Romancing Saga 2
Posted: Sun Dec 17, 2017 12:52 am
64bit table for CE 6.7
-high_chance_skill_learnt_counter, chance thing related to wasa (skills);
-drop_bonus, chance on item drops after battle, it is a number normally from 0 to 2 which give bonus+1 in 30(1st pass) or 60 (2nd pass if 1st pass not hit) odds for 2 rolls for each monster. [???drop something if possible] will make sure 2nd pass if reached will always hit. Not all monster give items;
-consume_no_jpwp_btl, jp or mp(spells) ; wp or sp (skill);
-consume_no_item_menu;
-Menu_Menu, copy_cat of Cielos' custom menu, but it is hardcoded. When Num_Lock is down, the following menu redirection happened: [attribute]->[warehouse], [Spell]->[Shop], [Setting]->[doujou (skill assign)];
-Equip to clone, 2 similar script, use either 1
bye~
-high_chance_skill_learnt_counter, chance thing related to wasa (skills);
-drop_bonus, chance on item drops after battle, it is a number normally from 0 to 2 which give bonus+1 in 30(1st pass) or 60 (2nd pass if 1st pass not hit) odds for 2 rolls for each monster. [???drop something if possible] will make sure 2nd pass if reached will always hit. Not all monster give items;
-consume_no_jpwp_btl, jp or mp(spells) ; wp or sp (skill);
-consume_no_item_menu;
-Menu_Menu, copy_cat of Cielos' custom menu, but it is hardcoded. When Num_Lock is down, the following menu redirection happened: [attribute]->[warehouse], [Spell]->[Shop], [Setting]->[doujou (skill assign)];
-Equip to clone, 2 similar script, use either 1
bye~