No Mans Sky (Steam)

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shadowfang19
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Re: No Mans Sky (Steam)

Post by shadowfang19 »

the Sentinel Update just come out can someone with the talent combine all the table for this update thanks

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

bliseer
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Re: No Mans Sky (Steam)

Post by bliseer »

Unlimited Weapon SubModule

Code: Select all

{ Game   : NMS.exe
  Version: 
  Date   : 2022-02-23
  Author : Bliseer

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(infSubWeapon,NMS.exe,85 C9 0F 4F C1 3B C2 0F 4C D0 89) // should be unique
//alloc(newmem,$1000,infSubWeapon)
//
//label(code)
//label(return)
//
//newmem:
//
//code:
//  test ecx,ecx
//  cmovg eax,ecx
//  jmp return

infSubWeapon:
//  jmp newmem
  db 90 90 90 90 90 90 90 90 90 90

//return:
registersymbol(infSubWeapon)

[DISABLE]

infSubWeapon:
//  db 85 C9 0F 4F C1
  db 85 C9 0F 4F C1 3B C2 0F 4C D0

unregistersymbol(infSubWeapon)
//dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: NMS.exe+1A6B747

NMS.exe+1A6B729: 76 07                          - jna NMS.exe+1A6B732
NMS.exe+1A6B72B: E8 9A B1 BC 00                 - call NMS.exe+26368CA
NMS.exe+1A6B730: EB 05                          - jmp NMS.exe+1A6B737
NMS.exe+1A6B732: E8 8D B1 BC 00                 - call NMS.exe+26368C4
NMS.exe+1A6B737: F3 0F 2C C8                    - cvttss2si ecx,xmm0
NMS.exe+1A6B73B: 85 C9                          - test ecx,ecx
NMS.exe+1A6B73D: 74 1F                          - je NMS.exe+1A6B75E
NMS.exe+1A6B73F: 03 4B 18                       - add ecx,[rbx+18]
NMS.exe+1A6B742: 33 C0                          - xor eax,eax
NMS.exe+1A6B744: 8B 53 1C                       - mov edx,[rbx+1C]
// ---------- INJECTING HERE ----------
NMS.exe+1A6B747: 85 C9                          - test ecx,ecx
NMS.exe+1A6B749: 0F 4F C1                       - cmovg eax,ecx
NMS.exe+1A6B74C: 3B C2                          - cmp eax,edx
NMS.exe+1A6B74E: 0F 4C D0                       - cmovl edx,eax
// ---------- DONE INJECTING  ----------
NMS.exe+1A6B751: 89 53 18                       - mov [rbx+18],edx
NMS.exe+1A6B754: C7 87 E8 24 00 00 00 00 00 00  - mov [rdi+000024E8],00000000
NMS.exe+1A6B75E: 48 8B 5C 24 68                 - mov rbx,[rsp+68]
NMS.exe+1A6B763: 48 8B 74 24 70                 - mov rsi,[rsp+70]
NMS.exe+1A6B768: 0F 28 74 24 40                 - movaps xmm6,[rsp+40]
NMS.exe+1A6B76D: 0F 28 7C 24 30                 - movaps xmm7,[rsp+30]
NMS.exe+1A6B772: 48 83 C4 50                    - add rsp,50
}

Quahox
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Re: No Mans Sky (Steam)

Post by Quahox »

Any plans on updatig the table?

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Ashley_Reborn09
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Re: No Mans Sky (Steam)

Post by Ashley_Reborn09 »

do you have any plans on updating the table???

Zephyrusiac
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Re: No Mans Sky (Steam)

Post by Zephyrusiac »

Hoping for an update aswell.

olifr
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Re: No Mans Sky (Steam)

Post by olifr »

Any idea how i can disable that debug protection?
======
"Use VEH Debugger" was the only option that i didnt try. :oops: Anyway now its working :roll:

matrix501
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Re: No Mans Sky (Steam)

Post by matrix501 »

OMG! thank you so much the cheat engine 1.68 trainer works with the new version of no man sky! This helped me so much! I got to build an big awesome base and i didnt use not one single piece of my inventory it was great! thank you to the person who wrote these amzing trainers! Oh one thing the only thing that didnt work was the ship INF. shields but that dont matter to me i bought S class shield thru trader and it's more than enough to beat anything that attacks me! :D :D :D

Fluffy373
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Re: No Mans Sky (Steam)

Post by Fluffy373 »

Is there any chance build anywhere can get fixed after update, id love to make a.floating racetrack in space :0

bliseer
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Re: No Mans Sky (Steam)

Post by bliseer »

3-Ship
Gun No Heat

Code: Select all

//aobscanmodule(ShipGunNoHeat2,NMS.exe,41 C7 84 86 * * 00 00 00 00 80 3F 49 63 86) // should be unique
aobscanmodule(ShipGunNoHeat2,NMS.exe,41 C7 84 86 * * 00 00 00 00 80 3F 49 63 8E) // should be unique

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NotAFedBoy
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Re: No Mans Sky (Steam)

Post by NotAFedBoy »

No Mans Sky Outlaws update just came out hoping for a table update!

flashboth
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Re: No Mans Sky (Steam)

Post by flashboth »

Please can update the table with the new updated Outlaws.
thank you verry much

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dinoid
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Re: No Mans Sky (Steam)

Post by dinoid »

Since it's been a while that @YoucefHam been updating his table, why not create a new thread in order to " Clean it " a bit?

I'm not here to Spam " Please update the table to work with the Outlaws Update " xD

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afraidless
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Re: No Mans Sky (Steam)

Post by afraidless »

Please update the table to work with the Outlaws Update

Allelujah
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Re: No Mans Sky (Steam)

Post by Allelujah »

Hopefully someone can come back to bring this back to life. Would very much so love an update to Outlaws.

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wasptube1
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Re: No Mans Sky (Steam)

Post by wasptube1 »

+1 for an Outlaws table update

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