PickCrafter

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shadow0203
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Posts: 1
Joined: Sun Nov 08, 2020 12:18 am
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Re: PickCrafter

Post by shadow0203 »

Table is out of date for the dusts and pearls. An update would be wonderful!
(Yes I am necroing this)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

salsalplz
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Joined: Fri Feb 07, 2020 7:59 pm
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Re: PickCrafter

Post by salsalplz »

it would be awesome for an updated table.

DieVis
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Posts: 16
Joined: Mon Dec 09, 2019 7:47 am
Reputation: 0

Re: PickCrafter

Post by DieVis »

salsalplz wrote:
Sat Dec 19, 2020 12:53 pm
it would be awesome for an updated table.
Updated. Game v1.0.0.0 :|

Pick Skill Cooldown ?
Spoiler
[ENABLE]
define(PickPwr,PickaxePowerController:UpdateCoolDownEvent+16)
alloc(newmem,$1000)
label(code)
label(return)
registersymbol(PickPwr)
newmem:
code:
fstp dword ptr [eax]
mov [eax],(float)0
jmp return

PickPwr:
jmp newmem
nop
nop

return:
[DISABLE]
PickPwr:
db D9 18 B8 B8 3E 9E 08
unregistersymbol(PickPwr)
dealloc(newmem)
Block Drops
Spoiler
[ENABLE]
define(Blocks,GameData:AddBlockToInventory+84)
alloc(newmem,$1000)
globalalloc(BlockAmount,4)
label(code)
label(return)
registersymbol(Blocks)

BlockAmount:
db 14

newmem:
code:
add ecx,[BlockAmount]
lea eax,[ebp-44]
jmp return

Blocks:
jmp newmem
return:
[DISABLE]
Blocks:
db 03 CB 8D 45 BC
unregistersymbol(Blocks)
dealloc(newmem)
Ability Cooldown
Spoiler
{$lua}
LaunchMonoDataCollector()
{$asm}
define(AbilityTimer,Ability:UpdateCoolDownEvent+1f)
define(bytes,0F 85 70 00 00 00)
[ENABLE]
assert(AbilityTimer,bytes)

AbilityTimer:
db 90 90 90 90 90 90

[DISABLE]
AbilityTimer:
db 0F 85 70 00 00 00
unregistersymbol(AbilityTimer)
Instant Chest Timer (New Chests) ?
Spoiler
[ENABLE]
define(ChestTime,ChestData:StartChestTimer+1f)
alloc(newmem,$1000)
label(code)
label(return)
registersymbol(ChestTime)

newmem:
code:
add esp,10
mov eax,#0
jmp return

ChestTime:
jmp newmem
nop

return:
[DISABLE]
ChestTime:
db 83 C4 10 85 C0 75
unregistersymbol(ChestTime)
dealloc(newmem)
"Free" Items ?
Spoiler
{$lua}
LaunchMonoDataCollector()
{$asm}
define(BuyBypass,GameData:AttemptToSpendCurrency+87)
define(bytes,8B 46 10 3B D8)
[ENABLE]
assert(BuyBypass,bytes)
alloc(newmem,$1000)
label(code)
label(return)
registersymbol(BuyBypass)

newmem:
code:
mov eax,0
cmp ebx,eax
jmp return

BuyBypass:
jmp newmem

return:
[DISABLE]
BuyBypass:
db 8B 46 10 3B D8
unregistersymbol(BuyBypass)
dealloc(newmem)
Runic Dust
Spoiler
{$lua}
LaunchMonoDataCollector()
{$asm}
define(address,RunicDust:GetCount+34)
define(bytes,85 C0 74 0B)
[ENABLE]
assert(address,bytes)
globalalloc(RunicAdd,4)

RunicAdd:
readmem(address+6,4)

address:
db 90 90 90 90
[DISABLE]
address:
db bytes
dealloc(newmem)
Artifact Dust
Spoiler
{$lua}
LaunchMonoDataCollector()
{$asm}
define(address,ArtifactDust:GetCount+34)
define(bytes,85 C0 74 0B)
[ENABLE]
assert(address,bytes)
globalalloc(AD_Add,4)

AD_Add:
readmem(address+6,4)

address:
db 90 90 90 90

[DISABLE]
address:
db bytes
dealloc(newmem)
Ender Pearl
Spoiler
{$lua}
LaunchMonoDataCollector()
{$asm}
define(address,EnderPearls:GetCount+34)
define(bytes,85 C0 74 0B)
[ENABLE]
assert(address,bytes)
globalalloc(EP_Add,4)

EP_Add:
readmem(address+6,4)

address:
db 90 90 90 90

[DISABLE]
address:
db bytes
dealloc(newmem)

TheRedBull
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Reputation: 2

Re: PickCrafter

Post by TheRedBull »

***Updated to 5.7.02***

I take no credit for the original work done here - just wanted to play around with getting this working and bump this up to the latest ;)


NOTEWORTHY CHANGES:
  • 'block drops' set to +250 for less annoying (prestige) power leveling
  • Currencies are working but are not one-click activation (read the <script> in that record for details

PickCrafter.CT
(19.06 KiB) Downloaded 278 times

KolololGj
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Posts: 1
Joined: Sat Jan 09, 2021 11:39 am
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Re: PickCrafter

Post by KolololGj »

I cannot seem to find 'RunicDust:GetCount+34', can anyone help?

InstantSlash
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Posts: 3
Joined: Sat Jan 09, 2021 1:56 pm
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Re: PickCrafter

Post by InstantSlash »

I did everything right and i still cant get any of the currencies?

CapableKevin1
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Re: PickCrafter

Post by CapableKevin1 »

InstantSlash wrote:
Sat Jan 09, 2021 1:57 pm
I did everything right and i still cant get any of the currencies?
The +34 address is wrong as far as I can tell. For runic dust at least there is a +10 value that worked fine for me, make sure both set value and activate have the red X. If this doesn't work try any of the other mov eax,[address] values.

InstantSlash
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Re: PickCrafter

Post by InstantSlash »

Nope doesn't work

TheRedBull
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Re: PickCrafter

Post by TheRedBull »

TheRedBull wrote:
Thu Dec 31, 2020 3:21 pm
***Updated to 5.7.02***

I take no credit for the original work done here - just wanted to play around with getting this working and bump this up to the latest ;)


NOTEWORTHY CHANGES:
  • 'block drops' set to +250 for less annoying (prestige) power leveling
  • Currencies are working but are not one-click activation (read the <script> in that record for details


PickCrafter.CT

I've moved this over to my GitHub repo so issues can be reported and tracked more easily: [Link]

Please post problems and details by creating a new issue or adding to an existing issue that has the same problem(s)

TheRedBull
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Posts: 4
Joined: Tue Oct 22, 2019 3:39 am
Reputation: 2

Re: PickCrafter

Post by TheRedBull »

TheRedBull wrote:
Thu Jan 14, 2021 3:03 pm

I've moved this over to my GitHub repo so issues can be reported and tracked more easily: [Link]

Please post problems and details by creating a new issue or adding to an existing issue that has the same problem(s)

UPDATED for 5.7.04 - .CT file is available in the above GitHub repo

InstantSlash
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Posts: 3
Joined: Sat Jan 09, 2021 1:56 pm
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Re: PickCrafter

Post by InstantSlash »

TheRedBull wrote:
Thu Jan 14, 2021 7:58 pm
TheRedBull wrote:
Thu Jan 14, 2021 3:03 pm

I've moved this over to my GitHub repo so issues can be reported and tracked more easily: [Link]

Please post problems and details by creating a new issue or adding to an existing issue that has the same problem(s)

UPDATED for 5.7.04 - .CT file is available in the above GitHub repo
Could you make a video about changing the currencies? i've tried everything and it still doesn't work

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