They Are Billions (2017-12-16)

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Civilian
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Re: They Are Billions (2017-12-16)

Post by Civilian » Fri Aug 09, 2019 2:23 pm

Made a minor update to the Cheat Table posted above to update the 2 features I use for v1.0.13
Figured I'd share it here if it's useful to anyone

Now working with v1.0.13:
Spend No Gold & Spend No Wood
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They Are Billions 1.0.13.CT
(41.43 KiB) Downloaded 862 times

Pawa
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Re: They Are Billions (2017-12-16)

Post by Pawa » Sat Aug 10, 2019 3:24 pm

Thanks for the sharing! Could you also update the others or provide a newbie info on how to find the addresses in CT? :-)

Thanks a lot!

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Re: They Are Billions (2017-12-16)

Post by Civilian » Sun Aug 11, 2019 12:06 pm

Another update for v1.0.13

Managed to get almost everything working with the exception of Instant Construction & Instant Research :(

Working with v1.0.13:
  • Instant Unit Training
  • Infinate Unit Health
  • Max Colonists
  • Max Food
  • Max Workers
  • Max Energy
  • Max Gold (Every 8 hrs)
  • Max Wood (Every 8 hrs)
  • Max Stone (Every 8 hrs)
  • Max Iron (Every 8 hrs)
  • Max Oil (Every 8 hrs)
  • Spend No Gold
  • Spend No Wood
  • Spend No Iron
  • Spend No Oil
  • Spend No Stone
Attachments
They Are Billions 1.0.13.CT
(42.13 KiB) Downloaded 619 times

Civilian
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Re: They Are Billions (2017-12-16)

Post by Civilian » Sun Aug 11, 2019 6:07 pm

Another update for v1.0.13

As above but with the addition of Maximum Research Points for Campaign Mode
Attachments
They Are Billions 1.0.13.CT
(44.82 KiB) Downloaded 1656 times

Pawa
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Re: They Are Billions (2017-12-16)

Post by Pawa » Sun Aug 11, 2019 7:16 pm

Thank you!!! You rock! \o/

samethos1
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Re: They Are Billions (2017-12-16)

Post by samethos1 » Mon Aug 12, 2019 10:55 am

the code for instant construction and research is working with the previous build's CT. says its by mop.

Aron
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Re: They Are Billions (2017-12-16)

Post by Aron » Thu Aug 15, 2019 7:43 pm

All resource modifiers are not working. I am playing on 1.0.13. Is there maybe differences between 32 and 64 bit versions??

arkanbh
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Re: They Are Billions (2017-12-16)

Post by arkanbh » Tue Sep 03, 2019 12:52 am

Civilian wrote:
Sun Aug 11, 2019 6:07 pm
Another update for v1.0.13

As above but with the addition of Maximum Research Points for Campaign Mode
hi, its possibel a table for they-are-billions-v1-0-14 64bits version ?

thanks

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Re: They Are Billions (2017-12-16)

Post by altaysevin » Wed Sep 04, 2019 5:03 pm

Civilian wrote:
Sun Aug 11, 2019 6:07 pm
Another update for v1.0.13

As above but with the addition of Maximum Research Points for Campaign Mode
plz make table for v1.014 <3

yoyotv323
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Re: They Are Billions (2017-12-16)

Post by yoyotv323 » Tue Sep 10, 2019 5:23 am

update for v1.0.14 ,please
Thank you

arkanbh
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Re: They Are Billions (2017-12-16)

Post by arkanbh » Fri Sep 13, 2019 3:07 pm

:( no uptades yet ?

1.0.14

nukza38
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Re: They Are Billions (2017-12-16)

Post by nukza38 » Sun Sep 15, 2019 10:33 am

+1 update 1.0.14 pls

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Re: They Are Billions (2017-12-16)

Post by ce0000 » Sun Sep 22, 2019 8:47 am

I need CT update for v1.0.14 too.

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Re: They Are Billions (2017-12-16)

Post by pitoloko » Sat Sep 28, 2019 1:17 am

Someone could update for v1.0.14 x64 GOG version, please?... many people requested the same... I hope someone could do something. Thanks in advance.

PS: No single script from the cheat table for v1.0.13 seems to work with v1.0.14. It gets stuck when trying to check any script's checkbox.

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Re: They Are Billions (2017-12-16)

Post by Radhezz » Sat Sep 28, 2019 9:11 am

pitoloko wrote:
Sat Sep 28, 2019 1:17 am
Someone could update for v1.0.14 x64 GOG version, please?... many people requested the same... I hope someone could do something. Thanks in advance.

PS: No single script from the cheat table for v1.0.13 seems to work with v1.0.14. It gets stuck when trying to check any script's checkbox.
I have the v1.0.14 GOG version, and the old table does work... well at most cases. When you check a checkbox at script it looks like it freezes the CT, but it dosen't stop the script. Sometimes it takes couple of minutes to work... Don't know how this worked in v1.0.13, but it does work like that in this newer game version.

Anyway, I'm waiting for updated version too, because I have problems with "hero missions" :roll:

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