No Mans Sky (Steam)

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CIKOMELANTIK
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Re: No Mans Sky (Steam)

Post by CIKOMELANTIK »

[JK] wrote:
Wed Jun 15, 2022 8:59 am
Is it possible to get the x.o suit and to unlock other banners and other helmets?
it's possible with save editor

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

[JK]
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Re: No Mans Sky (Steam)

Post by [JK] »

How?

[JK]
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Re: No Mans Sky (Steam)

Post by [JK] »

I found out how to get the xo suit to my inventory, but I can't activate it. It's just on my exosuit on the general tab

jedlarosa
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Re: No Mans Sky (Steam)

Post by jedlarosa »

Update the table, please. The gathering multiplier no longer works. Please help. I really want to multiply my salvaged data, please. :(

rudm09
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Re: No Mans Sky (Steam)

Post by rudm09 »

Asking for a update for this game,thanks for the work!

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dinoid
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Re: No Mans Sky (Steam)

Post by dinoid »

Ok I give up.

I'm willing to pay for a updated version the "YoucefHam" table with extra features, more info through DM.
No spam please.

StarkSint
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Re: No Mans Sky (Steam)

Post by StarkSint »

Bump, an update just got dumped! :)

drybuttcrack
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Re: No Mans Sky (Steam)

Post by drybuttcrack »

yeah, we need goodluck with that, I'm also hoping.

4D 1
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Re: No Mans Sky (Steam)

Post by 4D 1 »

fix for high speed jetpack script

Code: Select all

[ENABLE]
aobscanmodule(jetpackSpeed, NMS.exe, 0F 10 ?? ?? ?? ?? ?? 0F 59 55 B0) // should be unique
alloc(newmem, $1000, jetpackSpeed)

newmem:
  movss xmm3, [jetpack_speed]

code:
  movups xmm2,[rbx+00003000]
  jmp return

jetpack_speed:
  dd (float)100.0

jetpackSpeed:
  jmp newmem
  nop 2
return:
registersymbol(jetpackSpeed)

[DISABLE]
jetpackSpeed:
  db 0F 10 93 00 30 00 00

unregistersymbol(jetpackSpeed)
dealloc(newmem)

drybuttcrack
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Re: No Mans Sky (Steam)

Post by drybuttcrack »

TY!
4D 1 wrote:
Fri Jul 22, 2022 8:30 am
fix for high speed jetpack script

Code: Select all

[ENABLE]
aobscanmodule(jetpackSpeed, NMS.exe, 0F 10 ?? ?? ?? ?? ?? 0F 59 55 B0) // should be unique
alloc(newmem, $1000, jetpackSpeed)

newmem:
  movss xmm3, [jetpack_speed]

code:
  movups xmm2,[rbx+00003000]
  jmp return

jetpack_speed:
  dd (float)100.0

jetpackSpeed:
  jmp newmem
  nop 2
return:
registersymbol(jetpackSpeed)

[DISABLE]
jetpackSpeed:
  db 0F 10 93 00 30 00 00

unregistersymbol(jetpackSpeed)
dealloc(newmem)
Last edited by drybuttcrack on Sun Jul 24, 2022 5:29 am, edited 1 time in total.

CarlosGFG
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Re: No Mans Sky (Steam)

Post by CarlosGFG »

drybuttcrack wrote:
Sun Jul 24, 2022 2:34 am
How do i add it ?
4D 1 wrote:
Fri Jul 22, 2022 8:30 am
fix for high speed jetpack script

Code: Select all

[ENABLE]
aobscanmodule(jetpackSpeed, NMS.exe, 0F 10 ?? ?? ?? ?? ?? 0F 59 55 B0) // should be unique
alloc(newmem, $1000, jetpackSpeed)

newmem:
  movss xmm3, [jetpack_speed]

code:
  movups xmm2,[rbx+00003000]
  jmp return

jetpack_speed:
  dd (float)100.0

jetpackSpeed:
  jmp newmem
  nop 2
return:
registersymbol(jetpackSpeed)

[DISABLE]
jetpackSpeed:
  db 0F 10 93 00 30 00 00

unregistersymbol(jetpackSpeed)
dealloc(newmem)
Just double click on the type and copy and paste there and then Ok

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xXLashkeXx
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Re: No Mans Sky (Steam)

Post by xXLashkeXx »

I combined the table with plaxor's...
Thank you dear plaxor for your approval❤️
and also a big thank you to YoucefHam❤️


@plaxor
@YoucefHam

>> viewtopic.php?p=252270#p252270 or see Page 61

drybuttcrack
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Re: No Mans Sky (Steam)

Post by drybuttcrack »

THANK YOU!
xXLashkeXx wrote:
Mon Jul 25, 2022 12:19 am
I combined the table with plaxor's...
Thank you dear plaxor for your approval❤️
and also a big thank you to YoucefHam❤️


@plaxor
@YoucefHam

>> viewtopic.php?p=252270#p252270 or see Page 61

MyNameIsHi
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Re: No Mans Sky (Steam)

Post by MyNameIsHi »

Hi does anyone know a table for settlements? I grew tired of waiting for the construction to finish

Alexandra Moldovia
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Re: No Mans Sky (Steam)

Post by Alexandra Moldovia »

I can't seem to get it to let me edit inventory to place things in there, can anyone help fix it?

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