Kingdoms of Amatur - Reckoning v1.0.0.2 (GM and more)

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mrcthulhu
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Re: Kingdoms of Amatur - Reckoning v1.0.0.1 (GM and more)

Post by mrcthulhu »

wish there was abillty points to instead of just skill points also well stealth mode is fun tho i would have like to seen it active only in stealth mode bit to powerfull if i can just walk up to enemys and smash them in the face and they be like whatever bro

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dragonhold24
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Re: Kingdoms of Amatur - Reckoning v1.0.0.1 (GM and more)

Post by dragonhold24 »

While using "One Hit Kill", whenever my character loses HP, he either dies instantly or the game crashes.
Is there a way for the script to subtract less damage?
or is there a way to have the code only apply to enemies?

dragonhold24
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Re: Kingdoms of Amatur - Reckoning v1.0.0.1 (GM and more)

Post by dragonhold24 »

Also, can the player home Stash limit be increased through Cheat Engine?

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Re: Kingdoms of Amatur - Reckoning v1.0.0.1 (GM and more)

Post by ZoanChrome »

dragonhold24 wrote:
Tue Oct 08, 2019 1:22 am
Also, can the player home Stash limit be increased through Cheat Engine?
Already finished the game I can only tell you that either it can't or very hard to do cuz
1st stash limit can't be increased in-game, meaning the value won't change and therefore harder to search even in hex editor
2nd thru hex-editing you can increase your own inventory beyond 3000 (instructions [Link])

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Re: Kingdoms of Amatur - Reckoning v1.0.0.1 (GM and more)

Post by ZoanChrome »

dragonhold24 wrote:
Thu Oct 03, 2019 2:34 am
While using "One Hit Kill", whenever my character loses HP, he either dies instantly or the game crashes.
Is there a way for the script to subtract less damage?
or is there a way to have the code only apply to enemies?
Well, it technically increase damages inflicted calculations, meaning it affects both you and enemy (cuz hey, it's open world and we need to cut processing usage or it will need better rig to play this game)
and the game is relatively dead + no one actually play this game anymore so this table highly unlikely will be updated (hey inventory scripts still don't work for me till the end)

What i can suggest you is try fearlessrevolution trainer alongside Squall8 table, use rMod, and save editor (to edit equipments attributes and stats therefore giving you a lot of hp & mana regen, damage, and defense)

dragonhold24
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Re: Kingdoms of Amatur - Reckoning v1.0.0.1 (GM and more)

Post by dragonhold24 »

For the Stash Limit,
what do you think of this thread: [Link]
Is there any merit there?

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Re: Kingdoms of Amatur - Reckoning v1.0.0.1 (GM and more)

Post by fearless123456 »

Increase Inventory Size - for version 1.0.0.2. (May not work for anybody else....)
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>29</ID>
      <Description>"Increase Inventory Size"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Reckoning.exe
  Version: 
  Date   : 2019-10-15
  Author : 0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Reckoning.exe,8B 51 0C 8B F9) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(comp1)


newmem:

code:
  mov edx,[ecx+0C]
  cmp eax,3
  jne normal
  cmp EBX,00904D80
  jne normal
  cmp ESP,0019F460
  jne normal
  cmp EBP,0019F470
  jne normal
  jmp comp1

comp1:
mov [ecx+0C],#99887755

normal:
  mov edi,ecx
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 8B 51 0C 8B F9

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Reckoning.exe"+4F651B

"Reckoning.exe"+4F6501: 8B 55 0C              -  mov edx,[ebp+0C]
"Reckoning.exe"+4F6504: 8B CA                 -  mov ecx,edx
"Reckoning.exe"+4F6506: C1 E9 03              -  shr ecx,03
"Reckoning.exe"+4F6509: 33 CA                 -  xor ecx,edx
"Reckoning.exe"+4F650B: C1 E9 05              -  shr ecx,05
"Reckoning.exe"+4F650E: 33 CA                 -  xor ecx,edx
"Reckoning.exe"+4F6510: 23 48 10              -  and ecx,[eax+10]
"Reckoning.exe"+4F6513: C1 E1 04              -  shl ecx,04
"Reckoning.exe"+4F6516: 03 CE                 -  add ecx,esi
"Reckoning.exe"+4F6518: 8B 41 08              -  mov eax,[ecx+08]
// ---------- INJECTING HERE ----------
"Reckoning.exe"+4F651B: 8B 51 0C              -  mov edx,[ecx+0C]
"Reckoning.exe"+4F651E: 8B F9                 -  mov edi,ecx
// ---------- DONE INJECTING  ----------
"Reckoning.exe"+4F6520: 2B FE                 -  sub edi,esi
"Reckoning.exe"+4F6522: C1 FF 04              -  sar edi,04
"Reckoning.exe"+4F6525: 8D 3C BD 04 00 00 00  -  lea edi,[edi*4+00000004]
"Reckoning.exe"+4F652C: 8B DE                 -  mov ebx,esi
"Reckoning.exe"+4F652E: 2B DF                 -  sub ebx,edi
"Reckoning.exe"+4F6530: 8B 3B                 -  mov edi,[ebx]
"Reckoning.exe"+4F6532: 8B 19                 -  mov ebx,[ecx]
"Reckoning.exe"+4F6534: 3B 5D 08              -  cmp ebx,[ebp+08]
"Reckoning.exe"+4F6537: 75 08                 -  jne Reckoning.exe+4F6541
"Reckoning.exe"+4F6539: 8B 49 04              -  mov ecx,[ecx+04]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


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fearless123456
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Re: Kingdoms of Amatur - Reckoning v1.0.0.1 (GM and more)

Post by fearless123456 »

Allow Excess Stash - for version 1.0.0.2. (May not work for anybody else....)
This will allow you to put more than 155 items in your stash. However, you will need to disable the script when you want to take items out of the stash as it will only display 155 items when you browse the stash when the script is enabled.
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19</ID>
      <Description>"Allow Excess Stash (Alt+Z)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Reckoning.exe
  Version: 
  Date   : 2019-10-15
  Author : 0

  This script does blah blah blah
}

define(address,"Reckoning.exe"+3BB5CB)
define(bytes,7D 08 8B 40 24)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  jmp Reckoning.exe+3BB5D5
  mov eax,[eax+24]
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // jnl Reckoning.exe+3BB5D5
  // mov eax,[eax+24]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Reckoning.exe"+3BB5CB

"Reckoning.exe"+3BB5AD: 8B 48 28              -  mov ecx,[eax+28]
"Reckoning.exe"+3BB5B0: 33 ED                 -  xor ebp,ebp
"Reckoning.exe"+3BB5B2: 3B CB                 -  cmp ecx,ebx
"Reckoning.exe"+3BB5B4: 89 4C 24 14           -  mov [esp+14],ecx
"Reckoning.exe"+3BB5B8: 0F 8E CB 00 00 00     -  jng Reckoning.exe+3BB689
"Reckoning.exe"+3BB5BE: EB 04                 -  jmp Reckoning.exe+3BB5C4
"Reckoning.exe"+3BB5C0: 8B 44 24 1C           -  mov eax,[esp+1C]
"Reckoning.exe"+3BB5C4: 3B EB                 -  cmp ebp,ebx
"Reckoning.exe"+3BB5C6: 7C 0D                 -  jl Reckoning.exe+3BB5D5
"Reckoning.exe"+3BB5C8: 3B 68 28              -  cmp ebp,[eax+28]
// ---------- INJECTING HERE ----------
"Reckoning.exe"+3BB5CB: 7D 08                 -  jnl Reckoning.exe+3BB5D5
"Reckoning.exe"+3BB5CD: 8B 40 24              -  mov eax,[eax+24]
// ---------- DONE INJECTING  ----------
"Reckoning.exe"+3BB5D0: 8B 3C A8              -  mov edi,[eax+ebp*4]
"Reckoning.exe"+3BB5D3: EB 05                 -  jmp Reckoning.exe+3BB5DA
"Reckoning.exe"+3BB5D5: BF FF FF FF 0F        -  mov edi,0FFFFFFF
"Reckoning.exe"+3BB5DA: 8B 35 EC 90 BF 00     -  mov esi,[Reckoning.exe+7F90EC]
"Reckoning.exe"+3BB5E0: 57                    -  push edi
"Reckoning.exe"+3BB5E1: 8D 86 BC 21 00 00     -  lea eax,[esi+000021BC]
"Reckoning.exe"+3BB5E7: E8 24 A1 09 00        -  call Reckoning.exe+455710
"Reckoning.exe"+3BB5EC: F6 80 10 01 00 00 01  -  test byte ptr [eax+00000110],01
"Reckoning.exe"+3BB5F3: 75 08                 -  jne Reckoning.exe+3BB5FD
"Reckoning.exe"+3BB5F5: 8B 8E E8 0B 00 00     -  mov ecx,[esi+00000BE8]
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>18</Key>
            <Key>90</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound>Activate</ActivateSound>
          <DeactivateSound>Deactivate</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


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Re: Kingdoms of Amatur - Reckoning v1.0.0.1 (GM and more)

Post by fearless123456 »

Increase Stash and Inventory Size - for version 1.0.0.2. (May not work for anybody else....)
Either use this one or the two previous scripts combined.
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>76</ID>
      <Description>"Increase Inventory and Stash Size"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Reckoning.exe
  Version: 
  Date   : 2019-10-15
  Author : 0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Reckoning.exe,8B 51 0C 8B F9) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(comp1)


newmem:

code:
  mov edx,[ecx+0C]
  cmp eax,3
  jne comp1
  cmp EBX,00904D80
  jne comp1
  cmp ESP,0019F460
  jne comp1
  cmp EBP,0019F470
  jne comp1
  mov [ecx+0C],#99887755 //inventory size
  jmp normal

comp1:

cmp eax,3
jne normal
cmp ebx,5
jne normal
cmp ESP,0019F390
jne normal
cmp EBP,0019F3A0
jne normal
mov [ecx+0C],#334455 // stash size

normal:
  mov edi,ecx
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 8B 51 0C 8B F9

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Reckoning.exe"+4F651B

"Reckoning.exe"+4F6501: 8B 55 0C              -  mov edx,[ebp+0C]
"Reckoning.exe"+4F6504: 8B CA                 -  mov ecx,edx
"Reckoning.exe"+4F6506: C1 E9 03              -  shr ecx,03
"Reckoning.exe"+4F6509: 33 CA                 -  xor ecx,edx
"Reckoning.exe"+4F650B: C1 E9 05              -  shr ecx,05
"Reckoning.exe"+4F650E: 33 CA                 -  xor ecx,edx
"Reckoning.exe"+4F6510: 23 48 10              -  and ecx,[eax+10]
"Reckoning.exe"+4F6513: C1 E1 04              -  shl ecx,04
"Reckoning.exe"+4F6516: 03 CE                 -  add ecx,esi
"Reckoning.exe"+4F6518: 8B 41 08              -  mov eax,[ecx+08]
// ---------- INJECTING HERE ----------
"Reckoning.exe"+4F651B: 8B 51 0C              -  mov edx,[ecx+0C]
"Reckoning.exe"+4F651E: 8B F9                 -  mov edi,ecx
// ---------- DONE INJECTING  ----------
"Reckoning.exe"+4F6520: 2B FE                 -  sub edi,esi
"Reckoning.exe"+4F6522: C1 FF 04              -  sar edi,04
"Reckoning.exe"+4F6525: 8D 3C BD 04 00 00 00  -  lea edi,[edi*4+00000004]
"Reckoning.exe"+4F652C: 8B DE                 -  mov ebx,esi
"Reckoning.exe"+4F652E: 2B DF                 -  sub ebx,edi
"Reckoning.exe"+4F6530: 8B 3B                 -  mov edi,[ebx]
"Reckoning.exe"+4F6532: 8B 19                 -  mov ebx,[ecx]
"Reckoning.exe"+4F6534: 3B 5D 08              -  cmp ebx,[ebp+08]
"Reckoning.exe"+4F6537: 75 08                 -  jne Reckoning.exe+4F6541
"Reckoning.exe"+4F6539: 8B 49 04              -  mov ecx,[ecx+04]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>



dragonhold24
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Re: Kingdoms of Amatur - Reckoning v1.0.0.1 (GM and more)

Post by dragonhold24 »

@fearless123456
Just tested all 3 scripts:
-Allow Excess Stash: won't activate
-Increase Inventory Size: activates but doesn't work
-Increase Inventory and Stash Size: activates but neither works

My game's version is 1.0.0.2; I have no other pointers active.
I don't know what's wrong.

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fearless123456
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Re: Kingdoms of Amatur - Reckoning v1.0.0.1 (GM and more)

Post by fearless123456 »

Aside from enabling the "Increase Inventory and Stash Size" script and then go in and out of the main menu and stash menu a few times, I don't know what else I can recommend.

Different computers and different versions of the game's .exe file means scripts are not guaranteed to work.

Alternatively, you can hex-edit your save files to increase your inventory/stash size. Just follow the instructions in the link you provided.

dragonhold24
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Re: Kingdoms of Amatur - Reckoning v1.0.0.1 (GM and more)

Post by dragonhold24 »

Is there any merit to the aforementioned [Link]; does it work?
I don't know how to use Cheat Engine the way they are talking about.

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