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Re: No Mans Sky (Steam)

Posted: Fri Apr 17, 2020 1:51 am
by SuperFrog
Please update when you get a chance. I believe I am playing that version, and most of functionality is still working.

Boost for crafts, and always run would be nice addition.

Re: No Mans Sky (Steam)

Posted: Sat Apr 18, 2020 12:57 pm
by Omega59
Yup just seen the update roll out, man why so many damn updates, can't keep up. I mean it's good bc devs making fixes but annoying for cheating :D

Re: No Mans Sky (Steam)

Posted: Sun Apr 19, 2020 9:31 pm
by SuperFrog
Just small update on current version and what is missing.

Generating items in inventory works for some items, but not for most elements. If it gets bad, you have to save, reload game.

This version does not have 1 hit kill, which helps get rid of pirates when they pop all the time while you around frigates.

As previously mentioned, always run is not working. (or boost for exocrafts)

Re: No Mans Sky (Steam)

Posted: Sun Apr 19, 2020 11:17 pm
by Omega59
@SuperFrog don't think we will see an update :D

Re: No Mans Sky (Steam)

Posted: Mon Apr 20, 2020 2:01 pm
by YoucefHam
Hi there,
I see a lot of you want an updated Cheat Table,
Here is my personal table.

Image

Re: No Mans Sky (Steam)

Posted: Mon Apr 20, 2020 6:37 pm
by Metalred3
Game crash with this last table

Re: No Mans Sky (Steam)

Posted: Mon Apr 20, 2020 7:10 pm
by YoucefHam
Make sure you are using this settings, (sorry I forget to mention)
And do NOT edit scripts while you inventory is open.

Image

Re: No Mans Sky (Steam)

Posted: Tue Apr 21, 2020 2:26 am
by pbacorey
Hoping Squall8 or someone comes through clutch and updates the table. Would be a shame to see that great table just fade away into the abyss.

Much love to whomever does get this working! Missin’ it!

Re: No Mans Sky (Steam)

Posted: Wed Apr 22, 2020 5:49 pm
by YoucefHam
How to install "RainBow StarShip Trail"

Note: Make a save befor you try this.

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1-Put any item in the ship inventory.
Spoiler
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2-Go to Cheat Engine, "Get Inventory List", change Item-1 to "T_SHIP_RAINBOW"
Spoiler
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3-Change Item-1 "Installed to "True"
Spoiler
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4-You are good to go.
Spoiler
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Re: No Mans Sky (Steam)

Posted: Wed Apr 22, 2020 10:42 pm
by niceboatu
YoucefHam wrote:
Mon Apr 20, 2020 2:01 pm
Hi there,
I see a lot of you want an updated Cheat Table,
Here is my personal table.

Image
Is there an option for Ignore Crafting/Convo Requirements

Re: No Mans Sky (Steam)

Posted: Thu Apr 23, 2020 11:48 am
by YoucefHam
niceboatu wrote:
Wed Apr 22, 2020 10:42 pm
Is there an option for Ignore Crafting/Convo Requirements
just copy it from
dec1337 wrote:
Fri Apr 10, 2020 7:42 pm
Ive updated the gathering multiplier option and added it to the table below, everything in green is updated and anything else just let me know if it needs fixing

NMS.CT
and paste it in the new one.

Re: No Mans Sky (Steam)

Posted: Fri Apr 24, 2020 3:19 pm
by Arikuroshi
That doesn't work entirely for everything like it can't be used to create technologies that need something like storm crystals, chlorine, crystal sulphide and living pearls

Re: No Mans Sky (Steam)

Posted: Tue Apr 28, 2020 4:04 am
by bloodsucker
YoucefHam wrote:
Thu Apr 23, 2020 11:48 am
niceboatu wrote:
Wed Apr 22, 2020 10:42 pm
Is there an option for Ignore Crafting/Convo Requirements
just copy it from
dec1337 wrote:
Fri Apr 10, 2020 7:42 pm
Ive updated the gathering multiplier option and added it to the table below, everything in green is updated and anything else just let me know if it needs fixing

NMS.CT
and paste it in the new one.
The sad news is none of the script work for me and I have test on ver 2.4 Mech suit.
Game is crash when Inf Jet fuel turns on. and on a few secs after the table have connected.

Re: No Mans Sky (Steam)

Posted: Thu Apr 30, 2020 9:12 pm
by Prevat
Is there a way to make it so the no crafting requirements also counts for when repairing or installing tech?

Re: No Mans Sky Next (Steam) (updated for 1.57)

Posted: Fri May 01, 2020 4:28 pm
by Blub45
cedricvdg wrote:
Sun Aug 12, 2018 11:17 am
[...]
[*]Experimental
  • Base Pointer (GLOBAL DATA) This opens up some Global Values from game's internal scripting engine, like ship spawn weights (useful for forcing alot of exotics to spawn). This is an incomplete listing, for anyone who wishes to tinker: open up the base pointer address in the memory viewer to find a lot more stuff to mess with.
  • Always S Class This makes everything spawn as S-Class (Ships, Freighters and Multitools), this might conflict with spawning alot of exotics using weight changes
  • Current Mission This shows some data to the current mission, don't really mess with this unless you understand what it's doing. I will write an auto complete script at a later stage
  • Fleet Mission Same as above but for Fleet Missions.
  • Frigate Opens up some stats for your frigate when managing your fleet. (Allows you to change a lot of stuff)
  • Stats Pointer Used for debugging purposes, but opens up the stats for Reputation with the 3 alien factions, I might make this more complete at a later stage.
[/LIST]

Updated for 1.57 !
Would some one Update the experimental stuff?
I tried that myselfe ... but I'm simply not skilled.

Also I would love to know how you fixed it if you can :D