5 FF        -  call mb_warband.exe+F0B0
"mb_warband.exe"+BC14A: D9 87 00 60 00 00     -  fld dword ptr [edi+00006000]
"mb_warband.exe"+BC150: 8D 54 24 14           -  lea edx,[esp+14]
// ---------- INJECTING HERE ----------
"mb_warband.exe"+BC154: D8 64 24 20           -  fsub dword ptr [esp+20]
"mb_warband.exe"+BC158: 52                    -  push edx
// ---------- DONE INJECTING  ----------
"mb_warband.exe"+BC159: 8B CF                 -  mov ecx,edi
"mb_warband.exe"+BC15B: D9 5C 24 18           -  fstp dword ptr [esp+18]
"mb_warband.exe"+BC15F: E8 6C DF FD FF        -  call mb_warband.exe+9A0D0
"mb_warband.exe"+BC164: 80 BF 00 5F 00 00 00  -  cmp byte ptr [edi+00005F00],00
"mb_warband.exe"+BC16B: 0F 84 A4 00 00 00     -  je mb_warband.exe+BC215
"mb_warband.exe"+BC171: 8D 44 24 20           -  lea eax,[esp+20]
"mb_warband.exe"+BC175: 50                    -  push eax
"mb_warband.exe"+BC176: E8 15 38 F9 FF        -  call mb_warband.exe+4F990
"mb_warband.exe"+BC17B: 83 C4 04              -  add esp,04
"mb_warband.exe"+BC17E: 85 C0                 -  test eax,eax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Works on 1.173

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PeterKunc
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Re: Mount and Blade: Warband 1.173

Post by PeterKunc »

sbryzl wrote:
Thu Jan 25, 2018 8:45 pm
Stats
Reputation
Honor
RTR
Renown
Money
Infinite Ammo
God Mode
Teleport
Troop Editor
Item Editor
XP and Level

For the troop editor you can use + and - to change troop id numbers and ctrl+ / ctrl- to change it by 10 at a time.
Works, but needs update to 1.174.

lekkimsm2500
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Post by lekkimsm2500 »

Any hopes for an update?

LazyNChillin25
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Re: Mount and Blade: Warband 1.173

Post by LazyNChillin25 »

it still works on 74 ive been using it for awhile, i used the old version of CE as the new ones crashes as soon as i enable them.

Bluoy70
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Re: Mount and Blade: Warband 1.173

Post by Bluoy70 »

update pls!

cjtaser367
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Re: Mount and Blade: Warband 1.173

Post by cjtaser367 »

pls update to 1.174

CIKOMELANTIK
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Re: Mount and Blade: Warband 1.173

Post by CIKOMELANTIK »

anyone can tell me how to fix menu "Honor Renown RTR Relations" for 1.174?

VenomBronyPL
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Re: Mount and Blade: Warband 1.173

Post by VenomBronyPL »

Unlimited Ammo and Thrown weapons are on 0 everytime im turning it on , why ? i have arrows and throwable weapon , whats goin on ?

VenomBronyPL
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Re: Mount and Blade: Warband 1.173

Post by VenomBronyPL »

Also MORALE cheats will be good too asap

mythal
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Re: Mount and Blade: Warband 1.173

Post by mythal »

Only took me 8 years, but I finally remade my old popular M&B helper script and a little tutorial of how to use it!
Download for correct AHK version, the script, and some more info all included this time.

#ahk #script #modding #mountblade

Bessirilus
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Re: Mount and Blade: Warband 1.173

Post by Bessirilus »

God mode doesn't work on units, infinite ammo/throwables lock them at 0 and it crashes randomly

KingApin
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Re: Mount and Blade: Warband 1.173

Post by KingApin »

Can it be used on 1.174?

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darkzix
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Re: Mount and Blade: Warband 1.173

Post by darkzix »

pls update to 1.174

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ebtesam30
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Re: Mount and Blade: Warband 1.173

Post by ebtesam30 »

can you update it to work on Window Version (game Pass) please?

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