No Mans Sky (Steam)

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SuperFrog
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Re: No Mans Sky (Steam)

Post by SuperFrog »

Please update when you get a chance. I believe I am playing that version, and most of functionality is still working.

Boost for crafts, and always run would be nice addition.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Omega59
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Re: No Mans Sky (Steam)

Post by Omega59 »

Yup just seen the update roll out, man why so many damn updates, can't keep up. I mean it's good bc devs making fixes but annoying for cheating :D

SuperFrog
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Re: No Mans Sky (Steam)

Post by SuperFrog »

Just small update on current version and what is missing.

Generating items in inventory works for some items, but not for most elements. If it gets bad, you have to save, reload game.

This version does not have 1 hit kill, which helps get rid of pirates when they pop all the time while you around frigates.

As previously mentioned, always run is not working. (or boost for exocrafts)

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Omega59
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Re: No Mans Sky (Steam)

Post by Omega59 »

@SuperFrog don't think we will see an update :D

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »

Hi there,
I see a lot of you want an updated Cheat Table,
Here is my personal table.

Image
Attachments
NMS.CT
(115.65 KiB) Downloaded 815 times

Metalred3
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Re: No Mans Sky (Steam)

Post by Metalred3 »

Game crash with this last table

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »

Make sure you are using this settings, (sorry I forget to mention)
And do NOT edit scripts while you inventory is open.

Image

pbacorey
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Re: No Mans Sky (Steam)

Post by pbacorey »

Hoping Squall8 or someone comes through clutch and updates the table. Would be a shame to see that great table just fade away into the abyss.

Much love to whomever does get this working! Missin’ it!

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »

How to install "RainBow StarShip Trail"

Note: Make a save befor you try this.

Image

1-Put any item in the ship inventory.
Spoiler
Image
2-Go to Cheat Engine, "Get Inventory List", change Item-1 to "T_SHIP_RAINBOW"
Spoiler
Image
3-Change Item-1 "Installed to "True"
Spoiler
Image
4-You are good to go.
Spoiler
Image
Image

niceboatu
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Re: No Mans Sky (Steam)

Post by niceboatu »

YoucefHam wrote:
Mon Apr 20, 2020 2:01 pm
Hi there,
I see a lot of you want an updated Cheat Table,
Here is my personal table.

Image
Is there an option for Ignore Crafting/Convo Requirements

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »

niceboatu wrote:
Wed Apr 22, 2020 10:42 pm
Is there an option for Ignore Crafting/Convo Requirements
just copy it from
dec1337 wrote:
Fri Apr 10, 2020 7:42 pm
Ive updated the gathering multiplier option and added it to the table below, everything in green is updated and anything else just let me know if it needs fixing

NMS.CT
and paste it in the new one.

Arikuroshi
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Re: No Mans Sky (Steam)

Post by Arikuroshi »

That doesn't work entirely for everything like it can't be used to create technologies that need something like storm crystals, chlorine, crystal sulphide and living pearls

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bloodsucker
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Re: No Mans Sky (Steam)

Post by bloodsucker »

YoucefHam wrote:
Thu Apr 23, 2020 11:48 am
niceboatu wrote:
Wed Apr 22, 2020 10:42 pm
Is there an option for Ignore Crafting/Convo Requirements
just copy it from
dec1337 wrote:
Fri Apr 10, 2020 7:42 pm
Ive updated the gathering multiplier option and added it to the table below, everything in green is updated and anything else just let me know if it needs fixing

NMS.CT
and paste it in the new one.
The sad news is none of the script work for me and I have test on ver 2.4 Mech suit.
Game is crash when Inf Jet fuel turns on. and on a few secs after the table have connected.

Prevat
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Re: No Mans Sky (Steam)

Post by Prevat »

Is there a way to make it so the no crafting requirements also counts for when repairing or installing tech?

Blub45
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Re: No Mans Sky Next (Steam) (updated for 1.57)

Post by Blub45 »

cedricvdg wrote:
Sun Aug 12, 2018 11:17 am
[...]
[*]Experimental
  • Base Pointer (GLOBAL DATA) This opens up some Global Values from game's internal scripting engine, like ship spawn weights (useful for forcing alot of exotics to spawn). This is an incomplete listing, for anyone who wishes to tinker: open up the base pointer address in the memory viewer to find a lot more stuff to mess with.
  • Always S Class This makes everything spawn as S-Class (Ships, Freighters and Multitools), this might conflict with spawning alot of exotics using weight changes
  • Current Mission This shows some data to the current mission, don't really mess with this unless you understand what it's doing. I will write an auto complete script at a later stage
  • Fleet Mission Same as above but for Fleet Missions.
  • Frigate Opens up some stats for your frigate when managing your fleet. (Allows you to change a lot of stuff)
  • Stats Pointer Used for debugging purposes, but opens up the stats for Reputation with the 3 alien factions, I might make this more complete at a later stage.
[/LIST]

Updated for 1.57 !
Would some one Update the experimental stuff?
I tried that myselfe ... but I'm simply not skilled.

Also I would love to know how you fixed it if you can :D

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