No Mans Sky (Steam)

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dimdim01
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Re: No Mans Sky (Steam)

Post by dimdim01 »

Hi any chance to be able edit the slots like add or decrease inventory slots for your character, ship and freighter just like in squalls table? Thanks : )

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

lekkimsm2500
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Re: No Mans Sky (Steam)

Post by lekkimsm2500 »

dimdim01 wrote:
Sat Sep 26, 2020 3:21 pm
Hi any chance to be able edit the slots like add or decrease inventory slots for your character, ship and freighter just like in squalls table? Thanks : )
goatfungus's savegame editor still works for alot of it.

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »

Hadrix wrote:
Sat Sep 26, 2020 2:29 pm
Just a heads up, the latest cheat table item editor does not have the new item IDs for black market upgrades/items, slot upgrade items (that give free slot upgrades at stations), and those new rare trade goods that you can get from the RNG black market. Also, all items that have some sort of RNG (Like C,B,A,S-Tier upgrades and X-tier black market upgrades, and black market goods that you have to open to see whats inside) have an "Installed" Value of 2 instead of True(1) or False(0), so you can edit line 83 of the "Get Inventory List" script to:

Code: Select all

	  mrI.DropDownList.Text = "0:False\n1:True\n2:RNG Item"
EDIT: Turns out it's not just RNG items, there's a bunch of trade commodities that don't work if you don't set the value to 2.
Hi Hadrix,

Thanks for that, I just notice it last night while I was updating the Items List, I fell asleep before I post it.
Its Like this, For normal items its 0, for Installed its 1, and for the items with a stack bar its 2.
Image
Now it like this in "Type"
0:Normal
1:Instaled
2:Stack


Post is Updated
viewtopic.php?p=155143#p155143

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »

DoomPuppy wrote:
Sat Sep 26, 2020 7:22 am
Maybe the Infinite Power option, like Squall8 had quite some time ago?
Hi DoomPuppy,
I don't now how the heck I did it, I start noping every thing until the Battery start giving power, but here it is, Enjoy Inf Power.

Post Updated
viewtopic.php?p=155143#p155143

MasterVegito
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Re: No Mans Sky (Steam)

Post by MasterVegito »

Can, infintie technology modules, next to one another be made with cheat engine?

Nimarus
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Re: No Man's Sky - Origins Update - 24/09/2020

Post by Nimarus »

YoucefHam wrote:
Thu Sep 24, 2020 11:04 pm
No Man's Sky - Origins Update - 27/09/2020

Hello, :D
Here some updated Table, I did my best.

Edit:
-Added "Battery Inf Power" Enjoy DoomPuppy

-Updated "List of Items".
-Fix Item "Type". (Thanks Hadrix)
-Added "Craft a Stack".
-Fix "Gathering Multiplier".
-Added "'Compact View Mode' or 'Full View Mode'" For better view

-Added "Get Inventory List (Open Inventory First)".

Image

Download:

No Man's Sky - Origins Update - 27/09/2020
NMS.CT
No Man's Sky - Origins Update - 26/09/2020
NMS.CT
No Man's Sky - Origins Update - 25/09/2020
NMS.CT
No Man's Sky - Origins Update - 24/09/2020
NMS.CT
Any chance for a Ship: No Damage/Infi Shields?

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YoucefHam
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Re: No Man's Sky - Origins Update - 24/09/2020

Post by YoucefHam »

dimdim01 wrote:
Sat Sep 26, 2020 3:21 pm
Hi any chance to be able edit the slots like add or decrease inventory slots for your character, ship and freighter just like in squalls table? Thanks : )
Done, Enjoy
MasterVegito wrote:
Mon Sep 28, 2020 2:16 pm
Can, infintie technology modules, next to one another be made with cheat engine?
Yes It can, here you go.
Nimarus wrote:
Tue Sep 29, 2020 12:35 am
Any chance for a Ship: No Damage/Infi Shields?
Yeap, I was just working on them.

Post Updated
viewtopic.php?p=155143#p155143

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Solgath
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Re: No Mans Sky (Steam)

Post by Solgath »

shame, i was hoping this would work on the GoG release, really only need the multiplier and scanner option, either that or my version has updated since then..

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »

Solgath wrote:
Tue Sep 29, 2020 8:10 am
shame, i was hoping this would work on the GoG release, really only need the multiplier and scanner option, either that or my version has updated since then..
Hi, Sorry I am not using AoBScan for faster Activation, try this, if it does work let me now what you need next.
Last edited by YoucefHam on Tue Sep 29, 2020 9:43 am, edited 3 times in total.

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Solgath
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Re: No Mans Sky (Steam)

Post by Solgath »

cheers, i'll give it a go, once i get NMS to work again lol, started freezing at the main menu for me, which is super odd >.<

sorry to say, i tried the gathering multiplier and it instantly crashed my game.. >.> happy to test more if needed.

seboschan
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Re: No Mans Sky (Steam)

Post by seboschan »

Thank you for the update

Freezerburn
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Re: No Mans Sky (Steam)

Post by Freezerburn »

There's an new update, 36mb filesize (v. 64519).

Quahox
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Re: No Mans Sky (Steam)

Post by Quahox »

Yup "patch" broke the table...

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »

seboschan wrote:
Tue Sep 29, 2020 10:46 am
Thank you for the update
Hi,
You mean Update for the game or the Table. lol :lol: I am just kidding.
I will try to update it.

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »

Table is Updated after 36MB patch, enjoy. 8-)

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viewtopic.php?p=155143#p155143

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