No Mans Sky (Steam)

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DaveKap
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Re: No Mans Sky (Steam)

Post by DaveKap »

Any chance there will be a way to hack in expedition rewards? I hate time-limited stuff in games and it's bad enough NMS seems to break saves every year by changing too much.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

tfigment
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Re: No Mans Sky (Steam)

Post by tfigment »

DaveKap wrote:
Fri May 21, 2021 11:31 pm
Any chance there will be a way to hack in expedition rewards?
Unlikely from these tables. Cannot confirm it but the Save Editor referenced here -> viewtopic.php?p=183557#p183557 allows adding things. I looked and Golden Vector is listed under Discovery / Known Products.

There are posts on reddit search for "nms golden vector save editor site:reddit.com" describing the advanced usage. Not sure if that is actually necessary to make it work. Also there are requests for current expeditions so probably will have normandy added once people have found and added it there. (There were EXPD_FIREWORK# and other things)

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »


No Man's Sky - EXPEDITIONS 3.42 - 23/05/2021 - File Version
7627.0.0.0


Hi Sorry for the late update, I have slow internet and they did huge updates and patches.
Have Fun. 8-)

Please DO NOT RUIN THE FUN OF OTHERS!

Post Updated
viewtopic.php?p=155143#p155143

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »

and Here the Seed for "SSV Normandy SR1"
you need to change the "Ship Seed" and "Ship Home Seed" and "Ship Type"

Ship Seed: E876443F6A0A28A6
Ship Home Seed: 0000000000000000
Ship Type: 5 (Recon)

then Save and reload or portal to other system.
here the default values for it:
Image

xenic
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Re: No Mans Sky (Steam)

Post by xenic »

Is there any way to get the Normandy without doing the missions?

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »

xenic wrote:
Sun May 23, 2021 11:26 pm
Is there any way to get the Normandy without doing the missions?
just replace one of your frigates with the value I give you.

tfigment
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Re: No Mans Sky (Steam)

Post by tfigment »

YoucefHam wrote:
Sun May 23, 2021 9:39 am
and Here the Seed for "SSV Normandy SR1"
you need to change the "Ship Seed" and "Ship Home Seed" and "Ship Type"
Confirmed that this works. Shows in the Frigate List not in Freighter (for others trying).

I'll note 2 issues I had with table. The Mod List for ships is wrong for me after reloading game saves. Have close CE and reload table for this to show correct mods.

Second, I get "Some of the numbers are Float!!!" when opening expedition player stats. This also only partially works after first attempt to use.

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »

tfigment wrote:
Mon May 24, 2021 2:25 am
Confirmed that this works. Shows in the Frigate List not in Freighter (for others trying).

I'll note 2 issues I had with table. The Mod List for ships is wrong for me after reloading game saves. Have close CE and reload table for this to show correct mods.

Second, I get "Some of the numbers are Float!!!" when opening expedition player stats. This also only partially works after first attempt to use.
Fixed :D

Birphon
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Re: No Mans Sky (Steam)

Post by Birphon »

Is there any Glyph Unlockers around? I remember when I played during NEXT there was a Save Game Editor but that doesn't seem to work any more

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starfuryzeta
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Re: No Mans Sky (Steam)

Post by starfuryzeta »

Birphon wrote:
Wed May 26, 2021 2:57 am
Is there any Glyph Unlockers around? I remember when I played during NEXT there was a Save Game Editor but that doesn't seem to work any more
There is one on Github (goatfungus/NMSSaveEditor) that is still active for Expeditions.

TheGreen
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Re: No Mans Sky (Steam)

Post by TheGreen »

any way to use the latest table to cheat permanently the Normandy?

tried to use the above methode, but after selecting the script it loads endless

(and how to use the expeditions script module?)

EyeOfTheMind86
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Re: No Mans Sky (Steam)

Post by EyeOfTheMind86 »

There is a new update for the game. Prism Update, I don't know if this table needs to be updated though.

rydr
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Re: No Mans Sky (Steam)

Post by rydr »

@Youcefham table works better, but the new update kind of break some of the script, like set the expedition timer to 0 doesn't work

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YoucefHam
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Re: No Mans Sky (Steam)

Post by YoucefHam »


No Man's Sky - PRISMS 3.51 - 07/06/2021 - File Version
8022.0.0.0


Hi Sorry for the late update.
Have Fun. 8-)

Please DO NOT RUIN THE FUN OF OTHERS!

Post Updated
viewtopic.php?p=155143#p155143

rydr
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Re: No Mans Sky (Steam)

Post by rydr »

YoucefHam wrote:
Mon Jun 07, 2021 9:20 am

No Man's Sky - PRISMS 3.51 - 07/06/2021 - File Version
8022.0.0.0


Hi Sorry for the late update.
Have Fun. 8-)

Please DO NOT RUIN THE FUN OF OTHERS!

Post Updated
viewtopic.php?p=155143#p155143
thank you for updating the table!!

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