Old table file name says 5_6_2210900 and works with 5.7 version that's below the current one.
Keeping it there just in case anyone needs it.
This is a table which allows you to edit:
- Stats and many other aspects of the selected unit (and all the units of the same type, of any player's)
- Basic stats of the selected unit
- Resources and attributes of a selected player (yes you can choose which one of the players to edit)
- Change max population
- Edit the full list of all attack and armor types and values
- Edit basic stats such as range, speed, max hp, reload time, blast radius, etc.
- Teleport a unit around (edit position) or insta-kill a unit with god power (set hp to 0)
- Make productivity of certain resources higher (like the Mayan resources last longer trait)
- Adjust market buy/sell penalty so that you gain infinite resources from buying and selling
- Complete conversion immunity for your army and instant conversion and faith regeneration with your monks.
- Make killed units turn into some other unit (like Medusa from AoE1) or revive itself
- Make units walk with trails of fire, and travel any type of terrain
- Make a hero trainable in a building of your choice as long as you can select it and it's on your side
- Make a castle mobile so that it can fire with units garrisoned inside and produce more units all while marching towards your enemy (and dodging trebuchet shots)
But if you're not sure what to do with a field, just change it and see what happens.
Have fun messing around with it!
This table is tested and fully compatible with Recifenses's table, so feel free to merge them together.
I intentionally did not include functions that are already covered by it.
This table is also AOB based so it may or may not work with other versions of the game. I did not test it on other versions.
This table could not have been made without the inspiration and information given by:
Recifense's cheat table
Keisari Tapsa's Advanced Genie Editor
Kudos to them!
This table also includes some data structures, which you can access through Memory View -> Tools -> Dissect data/structures,
and from there, Structures -> Unit Type Data Structure (for example).
I tried to cover all the fields in the data structure but I still have a few I haven't figured out yet.
If you happened to find out about anything feel free to let me know.