My Time at Portia

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jokerms214
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Re: My Time at Portia

Post by jokerms214 » Mon Feb 11, 2019 9:18 pm

Hi CCC_Cmd > SetHomeLevel and SetFramLevel How do I use it?

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fantomas
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Re: My Time at Portia

Post by fantomas » Tue Feb 12, 2019 9:14 am

jokerms214 wrote:
Mon Feb 11, 2019 9:18 pm
Hi CCC_Cmd > SetHomeLevel and SetFramLevel How do I use it?
If I'm not wrong, SetHomeLevel does change the appearance of your house inside (walls, floor) but doesn't the outside. I think it goes from lvl 0 to lvl 3 or lvl 1 to lvl 3, do not remember.

You have to test it on your own. ;)

lightningxXx
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Re: My Time at Portia

Post by lightningxXx » Sat Feb 16, 2019 7:37 pm

Where is workstations parameters in LocalDb.bytes? Like how much items it can produce in one step? Like blender and drying rack. Someone know?

timechaos69
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Re: My Time at Portia

Post by timechaos69 » Sun Feb 17, 2019 8:33 pm

lightningxXx wrote:
Sat Feb 16, 2019 7:37 pm
Where is workstations parameters in LocalDb.bytes? Like how much items it can produce in one step? Like blender and drying rack. Someone know?
https://imgur.com/a/aXPjscf

first arrow is how many days each piece of fuel gives you second arrow is amount max you can make

https://imgur.com/a/aXPjscf

is the stack size for each item...where the arrow is pointing

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Re: My Time at Portia

Post by lightningxXx » Mon Feb 18, 2019 11:50 am

Thank you very much.

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Re: My Time at Portia

Post by lightningxXx » Fri Feb 22, 2019 11:09 am

Anyone know where in LocalDb.bytes list of items which shops buy from player?

Rubyelf
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Re: My Time at Portia

Post by Rubyelf » Sun Mar 03, 2019 10:46 pm

So the Inf Endurance usually works with the horses, but sometimes I have to disable and re enable it because of placing things in my house that makes the endurance bar appear and not go away, this causes the horse to no longer have infinite endurance, is there a code specifically for the horse?

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fantomas
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Re: My Time at Portia

Post by fantomas » Mon Mar 04, 2019 4:00 pm

Rubyelf wrote:
Sun Mar 03, 2019 10:46 pm
So the Inf Endurance usually works with the horses, but sometimes I have to disable and re enable it because of placing things in my house that makes the endurance bar appear and not go away, this causes the horse to no longer have infinite endurance, is there a code specifically for the horse?
Hi :)

I also noticed it, didn't dig deeper, lack of motivation I guess. If you open 'Inf Endurance' script, you'll find ridableVpConsumeFastRun (line 10) and ridableVpConsumeJump (line 22), these are specific for any ridable with endurance, such like horse, llama.

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Re: My Time at Portia

Post by Rubyelf » Mon Mar 04, 2019 8:15 pm

fantomas wrote:
Mon Mar 04, 2019 4:00 pm
Rubyelf wrote:
Sun Mar 03, 2019 10:46 pm
So the Inf Endurance usually works with the horses, but sometimes I have to disable and re enable it because of placing things in my house that makes the endurance bar appear and not go away, this causes the horse to no longer have infinite endurance, is there a code specifically for the horse?
Hi :)

I also noticed it, didn't dig deeper, lack of motivation I guess. If you open 'Inf Endurance' script, you'll find ridableVpConsumeFastRun (line 10) and ridableVpConsumeJump (line 22), these are specific for any ridable with endurance, such like horse, llama.
Okay, but how would I go into making them separate or something in case it turns off? I lack skill to do these things usually, but with instructs I learn pretty fast.

AkiraTepes
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Re: My Time at Portia

Post by AkiraTepes » Thu Mar 07, 2019 6:41 pm

There was a new update, and a rather large one. The game is now version 2.0.

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fantomas
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Re: My Time at Portia

Post by fantomas » Thu Mar 07, 2019 8:03 pm

AkiraTepes wrote:
Thu Mar 07, 2019 6:41 pm
There was a new update, and a rather large one. The game is now version 2.0.
Yes and I'm aware. :) I'm actually on it to update the latest CT. Stay tuned. :D
Last edited by fantomas on Mon Mar 25, 2019 8:34 am, edited 1 time in total.

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fantomas
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Re: My Time at Portia

Post by fantomas » Thu Mar 07, 2019 11:06 pm

Table fixed to support the latest update v2.0.133926
Added all previously individually made scripts


Have Fun!!!
Image
Last edited by fantomas on Fri Mar 08, 2019 7:53 am, edited 1 time in total.

Rubyelf
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Re: My Time at Portia

Post by Rubyelf » Thu Mar 07, 2019 11:14 pm

fantomas wrote:
Thu Mar 07, 2019 8:03 pm
AkiraTepes wrote:
Thu Mar 07, 2019 6:41 pm
There was a new update, and a rather large one. The game is now version 2.0.
Yes and I'm aware. :) I'm actually on it to update the latest CT. Stay tun. :D
Do you know if any are broken in the steam version? not sure if ImpalaPUA is still going to update or not, and I personally have no idea what to do.

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fantomas
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Re: My Time at Portia

Post by fantomas » Thu Mar 07, 2019 11:23 pm

Rubyelf wrote:
Thu Mar 07, 2019 11:14 pm
Do you know if any are broken in the steam version? not sure if ImpalaPUA is still going to update or not, and I personally have no idea what to do.
Sorry but I'm still not able to play the game under steam to check it - You guys would have to do it on your own. :(

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Re: My Time at Portia

Post by saucefar » Fri Mar 08, 2019 11:15 am

The no material requirement is still broken in the newest table, i really appreciate the hard work, thank you so much.

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