They Are Billions (2017-12-16)

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Cervani
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Re: They Are Billions (2017-12-16)

Post by Cervani » Sat Jun 22, 2019 6:26 am

Cake-san wrote:
Fri Jun 21, 2019 10:48 am
macslayerz wrote:
Fri Jun 21, 2019 5:18 am
Something is causing the game to crash on saving and loading and im not sure which code it is
Im using the Cake-San Table V1.03
Madcapper wrote:
Fri Jun 21, 2019 7:16 am
I am using cake's cheat table but Options seldomly work fast recruit even causes crashes sometimes fast building only worked once

and i am using version 1.0
Cervani wrote:
Fri Jun 21, 2019 9:29 am
Hmmm, I'm getting some sort of odd crash bug. It's not when switching maps on victory, but just random crashes whenever I'm building something. Or it may be when it tries to autosave the game. Anyone know the cause? The autosaves happen randomly so I can;t really turn stuff off in anticipation... and it's getting a bit annoying have to redo missions over and over due to autosave crashing the game.
Well, I can't reproduce the problem...

So, on what Windows are your peoples on?
And what Cpu ?
I'm running Windows 10 Home, on a i7 7700HQ CPU.

EnterpriseNL
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Re: They Are Billions (2017-12-16)

Post by EnterpriseNL » Sat Jun 22, 2019 1:18 pm

I played through the first map in the campaign and no problems at all with the table from Cake-san, I have Windows 10 pro on I7 3770K, game version is 1.0.6, I, however, disable the command center script after use

Cake-san
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Re: They Are Billions (2017-12-16)

Post by Cake-san » Sat Jun 22, 2019 2:57 pm

Mine is Windows 10 enterprise on i5-4590

So, conclusion,
game can't handle cpu that's pretty latest/high-end when using cheat... maybe :roll:

Allen1013
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Re: They Are Billions (2017-12-16)

Post by Allen1013 » Sat Jun 22, 2019 4:06 pm

For anyone else who hates the hero missions. The Hero HP is under 8 bytes. Just let a weak enemy hit you for 5 damage and find it that way.

Dalrost
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Re: They Are Billions (2017-12-16)

Post by Dalrost » Sat Jun 22, 2019 4:50 pm

Allen1013 wrote:
Sat Jun 22, 2019 4:06 pm
For anyone else who hates the hero missions. The Hero HP is under 8 bytes. Just let a weak enemy hit you for 5 damage and find it that way.
Yes, i would add that too :
grenades are 4bytes x1, get 2+ grenades -> search for exact result -> modifiy to 500 -> blow everything !

saintvilk
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Re: They Are Billions (2017-12-16)

Post by saintvilk » Sun Jun 23, 2019 3:48 pm

Im trying to find a way to have my soilders have instant verteran status 1 or so. Anyone found a way to do so?

orionnur
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Re: They Are Billions (2017-12-16)

Post by orionnur » Mon Jun 24, 2019 4:05 am

Zanzer wrote:
Sat Dec 23, 2017 5:29 am
Updated for v0.5.4

Reveal Map
Build Anywhere
Mass Colonists
Mass Supply
Mass Resources
Mass Gold
Free Build
Fast Building
Unlock All Buildings
Instant Training
Instant Veteran
Ignore Upkeep
Max Gold
Resource Pointers
- Gold
- Wood
- Stone
- Iron
- Oil
- Workers (subtract)
- Food (subtract)
- Energy (subtract)
Mouseover Pointers
- Health
- Range
- Experience
- Damage
- Area Radius
- Speed
- Watch Range
- Energy Transfer Radius
- Build Time Factor
Hi Zanzer, can you updated the cheat engine for V.1.0?
Espciially the mouseover pointers?

Thank you

BAselect-start
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Re: They Are Billions (2017-12-16)

Post by BAselect-start » Mon Jun 24, 2019 10:52 am

orionnur wrote:
Mon Jun 24, 2019 4:05 am


Hi Zanzer, can you updated the cheat engine for V.1.0?
Espciially the mouseover pointers?

Thank you
Yes please! :)
I used to really enjoy the build anywhere option, but it no longer works for me.
Thank you for your time.

matryona12
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Re: They Are Billions (2017-12-16)

Post by matryona12 » Mon Jun 24, 2019 11:12 am

Guys, is there a way to increase unit visibility and attack range?

Mezspirit
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Re: They Are Billions (2017-12-16)

Post by Mezspirit » Mon Jun 24, 2019 12:15 pm

Code: Select all

[ENABLE]
aobscan(veteran,3B 88 38 01 00 00 0F ** ** ** ** ** 48 8B CE 48 8B 06 48 8B)
alloc(newmem,$1000,veteran)

label(code)
label(return)

newmem:
  mov ecx,[rax+00000130]
  mov [rsi+1AC],ecx
code:
  cmp ecx,[rax+00000130]
  jl newmem
  jmp return

veteran:
  jmp code
  nop
return:
registersymbol(veteran)

[DISABLE]
veteran:
  db 3B 88 30 01 00 00
unregistersymbol(veteran)
dealloc(newmem)
This is from Zanzer's table. Credits goes to Zanzer. I just update it to work on v1.05

Kill a zombie first, then turn it on.

Give it a go and see if it works. Good luck.

3x3y3z3t
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Re: They Are Billions (2017-12-16)

Post by 3x3y3z3t » Mon Jun 24, 2019 5:03 pm

matryona12 wrote:
Mon Jun 24, 2019 11:12 am
Guys, is there a way to increase unit visibility and attack range?
I don't know about visibility (do you mean view range?), but in Cake-san's table there is an option for Powerful Ranger which increase Ranger's attack range to 1000 and other stats too.

matryona12
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Re: They Are Billions (2017-12-16)

Post by matryona12 » Mon Jun 24, 2019 5:26 pm

3x3y3z3t wrote:
Mon Jun 24, 2019 5:03 pm
matryona12 wrote:
Mon Jun 24, 2019 11:12 am
Guys, is there a way to increase unit visibility and attack range?
I don't know about visibility (do you mean view range?), but in Cake-san's table there is an option for Powerful Ranger which increase Ranger's attack range to 1000 and other stats too.
No that is too much overkill, i just want them to see few blocks more.

saintvilk
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Re: They Are Billions (2017-12-16)

Post by saintvilk » Mon Jun 24, 2019 5:35 pm

Thank you the Instant veteran works now

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FreeER
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Re: They Are Billions (2017-12-16)

Post by FreeER » Mon Jun 24, 2019 6:59 pm

matryona12 wrote:
Mon Jun 24, 2019 5:26 pm
3x3y3z3t wrote:
Mon Jun 24, 2019 5:03 pm
matryona12 wrote:
Mon Jun 24, 2019 11:12 am
Guys, is there a way to increase unit visibility and attack range?
I don't know about visibility (do you mean view range?), but in Cake-san's table there is an option for Powerful Ranger which increase Ranger's attack range to 1000 and other stats too.
No that is too much overkill, i just want them to see few blocks more.
so look at how he does it and edit it to do what you want?

Cake-san
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Re: They Are Billions (2017-12-16)

Post by Cake-san » Mon Jun 24, 2019 7:46 pm

For reference

Code: Select all

[enable]
ranger-108+12c:
dd (float)1		//Training speed  or life regen factor ?, can't remember
[[ranger-108+58]+8]+98:	//Basic
dd (float)10			//Attack range
[[ranger-108+58]+8]+A8:
dd #1				//TimeAction
[[ranger-108+58]+8]+C8:
dd #1000 0			//Damage & Projectile speed
[[ranger-108+60]+8]+98	//Veteran
dd (float)10			//Attack range
[[ranger-108+60]+8]+A8:
dd #1				//TimeAction
[[ranger-108+60]+8]+C8:
dd #1000 0			//Damage & Projectile speed


[disable]
ranger-108+12c:
dd (float)0.05000000075	//Training speed  or life regen factor ?, can't remember
[[ranger-108+58]+8]+98:	//Basic
dd (float)6			//Attack range
[[ranger-108+58]+8]+A8:
dd #1000			//TimeAction
[[ranger-108+58]+8]+C8:
dd #10 (float)12		//Damage & Projectile speed
[[ranger-108+60]+8]+98:	//Veteran
dd (float)6.5			//Attack range
[[ranger-108+60]+8]+A8:
dd #500				//TimeAction
[[ranger-108+60]+8]+C8:
dd #12 (float)12		//Damage & Projectile speed

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