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No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 10:13 am
by wlrne
[QUOTE="Squall8, post: 53016, member: 240"]Are you guys running the GOG version? This table only supports Steam for now. May work other version in later.[/QUOTE]



Good to know, I assumed as much. At the very least the majority of the table works regardless. Would love to see some fix for at least the crafting in the GoG version soon though! I don't know if you need a copy of it or whatever in order to work on it, but I'd be happy to help however I could.

Either way, thanks for continuing to work on the table.

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 10:28 am
by Squall8
[USER=19878]@myo[/USER]

You have to activate them every time. You can make this process a bit easier if you right-click where all the cheats are and select 'Create Header'. Name it whatever you want. Then drag and drop the cheats you use the most to the new header so they branch off from it. After that, right-click your header and select 'Group Config' > 'Activating this entry activates it's children'. One click activation!



[USER=19873]@wlrne[/USER]

I usually do, but after I finish updating for Steam.

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 12:48 pm
by DariuS
i literally registered because i see you work very hard on this, thank you very much , you are awesome



one point i want to mention that ignore crafting req. base building inside freighter doesnt work correctly , still need to gather needed materials for it..



thank you again for your hard work



EDIT: it seems only thing required is silver, i can craft any base building stuff that doesnt require silver.

+PURRE FERRITE

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 1:21 pm
by beguiler
[QUOTE="Squall8, post: 53016, member: 240"]

Are you guys running the GOG version? This table only supports Steam for now. May work other version in later.[/QUOTE]

Thanks for the table Squall8.



Yes I am using the GoG version and that "non base" option is definitely causing a crash when you go to your inventory. I think it has to do with empty slots and it doesn't seem to affect the multi-tool slots. So I did make a multi-tool upgrade with plenty of empty slots, but as soon as I switch to exosuit or ship inventory it crashes. Now it doesn't crash all the time (well at least when I initially tried your table) but at the time I had a fully packed inventory, with maybe one slot free in both exosuit and ship inventories. But the second I transferred or dropped an item from there I'd crash if that option is enabled. I will test some more later, but a lot of the other options I tried worked fine so thanks for saving me lots of grind time. :)

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 2:59 pm
by beguiler
Just a quick update. The latest table doesn't seem to crash when I go to either the exosuit or ship inventories when the option "ignore crafting requirements (non base building)" is checked, but does crash when I mouse over any empty slot in the exosuit or ship inventories that is when it crashes with the GoG version. Interestingly that doesn't happen with the multi-tool slots.

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 3:00 pm
by japzone
[USER=240]@Squall8[/USER]

Yeah I'm on the GOG version. Ignore Crafting Non-base, and Highlighted Item Pointers -> Element/Product, have crashed the game for me. But others like Inf Sprint, Inf Ammo, etc, work fine.



It's fine if you can't get to it now, since most of those can be worked around with the NMSSaveEditor, though it is annoying having to restart the game. Let me know if you ever need a GOG copy to mess with.

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 4:06 pm
by Joserin
Steam's downloading another 1.3 Gig update now ._.

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 4:18 pm
by DariuS
[URL='https://steamcommunity.com/app/275850/discussions/0/1762481957312174590/']update log[/URL]



not able to enable this features after update



1-Inf Life Support

2-Inf Exocraft Mining Laser

3-Inf Exocraft Cannon

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 4:51 pm
by Squall8
Table fixed! 6 script fixes in under 10 mins!



[USER=19855]@DariuS[/USER]

Alright, I'll look into it.



@GOG Users

The crashes you are experiencing are due to different jump locations inside my scripts. This is a more than easy fix and should be implemented next update.

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 5:43 pm
by SelectivePants
Damn you're fast. Stack Modifiers when? It's the only script I'm interested in.

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 7:22 pm
by NumberXer0
Jeez Squall, you're the man haha. Much appreciated!

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 7:49 pm
by hiimbob
Thanks for the quick updates! Really hoping the inventory slot pointers can be fixed for NEXT though!:)

EDIT: Just realized they're already done. Idiot me:D

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 8:35 pm
by Sauce
Thanks for all the updates Squall. Looks like they fixed my bug. I can't recover my save, but I can at least start over with the fear of losing my save again greatly diminished.

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 9:31 pm
by japzone
[QUOTE="Sauce, post: 53082, member: 3324"]Thanks for all the updates Squall. Looks like they fixed my bug. I can't recover my save, but I can at least start over with the fear of losing my save again greatly diminished.[/QUOTE]

I was luckily able to fix my save. But from now on, backup, backup, backup, backup, backup, backup, backup, backup. XD

No Mans Sky Next (Steam)

Posted: Thu Jul 26, 2018 9:48 pm
by cedricvdg
[USER=240]@Squall8[/USER]



Noticed your new method of finding the item highlight pointer is somewhat clumsy (requiring pickup), thought I'd help out again ;)

This version allows you to hover over any item :)



Hope this helps!



[CODE]{ Game : NMS.exe

Version:

Date : 2018-07-26

Author : Cedric



This script does blah blah blah

}



[ENABLE]



aobscanmodule(hoverptr,NMS.exe,32 C0 4C 8D 5C 24 70 49 8B 5B 30 49 8B 6B 38) // should be unique

alloc(newmem,$1000,"NMS.exe"+9F91B3)



label(code)

label(return)

label(pHover)



newmem:

cmp rax, 1

jne code

mov [pHover], rdi



code:

mov rbx,[r11+30]

mov rbp,[r11+38]

jmp return



pHover:

dq 0



hoverptr+07:

jmp newmem

nop

nop

nop

return:

registersymbol(hoverptr)

registersymbol(pHover)



[DISABLE]



hoverptr+07:

db 49 8B 5B 30 49 8B 6B 38



unregistersymbol(hoverptr)

unregistersymbol(pHover)

dealloc(newmem)



{

// ORIGINAL CODE - INJECTION POINT: "NMS.exe"+9F91B3



"NMS.exe"+9F918D: 4C 8B 84 24 D0 00 00 00 - mov r8,[rsp+000000D0]

"NMS.exe"+9F9195: 4D 8B CF - mov r9,r15

"NMS.exe"+9F9198: 49 8B D6 - mov rdx,r14

"NMS.exe"+9F919B: 4C 89 64 24 20 - mov [rsp+20],r12

"NMS.exe"+9F91A0: 48 8B CB - mov rcx,rbx

"NMS.exe"+9F91A3: E8 58 A6 00 00 - call NMS.exe+A03800

"NMS.exe"+9F91A8: B0 01 - mov al,01

"NMS.exe"+9F91AA: EB 02 - jmp NMS.exe+9F91AE

"NMS.exe"+9F91AC: 32 C0 - xor al,al

"NMS.exe"+9F91AE: 4C 8D 5C 24 70 - lea r11,[rsp+70]

// ---------- INJECTING HERE ----------

"NMS.exe"+9F91B3: 49 8B 5B 30 - mov rbx,[r11+30]

"NMS.exe"+9F91B7: 49 8B 6B 38 - mov rbp,[r11+38]

// ---------- DONE INJECTING ----------

"NMS.exe"+9F91BB: 49 8B 73 40 - mov rsi,[r11+40]

"NMS.exe"+9F91BF: 49 8B E3 - mov rsp,r11

"NMS.exe"+9F91C2: 41 5F - pop r15

"NMS.exe"+9F91C4: 41 5E - pop r14

"NMS.exe"+9F91C6: 41 5D - pop r13

"NMS.exe"+9F91C8: 41 5C - pop r12

"NMS.exe"+9F91CA: 5F - pop rdi

"NMS.exe"+9F91CB: C3 - ret

"NMS.exe"+9F91CC: CC - int 3

"NMS.exe"+9F91CD: CC - int 3

}[/CODE]