[QUOTE="Squall8, post: 53299, member: 240"]@everyone
1. ^^ I wonder if that works lol..
2. I have some bad news regarding unlocking all tech. As it turns out I can't create the big-ass table of technology I was hoping for. The best I can do is the basic tech, such as the Hyperdrive or Hazmat Gauntlets, all of which are easily acquirable from the blueprint traders or using the Highlighted Item Pointer. I tried fitting the technology, specified with S, A, B and C, into the table after they have been appropriately fitted. However, once fitted, they produce a randomized 5 digit number at the end of the ID that changes on every restart, rendering them useless inside the script.
I MAY be able to use the S, A, B and C classed items in the product table, but this game has been real finnicky about things like that in the previous updates. It also poses a problem when trying to fit the multi-tool with tech since you can't craft products on that inventory screen. You'll have to craft them in the exosuit/starship inventories then switch over and fit them in the multi-tool, just like you have to do now anyways. As for the rest of the products, I've always found them to be completely useless, especially since you have Ignore Crafting at your disposal.
All of the S, A, B and C classed items are currently in the dropdown list, I just need to upload it.
So, I ask all of you interested in this, should I even bother with finishing the Unlock All scripts? Let me know what you guys think.
Yeah, I found it by following an instruction that was being accessed farther up, down to where you injected at. So from what I understand, the code will return a value of either one or zero, in this case being rax, based on the type of item given as args?
I'll eventually work it in. For now you can just set the damage of your multi-tool insanely high using Current Inv Stat Pointers.
Awesome, just let me know if you run into any more problems.[/QUOTE]
I think, we dont need that script to unlock all, as people can just use the Save Editor from nomansskymods.com or the github which is kept updated to latest game version, its how i grabbed all tech, glyphs and such and reseeded my ship to get a new design :) as with the scripts you can just build the tech u get.. also for those asking bout 1 hit kills, just edit your multi tool with script to increase it by 20k or w/e or use save editor..