No Mans Sky (Steam)

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Hpoonis
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Re: No Mans Sky (Steam)

Post by Hpoonis »

There appears to be no version of this that I can get working.

Anyone else having issues with latest NMS?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Omega59
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Re: No Mans Sky (Steam)

Post by Omega59 »

I ended up using a trainer bc these tables cant work and wont update. This trainer works on 2.42.

27 Options · Game Version: v1.5-v2.41+ · Last Updated: 2020.04.10

Rubinelle
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No Mans Sky (Steam)

Post by Rubinelle »

Is there some trainer/table that has an option for no building requirements? On earlier versions of the game there was always one of those but now I can't seem to find or otherwise make this specific cheat.

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Omega59
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No Mans Sky (Steam)

Post by Omega59 »

the game had too many updates for someone to really take the moment and update the tables for some codes that no longer work. the no building requirement did work, unfortunately not anymore in some time. I've since uninstalled the game.

vladizarth
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Re: No Mans Sky (Steam)

Post by vladizarth »

is it possible to max item with stack of 15 like salvage module or storage augmentation?

Cor Blimey
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Re: No Mans Sky (Steam)

Post by Cor Blimey »

Oh good, they cranked the bloom up. One of the my favorite visual features to disable completely.

Desolation looks interesting at least.

How much of the table still works in NMS:Desolation?

Archerodees
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Re: No Mans Sky (Steam)

Post by Archerodees »

Cor Blimey wrote:
Fri Jul 17, 2020 3:25 am
Oh good, they cranked the bloom up. One of the my favorite visual features to disable completely.

Desolation looks interesting at least.

How much of the table still works in NMS:Desolation?
Hardly any sadly, hasn't been updated since several game updates. No-one else is doing it either. NMS is a pain to update apparently, you have to do everything more or less from scratch after every game update. Same with mods, but you'd be better with mods and a trainer. Have a look in the trainer section. I was using this one though:

https://flingtrainer.com/tag/no-mans-sky/

But I don't know yet if that needs updating. Guess it's too soon yet.

rogersio2019
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Re: No Mans Sky (Steam)

Post by rogersio2019 »

Just tested it (Mostly)
Not Working:
Infinite Health
Infinite Stamina (Activates but doesn't work)
Jetpack Infinite Energy
Starship Infinite Health
Launch Thruster Infinite Energy

Working:
Multi-tool No Overheat
Infinite Items
No/Minimum Crafting Requirements
Starship Weapons No Overheat
Add Units
Open Locks Without Atlas Pass
Translate All Alien Languages
Infinite Nanite Clusters
Infinite Quicksilver
Pulse Engine Infinite Energy
Scanner Instant Charge
Life Support Infinite Energy
Hazard Protection Infinite Energy
Multi-tool Infinite Energy

Untested:
Infinite Shield
No Reload
Infinite Grenades
Super Damage/One Hit Destroy
Starship Infinite Shield
Infinite Units
Super Speed
Hyperdrive Infinite Energy

Gvaz
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Re: No Mans Sky (Steam)

Post by Gvaz »

2.6 and the stuff doesn't work for the above listed fling trainer (this is the 90th update)

Elterin
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Re: No Mans Sky (Steam)

Post by Elterin »

Fling has just updated his trainer.

Gvaz
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Re: No Mans Sky (Steam)

Post by Gvaz »

Woohoo

Cor Blimey
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Re: No Mans Sky (Steam)

Post by Cor Blimey »

Hnnnnn, I'm short on trust these days. I don't even feel 100% secure downloading CE, but it's a single point of potential entry and PROBABLY okay. And tables would PROBABLY hard to make a virus with. So there's risk, but EVERYTHING has risk, so wth right? While a trainer is an executable for each game.

I mean, I'm still probably gonna use the fling trainer, but I'm gonna wince a little. :D

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Solgath
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Re: No Mans Sky (Steam)

Post by Solgath »

only thing i every really use is the gathering multiplier, if that still works i'm good, but would like to see an update at some point.


edit: seems the gathering option doesn't work for me, would love someone to update this table, or if someone is able to make a gathering multiplier, pretty much all i really need.

something_fishy
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Re: No Mans Sky (Steam)

Post by something_fishy »

Solgath wrote:
Sat Jul 25, 2020 1:57 am
only thing i every really use is the gathering multiplier, if that still works i'm good, but would like to see an update at some point.


edit: seems the gathering option doesn't work for me, would love someone to update this table, or if someone is able to make a gathering multiplier, pretty much all i really need.
Here you go, should work in place of old script:

Code: Select all

[ENABLE]

aobScanModule(addItemQtyAddress,NMS.exe,01 58 18 E9 AF 00 00 00 48 63 4F 18 85 C9 78 35)
alloc(newmem,$1000,"NMS.exe"+4F58CA)
label(egmx)
registersymbol(egmx)
registersymbol(addItemQtyAddress)

label(code)

newmem:
egmx:
  dd 10
  align 16 cc

code:
  pushfq
  push rbx
  push rcx

  cmp [r13+28],FFFFFFFF
  jne @f

  imul ebx,[egmx]
  mov ecx,ebx
  add ecx,[rax+18]
  cmp ecx,[rax+1c]
  jbe @f
  mov ecx,ebx
  mov ebx,[rax+1c]
  sub ebx,[rax+18]
  jnz @f
  mov ebx,ecx

@@:
  add [rax+18],ebx

  pop rcx
  pop rbx
  popfq

  reassemble(addItemQtyAddress+3,5)

addItemQtyAddress:
  jmp code
  nop 3

[DISABLE]

addItemQtyAddress:
  db 01 58 18 E9 AF 00 00 00

unregistersymbol(egmx)
unregistersymbol(addItemQtyAddress)
dealloc(newmem)

AndrewPWD
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Re: No Mans Sky (Steam)

Post by AndrewPWD »

Quick question so uh the CT works halfway, tried clicking kill all pirates or uh the summon freighter battle, and also like 40% of most things and they dont enable, any advice/help

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