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Polaris Sector v1.06d GOG

Posted: Thu Dec 28, 2017 2:27 am
by 3oddbits
For Polaris Sector v1.06d GOG DRM FREE
Written For / Tested : Single Player / No-Networking.
( Does not work on versions 1.06f and higher :!: )

Basic Table :
Stockpiles for ALL races listed and adjustable.

In the Extras / Comments part of the table ...
directions on how to find many of the useful Dynamic Addresses
# 1 : Homeworld building amounts and Population level
# 2 : Ship hull and fuel levels
# 3 : Easy battles ( no autoresolve )

Info Only / Display section, weird things happen when those values are changed. Beware.
Ignore all the "shared code" listed in Advanced Options.
Keep or Delete the "Dynamic Addresses" section as you please. Only useful if you want to keep things sorted.

Some of the credit for this goes to various forum members elsewhere. ( useful hints received )

Update : v1.01
Cleanup and add info to Table Extras / Comments
Added more static values to the Info Only section.

Re: Polaris Sector v1.06d GOG

Posted: Thu Dec 28, 2017 8:23 am
by grimpanda
thanks

Re: Polaris Sector v1.06d GOG

Posted: Wed Jan 03, 2018 5:46 pm
by Lex83
Table don't work on my steam version. I can't see any stockpiles with managed racial abilities.

Re: Polaris Sector v1.06d GOG

Posted: Sun Jan 28, 2018 8:03 pm
by dk2020
Fleet designer weapons add power for 106d gog version

Code: Select all

[ENABLE]

aobscanmodule(Power_Hack,PolarisSector.exe,89 86 14 01 00 00 DB) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

registersymbol(Power_Hack)

newmem:

code:
  mov [esi+00000114],186a0000 // Set value to 409,600,000
  jmp return

Power_Hack:
  jmp code
  nop
return:
registersymbol(Power_Hack)

[DISABLE]

Power_Hack:
  db 89 86 14 01 00 00

unregistersymbol(Power_Hack)
dealloc(newmem)

Re: Polaris Sector v1.06d GOG

Posted: Wed Jan 31, 2018 9:33 am
by jonigoto
How to add this code for power ship to the table?

Re: Polaris Sector v1.06d GOG

Posted: Fri Feb 02, 2018 1:47 am
by dk2020
jonigoto wrote:
Wed Jan 31, 2018 9:33 am
How to add this code for power ship to the table?
May not be the only way to do this but...
open your table in CE, open the memory view. Press Ctl-A (spawns auto assemble window) . Past the script into the auto assemble window, "DO NOT CLICK EXECUTE". Goto "File" and click "assign to current cheat table" You should see a script in you table, you can now rename it and activate it. Don't forget close any unneeded window you open previously