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Re: No Mans Sky (Steam)
Posted: Mon Oct 26, 2020 9:48 pm
by Xeroll
YoucefHam wrote: ↑Sun Oct 25, 2020 3:01 pm
Xeroll wrote: ↑Sun Oct 25, 2020 10:53 am
Teleport to Marker and normal Coordinates doesnt work.
Lua error in the script line 2: Failure determining What CoordX means
Hi, Try to activate then switch back to the game and just walk, because its on a timer, if you missed it deactivate the script and try again.
Doesnt work for me hmmm
Re: No Mans Sky (Steam)
Posted: Mon Oct 26, 2020 11:50 pm
by fillisium
New game update... last NMS.CT is broken.. need update bro..
Re: No Mans Sky (Steam)
Posted: Tue Oct 27, 2020 7:16 am
by Quahox
Halloween update has droped and running / walking / jet tables are not working...
Re: No Mans Sky (Steam)
Posted: Tue Oct 27, 2020 1:55 pm
by YoucefHam
No Man's Sky - Halloween Update - 27/10/2020 - File Version 64966.0.0.0
Post Updated
viewtopic.php?p=155143#p155143
Re: No Mans Sky (Steam)
Posted: Tue Nov 03, 2020 2:17 am
by ZyNfrix
Awesome table! I cannot get the teleport to work, is it still functioning? I activate it and walk around but values stay ??.
Re: No Mans Sky (Steam)
Posted: Tue Nov 03, 2020 11:23 pm
by Red
The game has a "pause" mechanic that freezes gameplay if you alt-tab or hit escape when there are no other players in your system. I've used tables in older versions of the game that bypassed this and let you alt-tab without stopping the game, but I haven't seen this cheat for a long time since I the Beyond update. Is this no longer possible, or is it just a major pain to reintroduce after each update?
Re: No Mans Sky (Steam)
Posted: Fri Nov 13, 2020 2:02 pm
by ThePoet4444
Not sure if it's my game or not but I don't think the movement speed on the jetpack works. No matter what I change it to, it stays at normal speed. Also the copy tech when moving doesn't work wither. Thank you for keeping this updated!
Re: No Mans Sky (Steam)
Posted: Sun Nov 15, 2020 6:18 pm
by Clasmir
ThePoet4444 wrote: ↑Fri Nov 13, 2020 2:02 pm
Not sure if it's my game or not but I don't think the movement speed on the jetpack works. No matter what I change it to, it stays at normal speed. Also the copy tech when moving doesn't work wither. Thank you for keeping this updated!
Since the most recent patch, I've noticed a handful of items are dysfunctional.
Re: No Mans Sky (Steam)
Posted: Mon Nov 16, 2020 9:38 am
by chaoscarnage
The pointers don't work. The money one and the choose "wanted level" which is I assume it can spawn in all S class.
Re: No Mans Sky (Steam)
Posted: Mon Nov 16, 2020 8:32 pm
by YoucefHam
No Man's Sky Next Generation Update - 16/11/2020 - File Version 108.0.0.0
Post Updated
viewtopic.php?p=155143#p155143
Re: No Mans Sky (Steam)
Posted: Sat Nov 28, 2020 8:35 pm
by plumbwicked
Thank you bro !
Re: No Man's Sky - Origins Update - 24/09/2020
Posted: Mon Nov 30, 2020 6:12 pm
by Zythean
YoucefHam wrote: ↑Thu Sep 24, 2020 11:04 pm
No Man's Sky Next Generation Update - 16/11/2020 - File Version 108.0.0.0
Hello,
Here some updated Table, I did my best.
Thank you very much for keeping this updated!
Today another No Man's Sky patch was released, which unfortunately wrecked a couple of the options
So far, I found out the following no longer enable:
1-Player
- Inf Player Jet Feul
2-Inventory
- Inf Refill
- Get Max Item (open Inventory)
- Refiner dont consume Items
- Instant Refinery
4- Exocraft
- Inf Booster
Re: No Mans Sky (Steam)
Posted: Tue Dec 01, 2020 4:27 am
by Archerodees
I swear they keep updating this game just to ruin CE tables.
*Takes tin foil hat off*
Oh, sorry 'bout that.
Re: No Mans Sky (Steam)
Posted: Tue Dec 01, 2020 5:22 pm
by YoucefHam
No Man's Sky - Next Generation Update - 01/12/2020 - File Version 497.0.0.0
Post Updated
viewtopic.php?p=155143#p155143
Re: No Mans Sky (Steam)
Posted: Mon Dec 07, 2020 7:38 am
by guest008
Thanks YoucefHam, very cool!