No Mans Sky (Steam)

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Squall8
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Re: No Mans Sky (Steam)

Post by Squall8 » Sat Feb 22, 2020 8:28 pm

Updated for Living Ships.

Rickyn227
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Re: No Mans Sky (Steam)

Post by Rickyn227 » Sun Feb 23, 2020 8:31 pm

Ignore Crafting/Convo Requirements is still broke for me, everything else seems to be working though

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NumberXer0
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Re: No Mans Sky (Steam)

Post by NumberXer0 » Sun Feb 23, 2020 8:57 pm

Rickyn227 wrote:
Sun Feb 23, 2020 8:31 pm
Ignore Crafting/Convo Requirements is still broke for me, everything else seems to be working though
Same here, not working for me either.

Squall8
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Re: No Mans Sky (Steam)

Post by Squall8 » Mon Feb 24, 2020 5:05 am

Update 82 added.

Squall8
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Re: No Mans Sky (Steam)

Post by Squall8 » Mon Feb 24, 2020 5:26 am

Update 83.

I fixed a very bad edit I made to Ignore Crafting/Convo. Should be working fine now.

Rickyn227
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Re: No Mans Sky (Steam)

Post by Rickyn227 » Mon Feb 24, 2020 12:19 pm

Ignore Crafting/Convo works now, thank you! Frigate Stats seems broke too though xD

Kjeldor42
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Re: No Mans Sky (Steam)

Post by Kjeldor42 » Mon Feb 24, 2020 3:52 pm

Squall8 wrote:
Mon Feb 24, 2020 5:26 am
Update 83.

I fixed a very bad edit I made to Ignore Crafting/Convo. Should be working fine now.
Thanks for always keeping this Table updated! I love NMS but really like having some of the options on this table available while I'm exploring the infinite multiverse... :)

Squall8
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Re: No Mans Sky (Steam)

Post by Squall8 » Mon Feb 24, 2020 7:38 pm

Update 84 added.

Fluffy
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Re: No Mans Sky (Steam)

Post by Fluffy » Tue Feb 25, 2020 8:28 pm

New Living ship table does not work for me, none of the options check. I've noticed the small code window doesn't pop up like on the other ones under advanced options the code list is just blank. Synthesis seems to work okay so I'll just use that in the meantime. Anyways thanks for all the hard work! It makes charting the universe way more fun!

Cor Blimey
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Re: No Mans Sky (Steam)

Post by Cor Blimey » Thu Feb 27, 2020 9:48 pm

Looks like the latest small patch broke the launch thrusters script.

Squall8
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Re: No Mans Sky (Steam)

Post by Squall8 » Fri Feb 28, 2020 7:40 pm

Update 85 added.

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Re: No Mans Sky (Steam)

Post by iOnlyEatPoo » Sat Feb 29, 2020 4:29 pm

Is there anything that gets me infinite Salvaged Data? Trying to get all the blueprints so that I can just start working on building the bases that I want but having to farm it is a pain.

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Re: No Mans Sky (Steam)

Post by amoebae » Sun Mar 01, 2020 12:03 pm

Ignore Convo/Crafting is a bit buggy for me. It sort of works in some situations, but not in others. In a previous version it would work when interacting with drop pods to upgrade inventory space, as well as when installing tech, but now it doesn't, although it does work for general building (via the Z menu). It doesn't work for anything that requires salvage data (not sure if it's meant to or not by design -- I've increased the stack size to compensate).

I'm using the most recent version for the Living Ships update.

Kjeldor42
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Re: No Mans Sky (Steam)

Post by Kjeldor42 » Mon Mar 02, 2020 4:37 am

iOnlyEatPoo wrote:
Sat Feb 29, 2020 4:29 pm
Is there anything that gets me infinite Salvaged Data? Trying to get all the blueprints so that I can just start working on building the bases that I want but having to farm it is a pain.
If you use the table and turn on Element Gathering Multiplier when you transfer items between inventories it doubles them if there is already at least 1 in the inventory... so if you have 10 Salvage Data, transfer 1 from your Exosuit to your Ship then transfer the other 9... you'll end up with 19. Do it back the other way and you have 37... etc

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Re: No Mans Sky (Steam)

Post by Thrundarr » Mon Mar 02, 2020 8:12 pm

amoebae wrote:
Sun Mar 01, 2020 12:03 pm
Ignore Convo/Crafting is a bit buggy for me. It sort of works in some situations, but not in others. In a previous version it would work when interacting with drop pods to upgrade inventory space, as well as when installing tech, but now it doesn't, although it does work for general building (via the Z menu). It doesn't work for anything that requires salvage data (not sure if it's meant to or not by design -- I've increased the stack size to compensate).

I'm using the most recent version for the Living Ships update.
For drop pods, installing components and repairing items there is another setting that is called "Auto Install Tech"

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