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Hello there, guys This is my first ever post here, on this site. I have a small question: If I want to add to my character, let's say..220 spirit iron fragments..how can I do that, through hex/cheatengine? I can't figure it out at all
I tried all the tables in the first post, and while I can get the script cheats to work (like infinite health, etc) I can't seem to find my stats and such properly with the other sections.
If anyone is looking for the code for the assist gauge for multiplayer it is nioh.exe+24037BC. You may want both player to activate it, since it may still end the game for the other person if the bar runs out on their screen.
Hi guys, I've made a mistake and I'm not able to fix it. Was using pascal's table to edit a stone into 450 units of umbracite. This strangely resulted in an infinite supply of them, and the material's icon was replaced by a random, locked sprite with "dummy 32 c" and "dummy 32 d" written on it. Used pascal's again to modify this umbracite back to stone, but now I'm stuck with an infinite amount of stones turned into dummy 32 that can't be sold ( crash ), destroyed ( they're locked ) or anything. Any help? I'm not able to use pascal's item editor again because it doesn't work anymore last selected item doesn't recognize it either.
there you go
Code: Select all
[ENABLE] ////////////////////////////////////////////////////////////////////////// // Infinite Ki /// ////////////////////////////////////////////////////////////////////////// aobscanmodule(Ki,nioh.exe,F3 0F 11 09 F3 0F 11 41 18) alloc(Kinewmem,$100,"nioh.exe"+2AD51C) registersymbol(Ki) label(Kicode) label(Kioriginalcode) label(Kireturn) Kinewmem: Kicode: movss xmm1,[rcx+4] movss [rcx],xmm1 movss [rcx+18],xmm0 jmp Kireturn Kioriginalcode: movss [rcx],xmm1 movss [rcx+18],xmm0 jmp Kireturn Ki: jmp Kinewmem nop nop nop nop Kireturn: ////////////////////////////////////////////////////////////////////////// // Infinite Ki 2 /// ////////////////////////////////////////////////////////////////////////// aobscanmodule(Ki2,nioh.exe,F3 0F 11 21 F3 0F 11 51 18) alloc(Ki2newmem,$100,"nioh.exe"+2AD68F) registersymbol(Ki2) label(Ki2code) label(Ki2return) Ki2newmem: Ki2code: movss xmm4,[rcx+4] movss [rcx],xmm4 movss [rcx+18],xmm2 jmp Ki2return Ki2: jmp Ki2newmem nop nop nop nop Ki2return: [DISABLE] Ki: db F3 0F 11 09 F3 0F 11 41 18 unregistersymbol(Ki) dealloc(Kinewmem) Ki2: db F3 0F 11 21 F3 0F 11 51 18 unregistersymbol(Ki2) dealloc(Ki2newmem)
Nevermind, figured it out what was wrong.squerol wrote: ↑Sun Dec 31, 2017 12:14 pmPlease, player speed multiplier (not only movement speed, overall multiplier).
Can donate through PayPal (already donated one user from this forum for Two Worlds 1.6 request table so no bullshit about it - I see proof video - I'm paying).
Some tips about speed multiplier in this game in this post too.
Stupidly easy solution, got the player speed multiplier working normally