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Re: No Mans Sky (Steam)

Posted: Sun Sep 19, 2021 5:49 pm
by YoucefHam
Hello, :)
Thank you
Soulnecros wrote:
Wed Sep 15, 2021 2:57 pm
and
dec1337 wrote:
Sat Sep 11, 2021 11:02 pm
and :( I am Sorry to tell you that I can't update the table for the time been, because I am working too far from home, and I don't have access to internet or gaming PC.

and anyone know how to update the table, please do, you have the full permission.

Re: No Mans Sky (Steam)

Posted: Sun Sep 19, 2021 9:08 pm
by dinoid
YoucefHam wrote:
Sun Sep 19, 2021 5:49 pm
Hello, :)
Thank you
Soulnecros wrote:
Wed Sep 15, 2021 2:57 pm
and
dec1337 wrote:
Sat Sep 11, 2021 11:02 pm
and :( I am Sorry to tell you that I can't update the table for the time been, because I am working too far from home, and I don't have access to internet or gaming PC.

and anyone know how to update the table, please do, you have the full permission.
I just realized now how much your table made the game more fun to me. I tried to play again in the new update but without being able to edit my inv, change my speed, etc, the game become too grindy and I trully hate grind...

Anyway, hope someone can update the table and fix the teleport feature that is hidden under "Check FearlessRevolution for Updates."

Good luck with your work man, keep safe!

Re: No Mans Sky (Steam)

Posted: Wed Sep 22, 2021 1:00 pm
by Crispys
While we wait for somebody to update this table, I reccomend using this table along with F ling's trainer.

If you launch cheat table first and trainer later they both work and are complimentary somehow. You won't be able to play as before game's update, but this mix will cover most of your needs.

Re: No Mans Sky (Steam)

Posted: Fri Sep 24, 2021 8:37 pm
by wasptube1
Crispys wrote:
Wed Sep 22, 2021 1:00 pm
While we wait for somebody to update this table, I reccomend using this table along with F ling's trainer.

If you launch cheat table first and trainer later they both work and are complimentary somehow. You won't be able to play as before game's update, but this mix will cover most of your needs.
In fairness F'ling has some pretty good trainers, but Cheat Engine can hide from Anti-Cheat programs better, especially when you take a portal and end up on an MP world despite setting MP disabled, lol

Re: No Mans Sky (Steam)

Posted: Fri Sep 24, 2021 9:16 pm
by dinoid
dinoid9985 wrote:
Sun Sep 19, 2021 9:08 pm
YoucefHam wrote:
Sun Sep 19, 2021 5:49 pm
Hello, :)
Thank you
Soulnecros wrote:
Wed Sep 15, 2021 2:57 pm
and
dec1337 wrote:
Sat Sep 11, 2021 11:02 pm
and :( I am Sorry to tell you that I can't update the table for the time been, because I am working too far from home, and I don't have access to internet or gaming PC.

and anyone know how to update the table, please do, you have the full permission.
I just realized now how much your table made the game more fun to me. I tried to play again in the new update but without being able to edit my inv, change my speed, etc, the game become too grindy and I trully hate grind...

Anyway, hope someone can update the table and fix the teleport feature that is hidden under "Check FearlessRevolution for Updates."

Good luck with your work man, keep safe!
I miss playing NMS.

Re: No Mans Sky (Steam)

Posted: Fri Oct 08, 2021 10:26 pm
by YoucefHam

No Man's Sky - FRONTIERS PATCH 3.68 - 08/10/2021 - File Version
12774.0.0.0


Hi Sorry for the late update, and there is some functions not working.
Have Fun. 8-)

Please DO NOT RUIN THE FUN OF OTHERS!

Post Updated
viewtopic.php?p=155143#p155143

Re: No Mans Sky (Steam)

Posted: Sat Oct 09, 2021 6:41 pm
by bliseer
YoucefHam wrote:
Fri Oct 08, 2021 10:26 pm

No Man's Sky - FRONTIERS PATCH 3.68 - 08/10/2021 - File Version
12774.0.0.0


Hi Sorry for the late update, and there is some functions not working.
Have Fun. 8-)

Please DO NOT RUIN THE FUN OF OTHERS!

Post Updated
viewtopic.php?p=155143#p155143
thank you very much for your work

shipShield just change one bit.

//aobscanmodule(InfShipShield,NMS.exe,0F 4C C8 89 4F 18) // should be unique
aobscanmodule(InfShipShield,NMS.exe,0F 4C C7 89 43 18) // should be unique

Re: No Mans Sky (Steam)

Posted: Wed Oct 13, 2021 5:28 pm
by Soulnecros
YoucefHam wrote:
Fri Oct 08, 2021 10:26 pm

No Man's Sky - FRONTIERS PATCH 3.68 - 08/10/2021 - File Version
12774.0.0.0


Hi Sorry for the late update, and there is some functions not working.
Have Fun. 8-)

Please DO NOT RUIN THE FUN OF OTHERS!

Post Updated
viewtopic.php?p=155143#p155143
Thanks for your work YoucefHam! It’s really cool! :D

Re: No Mans Sky (Steam)

Posted: Thu Oct 21, 2021 10:53 am
by bliseer
3.68 -> 3.7 just only one broken.

inf Ship Shield

Code: Select all

[ENABLE]


aobscanmodule(infShipShield,NMS.exe,0F 4C C7 89 43 18) // should be unique
//alloc(newmem,$1000,infShipShield)
//
//label(code)
//label(return)
//
//newmem:
//
//code:
//  cmovl eax,edi
//  mov [rbx+18],eax
//  jmp return

infShipShield:
//  jmp newmem
//  nop
  cmovg eax,edi

//return:
registersymbol(infShipShield)

[DISABLE]

infShipShield:
  db 0F 4C C7 89 43 18

unregistersymbol(infShipShield)
//dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: NMS.exe+18B3E5B

NMS.exe+18B3E3E: 74 28                    - je NMS.exe+18B3E68
NMS.exe+18B3E40: 01 78 18                 - add [rax+18],edi
NMS.exe+18B3E43: 8B 54 24 40              - mov edx,[rsp+40]
NMS.exe+18B3E47: 49 8B CE                 - mov rcx,r14
NMS.exe+18B3E4A: E8 C1 8F E4 FE           - call NMS.exe+6FCE10
NMS.exe+18B3E4F: 8B 4B 18                 - mov ecx,[rbx+18]
NMS.exe+18B3E52: 33 FF                    - xor edi,edi
NMS.exe+18B3E54: 85 C9                    - test ecx,ecx
NMS.exe+18B3E56: 0F 4F F9                 - cmovg edi,ecx
NMS.exe+18B3E59: 3B F8                    - cmp edi,eax
// ---------- INJECTING HERE ----------
NMS.exe+18B3E5B: 0F 4C C7                 - cmovl eax,edi
// ---------- DONE INJECTING  ----------
NMS.exe+18B3E5E: 89 43 18                 - mov [rbx+18],eax
NMS.exe+18B3E61: 49 FF 86 48 01 00 00     - inc qword ptr [r14+00000148]
NMS.exe+18B3E68: C7 44 24 20 FF FF FF FF  - mov [rsp+20],FFFFFFFF
NMS.exe+18B3E70: 45 33 C9                 - xor r9d,r9d
NMS.exe+18B3E73: 44 8B 44 24 40           - mov r8d,[rsp+40]
NMS.exe+18B3E78: 41 8D 51 70              - lea edx,[r9+70]
NMS.exe+18B3E7C: 49 8B CE                 - mov rcx,r14
NMS.exe+18B3E7F: E8 DC D8 E4 FE           - call NMS.exe+701760
NMS.exe+18B3E84: 48 85 C0                 - test rax,rax
NMS.exe+18B3E87: 74 18                    - je NMS.exe+18B3EA1
}

Re: No Mans Sky (Steam)

Posted: Sun Nov 07, 2021 1:28 pm
by Crispys
I noticed that a couple of cheats work but aren't saved when you close the game. Everytime you launch game again they kind of disappear. They are the following:

- Fleet ships > Ship-[number] > Ship Class - It's possible to change class but it doesn't get saved on game exit
- Inventory size unlocker - If you use it on Exosuit's Technology section it works but it doesn't get saved oon exit neither

Re: No Mans Sky (Steam)

Posted: Sat Nov 27, 2021 7:04 pm
by NotAFedBoy
can we get a settlement build timer modifier?

Great Table it too has made this game that much more fun for me Thank You!!!

Re: No Mans Sky (Steam)

Posted: Tue Dec 14, 2021 11:23 am
by argen
NotAFedBoy wrote:
Sat Nov 27, 2021 7:04 pm
can we get a settlement build timer modifier?

Great Table it too has made this game that much more fun for me Thank You!!!
Yes Please!

Re: No Mans Sky (Steam)

Posted: Sun Dec 19, 2021 12:56 am
by FreeRealmsOG
YoucefHam wrote:
Fri Oct 08, 2021 10:26 pm

No Man's Sky - FRONTIERS PATCH 3.68 - 08/10/2021 - File Version
12774.0.0.0


Hi Sorry for the late update, and there is some functions not working.
Have Fun. 8-)

Please DO NOT RUIN THE FUN OF OTHERS!

Post Updated
viewtopic.php?p=155143#p155143
Thank you for your efforts!

Re: No Mans Sky (Steam)

Posted: Sun Dec 19, 2021 10:49 am
by STN
FreeRealmsOG wrote:
Sun Dec 19, 2021 12:56 am
Thank you for your efforts!
Instead of spamming the forum with ty, use the rep feature.

Re: No Mans Sky (Steam)

Posted: Wed Feb 16, 2022 5:01 pm
by DrWolfman
A heads up that a new update "Sentinel" was released for NMS just a few hours ago!

Some table features might still work but anticipate with the substantial size of the update that many will require an update!

Thanks to the dedicated folks that keep helping with table updates!