Final Fantasy IX (Steam)

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DrummerIX
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Re: Final Fantasy IX (Steam)

Post by DrummerIX » Mon Jun 17, 2019 10:54 pm

Use CE 6.7 for that.

AlexWong
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Re: Final Fantasy IX (Steam)

Post by AlexWong » Tue Jun 18, 2019 3:08 pm

eternien wrote:
Fri Apr 26, 2019 5:43 pm
First thank for the table.

Two question

1 - Can we have all the blue magics for Quina
2 - Can we have the optional characters like Beatrix ?

I know that on FFVII there a save game editor that allows us to use Sephiroth or Aerith even after she died, so i wonder if there a similar thing with this table or elsewhere.
You can use the Item Ability Editor feature to add Quina's blue magics to her equipments. She'll learn blue magics after obtaining AP.

Here are the digits of her blue magics:

77:Goblin Punch
78:LV5 Death
79:LV4 Holy
80:LV3 Def-less
81:Doom
82:Roulette
83:Aqua Breath
84:Might Guard
85:Matra Magic
86:Bad Breath
87:Limit Glove
88:1,000 Needles
89:Pumpkin Head
90:Night
91:Twister
92:Earth Shake
93:Angel's Snack
94:Frog Drop
95:White Wind
96:Vanish
97:Frost
98:Mustard Bomb
99:Magic Hammer
100:Auto-Life

AlexWong
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Re: Final Fantasy IX (Steam)

Post by AlexWong » Tue Jun 18, 2019 3:20 pm

Volcannon wrote:
Sun May 19, 2019 2:21 pm
An option to add all of the cards would be really nice.
First you must own 100 cards, regardless they are duplicate or not. Then edit DrummerIX's "Update Current Cards With Max Stats" LUA script, add the following script above "WriteBytes(ReadPointer(CardSaveDataListPtr + (index*8) + 0x20) + 0x12,255)":

WriteBytes(ReadPointer(CardSaveDataListPtr + (index*8) + 0x20) + 0x10,index)

Then enable this feature, your cards will become 100 non-duplicate cards.

Code: Select all

[ENABLE]
{$lua}
local FF9StateSystemPtr = ReadPointer(getAddress("FF9StateSystemPtr"))
if (CardSaveDataPtr ~= 0) then
   local CardSaveDataListPtr = ReadPointer(ReadPointer(ReadPointer(ReadPointer(FF9StateSystemPtr + 0x48) + 0x20) + 0x10) + 0x10)
   local CardListSize = ReadInteger(CardSaveDataListPtr + 0x18)
   local index = 0
   while (index < CardListSize) do
         WriteBytes(ReadPointer(CardSaveDataListPtr + (index*8) + 0x20) + 0x10,index)  //This is the line you need to add.
         WriteBytes(ReadPointer(CardSaveDataListPtr + (index*8) + 0x20) + 0x12,255)
         WriteBytes(ReadPointer(CardSaveDataListPtr + (index*8) + 0x20) + 0x14,3)
         WriteBytes(ReadPointer(CardSaveDataListPtr + (index*8) + 0x20) + 0x18,255)
         WriteBytes(ReadPointer(CardSaveDataListPtr + (index*8) + 0x20) + 0x19,255)
		 WriteBytes(ReadPointer(CardSaveDataListPtr + (index*8) + 0x20) + 0x1A,255)
         WriteBytes(ReadPointer(CardSaveDataListPtr + (index*8) + 0x20) + 0x1B,255)
	 index = index + 1
   end
end
{$asm}
[DISABLE]

DrummerIX
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Re: Final Fantasy IX (Steam)

Post by DrummerIX » Sun Jun 30, 2019 2:08 pm

I added Time Played in Seconds to this table also. It was requested for the Windows Store version as well.

loudtree
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Re: Final Fantasy IX (Steam)

Post by loudtree » Sun Jun 30, 2019 5:35 pm

I keep getting this error when checking off "enable" codes:

Error:[string "lua_aobscan("GetEventStateAOB","","48 83 C4 2..."]:1: attempt to call a nil value (global 'lua_aobscan')

I opened the game, opened cheat engine, attached a process, and nothing. Just errors all day long. I even viewed the the title menu twice as mentioned in the description.

I'm using the latest version of CE.

EDIT: Nevermind-- figured it out. Sorry for being a colossal retard.

DrummerIX
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Re: Final Fantasy IX (Steam)

Post by DrummerIX » Sun Jun 30, 2019 11:05 pm

I thought there might be more interest in having a table for the Steam version of FFIX with the Moguri Mod installed for upscaled textures, etc.

I have version 7.01 installed and am working on updating most of the table for this. I should have something posted tomorrow.

edale
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Re: Final Fantasy IX (Steam)

Post by edale » Mon Jul 01, 2019 6:23 am

DrummerIX wrote:
Sun Jun 30, 2019 11:05 pm
I thought there might be more interest in having a table for the Steam version of FFIX with the Moguri Mod installed for upscaled textures, etc.

I have version 7.01 installed and am working on updating most of the table for this. I should have something posted tomorrow.
Given I've been driving myself crazy the past hour trying to get the steal all items script to work with my Moguri-enhanced copy... I can't wait for this.

*edit-
Well, it's not a cheatengine table, but:

If you're using Memoria Mod Engine, or Moguri Mod (which is built on Momoria), pop this file:
http://ff9.ffrtt.ru/rus/albeoris_cheats ... lScript.cs
Into
Final Fantasy IX\StreamingAssets\Scripts\Sources\Battle\
Then go to
Final Fantasy IX\StreamingAssets\Scripts\Compiler\
And run
Memoria.Compiler.exe

And it will PERMANENTLY alter the steal mechanic to have a 100% steal rate, and steal the rarest item first.

israelssilva1989
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Re: Final Fantasy IX (Steam)

Post by israelssilva1989 » Wed Jul 03, 2019 11:14 am

A Teleport to anywhere would be awesome
The old tablet post has some good stuffs and Works Very well with the memória upscale version.
Can't You compile that codes for us ?

DrummerIX
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Re: Final Fantasy IX (Steam)

Post by DrummerIX » Wed Jul 03, 2019 9:13 pm

I have many options working for the Moguri mod. I posted it in a separate topic:

viewtopic.php?f=4&t=9772

execute
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Re: Final Fantasy IX (Steam)

Post by execute » Sun Jul 07, 2019 6:01 pm

Thanks for the updates!

your edit #s got mixed up, this should be edit 10 i think, it seems the 9.0 has the edits below


EDIT 9: (No Random Encounter Flag)

Edit 9.5: (Have All Items By AlexWong) : Go to menu, hit enable, go to menu again, hit Have All Items. Check your items and they are there.

pspmylove
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Re: Final Fantasy IX (Steam)

Post by pspmylove » Mon Jul 08, 2019 4:57 am

i I can only see the following attachments.

FF9.CT
EDIT 9.0 file (Added Time Played In Seconds)
(91.08 KiB) Downloaded 162 times
FF9.CT
EDIT 8.5 file (Added an option to set all your cards to max stats)
(88.98 KiB) Downloaded 4754 times

The EDIT 9&EDIT 9.5 is missing or not display

DrummerIX
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Re: Final Fantasy IX (Steam)

Post by DrummerIX » Mon Jul 08, 2019 11:00 am

It might be due to the forum change a year or so ago. Just get the latest 9.0 I did recently and it should have all those options.

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eternien
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Re: Final Fantasy IX (Steam)

Post by eternien » Tue Jul 09, 2019 1:58 pm

AlexWong wrote:
Tue Jun 18, 2019 3:08 pm
eternien wrote:
Fri Apr 26, 2019 5:43 pm
First thank for the table.

Two question

1 - Can we have all the blue magics for Quina
2 - Can we have the optional characters like Beatrix ?

I know that on FFVII there a save game editor that allows us to use Sephiroth or Aerith even after she died, so i wonder if there a similar thing with this table or elsewhere.
You can use the Item Ability Editor feature to add Quina's blue magics to her equipments. She'll learn blue magics after obtaining AP.

Here are the digits of her blue magics:

77:Goblin Punch
78:LV5 Death
79:LV4 Holy
80:LV3 Def-less
81:Doom
82:Roulette
83:Aqua Breath
84:Might Guard
85:Matra Magic
86:Bad Breath
87:Limit Glove
88:1,000 Needles
89:Pumpkin Head
90:Night
91:Twister
92:Earth Shake
93:Angel's Snack
94:Frog Drop
95:White Wind
96:Vanish
97:Frost
98:Mustard Bomb
99:Magic Hammer
100:Auto-Life
Thank you ^_^

pspmylove
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Re: Final Fantasy IX (Steam)

Post by pspmylove » Thu Jul 11, 2019 11:00 am

DrummerIX wrote:
Mon Jul 08, 2019 11:00 am
It might be due to the forum change a year or so ago. Just get the latest 9.0 I did recently and it should have all those options.
Thank you ^_^

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