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Re: No Mans Sky (Steam)

Posted: Sat Feb 22, 2020 8:28 pm
by Squall8
Updated for Living Ships.

Re: No Mans Sky (Steam)

Posted: Sun Feb 23, 2020 8:31 pm
by Rickyn227
Ignore Crafting/Convo Requirements is still broke for me, everything else seems to be working though

Re: No Mans Sky (Steam)

Posted: Sun Feb 23, 2020 8:57 pm
by NumberXer0
Rickyn227 wrote:
Sun Feb 23, 2020 8:31 pm
Ignore Crafting/Convo Requirements is still broke for me, everything else seems to be working though
Same here, not working for me either.

Re: No Mans Sky (Steam)

Posted: Mon Feb 24, 2020 5:05 am
by Squall8
Update 82 added.

Re: No Mans Sky (Steam)

Posted: Mon Feb 24, 2020 5:26 am
by Squall8
Update 83.

I fixed a very bad edit I made to Ignore Crafting/Convo. Should be working fine now.

Re: No Mans Sky (Steam)

Posted: Mon Feb 24, 2020 12:19 pm
by Rickyn227
Ignore Crafting/Convo works now, thank you! Frigate Stats seems broke too though xD

Re: No Mans Sky (Steam)

Posted: Mon Feb 24, 2020 3:52 pm
by Kjeldor42
Squall8 wrote:
Mon Feb 24, 2020 5:26 am
Update 83.

I fixed a very bad edit I made to Ignore Crafting/Convo. Should be working fine now.
Thanks for always keeping this Table updated! I love NMS but really like having some of the options on this table available while I'm exploring the infinite multiverse... :)

Re: No Mans Sky (Steam)

Posted: Mon Feb 24, 2020 7:38 pm
by Squall8
Update 84 added.

Re: No Mans Sky (Steam)

Posted: Tue Feb 25, 2020 8:28 pm
by Fluffy
New Living ship table does not work for me, none of the options check. I've noticed the small code window doesn't pop up like on the other ones under advanced options the code list is just blank. Synthesis seems to work okay so I'll just use that in the meantime. Anyways thanks for all the hard work! It makes charting the universe way more fun!

Re: No Mans Sky (Steam)

Posted: Thu Feb 27, 2020 9:48 pm
by Cor Blimey
Looks like the latest small patch broke the launch thrusters script.

Re: No Mans Sky (Steam)

Posted: Fri Feb 28, 2020 7:40 pm
by Squall8
Update 85 added.

Re: No Mans Sky (Steam)

Posted: Sat Feb 29, 2020 4:29 pm
by iOnlyEatPoo
Is there anything that gets me infinite Salvaged Data? Trying to get all the blueprints so that I can just start working on building the bases that I want but having to farm it is a pain.

Re: No Mans Sky (Steam)

Posted: Sun Mar 01, 2020 12:03 pm
by amoebae
Ignore Convo/Crafting is a bit buggy for me. It sort of works in some situations, but not in others. In a previous version it would work when interacting with drop pods to upgrade inventory space, as well as when installing tech, but now it doesn't, although it does work for general building (via the Z menu). It doesn't work for anything that requires salvage data (not sure if it's meant to or not by design -- I've increased the stack size to compensate).

I'm using the most recent version for the Living Ships update.

Re: No Mans Sky (Steam)

Posted: Mon Mar 02, 2020 4:37 am
by Kjeldor42
iOnlyEatPoo wrote:
Sat Feb 29, 2020 4:29 pm
Is there anything that gets me infinite Salvaged Data? Trying to get all the blueprints so that I can just start working on building the bases that I want but having to farm it is a pain.
If you use the table and turn on Element Gathering Multiplier when you transfer items between inventories it doubles them if there is already at least 1 in the inventory... so if you have 10 Salvage Data, transfer 1 from your Exosuit to your Ship then transfer the other 9... you'll end up with 19. Do it back the other way and you have 37... etc

Re: No Mans Sky (Steam)

Posted: Mon Mar 02, 2020 8:12 pm
by Thrundarr
amoebae wrote:
Sun Mar 01, 2020 12:03 pm
Ignore Convo/Crafting is a bit buggy for me. It sort of works in some situations, but not in others. In a previous version it would work when interacting with drop pods to upgrade inventory space, as well as when installing tech, but now it doesn't, although it does work for general building (via the Z menu). It doesn't work for anything that requires salvage data (not sure if it's meant to or not by design -- I've increased the stack size to compensate).

I'm using the most recent version for the Living Ships update.
For drop pods, installing components and repairing items there is another setting that is called "Auto Install Tech"