No Mans Sky (Steam)

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japzone
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No Mans Sky Next (Steam)

Post by japzone »

So, I've got an annoying problem that I'm hoping can be solved using a cheat. When I got that 16,16,16, etc transmission and went around asking people what it is, I stupidly showed it to the mission guy at my homebase's nearest space station. Now whenever I try to talk to the guy he's terrified of me and refuses to talk. I don't want to have to warp out of my home system every time I need to talk to a mission agent, so I was hoping somebody knew of a way to use cheat engine or the save editor to fix this. Any ideas?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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xXLashkeXx
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No Mans Sky Next (Steam)

Post by xXLashkeXx »

I've added here all the scripts from old and new that still work.

Squall8
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No Mans Sky Next (Steam)

Post by Squall8 »

[USER=19998]@derivativegaming[/USER]

[USER=2035]@jonaaa[/USER]

[USER=11071]@neon_xeon[/USER]

Again, everything is working fine on my end.. Try taking a look at your antivirus settings and add an exception for CE or disable it all together. Also try using the most updated version of CE, currently 6.8.1, if you're not already.



[USER=8510]@MojoW[/USER]

Here is a fix for the ammo which I'll add next update. If you want to add it to your table now, just paste this under 'newmem'.

[CODE=cea]newmem:

cmp [rdx],'AMMO'

jne code

imul eax,eax

jmp return[/CODE]
Last edited by Squall8 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

cedricvdg
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No Mans Sky Next (Steam)

Post by cedricvdg »

[USER=240]@Squall8[/USER]



Working translator script :)



[CODE]{ Game : NMS.exe

Version:

Date : 2018-07-27

Author : Cedric



This script does blah blah blah

}



[ENABLE]



aobscanmodule(translator,NMS.exe,3? C0 84 C0 0F 84 AE 00 00 00) // should be unique



translator:

db B0 01

registersymbol(translator)



[DISABLE]



translator:

db 32 C0



unregistersymbol(translator)



{

// ORIGINAL CODE - INJECTION POINT: "NMS.exe"+EB3200



"NMS.exe"+EB31DC: 74 22 - je NMS.exe+EB3200

"NMS.exe"+EB31DE: 48 8B 44 24 38 - mov rax,[rsp+38]

"NMS.exe"+EB31E3: 4C 8B 44 24 30 - mov r8,[rsp+30]

"NMS.exe"+EB31E8: 4C 39 01 - cmp [rcx],r8

"NMS.exe"+EB31EB: 75 0A - jne NMS.exe+EB31F7

"NMS.exe"+EB31ED: 48 39 41 08 - cmp [rcx+08],rax

"NMS.exe"+EB31F1: 0F 84 B6 00 00 00 - je NMS.exe+EB32AD

"NMS.exe"+EB31F7: 48 83 C1 18 - add rcx,18

"NMS.exe"+EB31FB: 48 3B CA - cmp rcx,rdx

"NMS.exe"+EB31FE: 75 E8 - jne NMS.exe+EB31E8

// ---------- INJECTING HERE ----------

"NMS.exe"+EB3200: 32 C0 - xor al,al

"NMS.exe"+EB3202: 84 C0 - test al,al

"NMS.exe"+EB3204: 0F 84 AE 00 00 00 - je NMS.exe+EB32B8

// ---------- DONE INJECTING ----------

"NMS.exe"+EB320A: 48 8D 05 6F 73 E4 00 - lea rax,[NMS.exe+1CFA580]

"NMS.exe"+EB3211: C6 45 50 00 - mov byte ptr [rbp+50],00

"NMS.exe"+EB3215: 48 89 44 24 40 - mov [rsp+40],rax

"NMS.exe"+EB321A: 4C 8D 4D 80 - lea r9,[rbp-80]

"NMS.exe"+EB321E: 48 8D 05 57 73 E4 00 - lea rax,[NMS.exe+1CFA57C]

"NMS.exe"+EB3225: 48 89 44 24 48 - mov [rsp+48],rax

"NMS.exe"+EB322A: 48 8D 15 2F 14 E8 00 - lea rdx,[NMS.exe+1D34660]

"NMS.exe"+EB3231: 48 8D 05 40 73 E4 00 - lea rax,[NMS.exe+1CFA578]

"NMS.exe"+EB3238: 48 89 44 24 50 - mov [rsp+50],rax

"NMS.exe"+EB323D: 48 8D 4D 50 - lea rcx,[rbp+50]

}[/CODE]
Last edited by cedricvdg on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

Squall8
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No Mans Sky Next (Steam)

Post by Squall8 »

[USER=8355]@cedricvdg[/USER]

Sweet! I'll add it to the table and give you credit. About to post an update as well!

Squall8
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Post by Squall8 »

Updated table with some new stuff!

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jonaaa
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No Mans Sky Next (Steam)

Post by jonaaa »

[QUOTE="Squall8, post: 53517, member: 240"]Updated table with some new stuff![/QUOTE]



Jetpack Power and Working Rocket Boots! doesn't enable on 1.52.1.



EDIT: nevermind, just saw a new 1.52.2 is out, lol.
Last edited by jonaaa on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

beguiler
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No Mans Sky Next (Steam)

Post by beguiler »

I can't get the Ignore Materials for Damaged Components script to enable on the GoG version is anyone else having this issue?

japzone
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No Mans Sky Next (Steam)

Post by japzone »

[QUOTE="beguiler, post: 53526, member: 1350"]I can't get the Ignore Materials for Damaged Components script to enable on the GoG version is anyone else having this issue?[/QUOTE]

Same. Though I haven't been updated to the 1.52.2 that [USER=2035]@jonaaa[/USER] mentioned. Maybe that's why.

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Empress_Ravenna
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No Mans Sky Next (Steam)

Post by Empress_Ravenna »

someone PM meh so I can add u to meh steam and we can play this game together (legit copy) >;D also Nice update to the table! i can jump off the planet now Lol





also table works on latest 1.52.2 Game version perfectly Steam Edition
Last edited by Empress_Ravenna on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

Jevnaker
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No Mans Sky Next (Steam)

Post by Jevnaker »

really like this latest table works great especially for the standing with stuff but how am i supposed to use the money and inventory pointer stuff included in it? also nothing happens when i press the boxes for it. i am using a gog version i think.

japzone
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No Mans Sky Next (Steam)

Post by japzone »

[QUOTE="Jevnaker, post: 53577, member: 857"]really like this latest table works great especially for the standing with stuff but how am i supposed to use the money and inventory pointer stuff included in it? also nothing happens when i press the boxes for it. i am using a gog version i think.[/QUOTE]

For the money, you enable it and then go back to the game and pull up a menu that displays your currencies. Now go back to CheatEngine and you'll see the currencies populated there, so you can now change or freeze them.



For Highlighted Item Pointers, enable it, go to your game, hover the mouse over an item, then Alt-Tab back to CheatEngine. Now you should be able to modify the values for that item. I highly recommend not freezing([COLOR=rgb(184, 49, 47)]X[/COLOR] mark) any of the options though, as this will then apply your change to any item you hover the mouse over in the game. Accidentally froze Item Name once and turned half my inventory into cobalt before realizing what the issue was.

sephirotu
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No Mans Sky Next (Steam)

Post by sephirotu »

hi



i used the save editor to give myself all the words, but still there are words that haven't translated.



Am i doing something wrong? can someone pls tell me what i need to do?



thx

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Sauce
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No Mans Sky Next (Steam)

Post by Sauce »

Is there a trick to the "Current Inventory Stats Pointers" option? Across several versions I've never gotten it to work. As soon as I open the group header for it, it always crashes and/or closes the game, before I get a chance to even view or tinker with the values. I always turn it on when I'm in my inventory, the obvious thing to do, but maybe not the thing to do?

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Empress_Ravenna
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No Mans Sky Next (Steam)

Post by Empress_Ravenna »

WHERE is da HUMANS >;O! Git in meh NMS game >;D Hiss!!! >;D

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