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Re: No Mans Sky (Steam)

Posted: Mon Oct 26, 2020 9:48 pm
by Xeroll
YoucefHam wrote:
Sun Oct 25, 2020 3:01 pm
Xeroll wrote:
Sun Oct 25, 2020 10:53 am
Teleport to Marker and normal Coordinates doesnt work.

Lua error in the script line 2: Failure determining What CoordX means
Hi, Try to activate then switch back to the game and just walk, because its on a timer, if you missed it deactivate the script and try again.
Doesnt work for me hmmm :(

Re: No Mans Sky (Steam)

Posted: Mon Oct 26, 2020 11:50 pm
by fillisium
New game update... last NMS.CT is broken.. need update bro..

Re: No Mans Sky (Steam)

Posted: Tue Oct 27, 2020 7:16 am
by Quahox
Halloween update has droped and running / walking / jet tables are not working...

Re: No Mans Sky (Steam)

Posted: Tue Oct 27, 2020 1:55 pm
by YoucefHam

No Man's Sky - Halloween Update - 27/10/2020 - File Version
64966.0.0.0


Post Updated
viewtopic.php?p=155143#p155143

Re: No Mans Sky (Steam)

Posted: Tue Nov 03, 2020 2:17 am
by ZyNfrix
YoucefHam wrote:
Tue Oct 27, 2020 1:55 pm

No Man's Sky - Halloween Update - 27/10/2020 - File Version
64966.0.0.0


Post Updated
viewtopic.php?p=155143#p155143
Awesome table! I cannot get the teleport to work, is it still functioning? I activate it and walk around but values stay ??.

Re: No Mans Sky (Steam)

Posted: Tue Nov 03, 2020 11:23 pm
by Red
The game has a "pause" mechanic that freezes gameplay if you alt-tab or hit escape when there are no other players in your system. I've used tables in older versions of the game that bypassed this and let you alt-tab without stopping the game, but I haven't seen this cheat for a long time since I the Beyond update. Is this no longer possible, or is it just a major pain to reintroduce after each update?

Re: No Mans Sky (Steam)

Posted: Fri Nov 13, 2020 2:02 pm
by ThePoet4444
Not sure if it's my game or not but I don't think the movement speed on the jetpack works. No matter what I change it to, it stays at normal speed. Also the copy tech when moving doesn't work wither. Thank you for keeping this updated!

Re: No Mans Sky (Steam)

Posted: Sun Nov 15, 2020 6:18 pm
by Clasmir
ThePoet4444 wrote:
Fri Nov 13, 2020 2:02 pm
Not sure if it's my game or not but I don't think the movement speed on the jetpack works. No matter what I change it to, it stays at normal speed. Also the copy tech when moving doesn't work wither. Thank you for keeping this updated!
Since the most recent patch, I've noticed a handful of items are dysfunctional.

Re: No Mans Sky (Steam)

Posted: Mon Nov 16, 2020 9:38 am
by chaoscarnage
The pointers don't work. The money one and the choose "wanted level" which is I assume it can spawn in all S class.

Re: No Mans Sky (Steam)

Posted: Mon Nov 16, 2020 8:32 pm
by YoucefHam

No Man's Sky Next Generation Update - 16/11/2020 - File Version
108.0.0.0


Post Updated
viewtopic.php?p=155143#p155143

Re: No Mans Sky (Steam)

Posted: Sat Nov 28, 2020 8:35 pm
by plumbwicked
Thank you bro ! :wub: :wub:

Re: No Man's Sky - Origins Update - 24/09/2020

Posted: Mon Nov 30, 2020 6:12 pm
by Zythean
YoucefHam wrote:
Thu Sep 24, 2020 11:04 pm

No Man's Sky Next Generation Update - 16/11/2020 - File Version
108.0.0.0


Hello, :D
Here some updated Table, I did my best.
Thank you very much for keeping this updated! :D 8-)

Today another No Man's Sky patch was released, which unfortunately wrecked a couple of the options :dry: So far, I found out the following no longer enable:

1-Player
- Inf Player Jet Feul
2-Inventory
- Inf Refill
- Get Max Item (open Inventory)
- Refiner dont consume Items
- Instant Refinery
4- Exocraft
- Inf Booster

Re: No Mans Sky (Steam)

Posted: Tue Dec 01, 2020 4:27 am
by Archerodees
I swear they keep updating this game just to ruin CE tables.

*Takes tin foil hat off*

Oh, sorry 'bout that.

Re: No Mans Sky (Steam)

Posted: Tue Dec 01, 2020 5:22 pm
by YoucefHam

No Man's Sky - Next Generation Update - 01/12/2020 - File Version
497.0.0.0


Post Updated
viewtopic.php?p=155143#p155143

Re: No Mans Sky (Steam)

Posted: Mon Dec 07, 2020 7:38 am
by guest008
Thanks YoucefHam, very cool!