(* ) These feature can be enabled or disabled by changing its values to 1 or 0 respectively.
After downloading the table, rename it to "Reckoning.CT" and copy it to the "My Cheat Table" folder.
Note: Please have a look at the TABLE EXTRAS; Note: In order to avoiding crashing, the script uses the CE command assert and will NOT load if it is incompatible with the game that is running.
===========================================
Game Title : Kingdoms of Amalur: Reckoning
Game Version : 1.0.0.1 (Steam)
Game Sponsor : Myself
Process Name : Reckoning.exe
Script Version: 1.0
CE Version : 6.4
Release date : 07-Sep-2015
Author : Recifense
History:
05-Feb-12: First Release
07-Sep-15: Release for version 1.0.0.1 Steam
Features:
- God Mode [1] (*)
- Minimum Gold [2] (*)
- Fast Mana Recover [3]
===========================================
[1] For Human Player's Hero; (*)
[2] It will not go under 6400;(*)
[3] For human player's hero only;
[IMPORTANT]
(*) You have to look at the status screen (ESC) in order to make it work;
===========================================
[USAGE]
1) Run CE64;
2) Run Game;
3) Load the game process "EU4.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
HOTKEYS:
None pre-defined
===========================================
[IMPORTANT]
Save your game before unsing the cheats.
===========================================
[Note]
Tested on Windows 10 64Bits
===========================================
Cheers!
It is still for CE 6.1
Have fun!
Saluton!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Game version - 1.0.0.1 (SKIDROW)
I know its a pretty old game version so sorry if this doesn't work for you.
Inf HP
Inf HP+One Hit Kill
One Hit Kill
Inf Mana+Pointer
Inf Fate
Inf Reckoning Duration
No Cooldown
Inf Items/Potions/Arrows
Inf Potion/Shrine Effect
Gold Pointer
Durability Pointer
Exp Pointer
Skill/Ability Pointer
Backpack Pointer
Stealth Mode
Update 1 - Added Inf HP, MP Wont Decrease and Gold Pointer. Just in case my version didn't match up with Recifense's tables.
Update 2 - Added pointers for Exp, Skill Points and Ability Points.
Update 3 - Added Backpack Pointer. Only tested in the beginning of the game where you buy the first backpack. Just let me know if there is an issue with this.
Update 4 - Added Stealth Mode.
Update 5 - Fixed Inf Fate, Inf Mana. Added options for One Hit Kill.
Update 6 - Had to separate Skill and Ability pointer. They should always be correct now.
Update 7 - Added Inf Reckoning Duration.
Update 8 - Added a table for 1.0.0.2. Includes fixes for Inf Health and OHK options. Also includes the more stable backpack pointer which works for both versions.
Update 3 - Added Backpack Pointer. Only tested in the beginning of the game where you buy the first backpack. Just let me know if there is an issue with this.
Not sure if this is counted as issue,
Backpack pointer won't find address anymore if you already bought the first backpack
I used your table after finishing Gorhart, I'm in Ysa and buy the backpack, but the value still ??
It's a pain to start all over just for Backpack pointer
The value should update as soon as you open the main menu. If it doesn't pull the correct value just exit the game and try again. I'm way past that point and its still working fine for me. Let me know if that resolved the issue.
The value should update as soon as you open the main menu. If it doesn't pull the correct value just exit the game and try again. I'm way past that point and its still working fine for me. Let me know if that resolved the issue.
nope, everytime I played the game, I always use your cheat table, enabled it, still ?? in backpack value, maybe I'll try to re-download the table
I'll report ASAP after seeing the result
Try this. It seems a bit more stable. Also can you check what game version you're running. I just realized mine was 1.0.0.1 instead of 1.0.0.2. Let me know if this one works.
Try this. It seems a bit more stable. Also can you check what game version you're running. I just realized mine was 1.0.0.1 instead of 1.0.0.2. Let me know if this one works.
Report:
after re-download the v1.0.0.2 table---> still ?? as backpack value while other pointer works
The new Reckoning Table -------> value turn to 1 while max backpack capacity 200 (I got it to 200 from basic scanning 4 bytes in Ysa)
my game version is 1.0.0.2 I think, see screenshot
Attachments
[The extension jpg has been deactivated and can no longer be displayed.]
Update 3 - Added Backpack Pointer. Only tested in the beginning of the game where you buy the first backpack. Just let me know if there is an issue with this.
As I found we cannot find a fixed pointer for backpack.
But I found and posted way in older post in CE.
As I remember, Only you need is currently used inventory space address.
Just reduce or add (I don't remember now correctly) 10(hex) from currently used inventory space for current inventory space address.
If that doesn't work I can PM you with detailed instructions on how to get it working for 1.0.0.2.
Well, value still changed to 1 instead of 200 even after changing the aobscanmodule line in Backpack script
do you want the 1.0.0.2 version? I still have the link
Its the one by PROPHET right? If so I'll update my game this Monday and let you know what I found.
Dunno, I got this game from RG Mechanics, there's steam_api.ini named MEX.ini (steam_api.ini will be named CPY.ini if it's cracked by CPY)
but seriously, does the Cracker matter?
I'm redownloading now. The game doesn't seem to have been updated past 1.0.0.2 anyways. I cant say for certain whether it matters or not, I highly doubt it does.
Dunno, I got this game from RG Mechanics, there's steam_api.ini named MEX.ini (steam_api.ini will be named CPY.ini if it's cracked by CPY)
but seriously, does the Cracker matter?
Just tested out the backpack pointer and its still working for me on 1.0.0.2. I'll keep playing some more and see if it ends up breaking around Ysa.