Nioh: Complete Edition

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Rosenweiss
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Re: Nioh: Complete Edition

Post by Rosenweiss » Tue Nov 12, 2019 6:50 am

Unless I'm doing something very wrong, the model swap no longer works on either table.

sciicers
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Re: Nioh: Complete Edition

Post by sciicers » Thu Nov 21, 2019 5:38 pm

A lot of values are outdated as of the latest update

CeLioCiBR
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Re: Nioh: Complete Edition

Post by CeLioCiBR » Fri Nov 22, 2019 2:33 am

Wtf.. nioh just got updated ? 1.21.05..
I don't know what's new. :/
Can anyone please update the table ?

Ashotep
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Re: Nioh: Complete Edition

Post by Ashotep » Sat Nov 23, 2019 5:02 am

the update was increadibly minor. I don't play online so I just found it easier to roll back the game to the previous patch.

toldik
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Re: Nioh: Complete Edition

Post by toldik » Sun Nov 24, 2019 8:33 pm

Hi guys, somebody know what the value code is for increse defense (+value) special effect? thx

hatrack
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Re: Nioh: Complete Edition

Post by hatrack » Mon Nov 25, 2019 11:05 pm

Ashotep wrote:
Sat Nov 23, 2019 5:02 am
the update was increadibly minor. I don't play online so I just found it easier to roll back the game to the previous patch.
How did you roll back to the previous version? Steam isn't giving me the option in the Beta tab for Nioh

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SaintSalacious
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Re: Nioh: Complete Edition

Post by SaintSalacious » Fri Nov 29, 2019 6:15 pm

I dont think we are able to roll back patches. Select few games can and it would be under properties in the beta tab. An update would be nice! Would love to finish up the game before the sequel comes out :)

DemonicSpell
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Re: Nioh: Complete Edition

Post by DemonicSpell » Sat Nov 30, 2019 7:04 am

I've tested the options and most of them work, it seems like the base address of the character changed though and the offsets changed a bit. I'm currently trying to update, but I'm mostly new to this, If I do update then I'll upload an updated one. If someone beats me to it please upload the updated one.

Edit 2: Found base character address, it shifted a bit it is now nioh.exe+20df660

Update 1(Edit 3):So I updated and tested 2 different scripts and most of the options are working, made a super table out of options from the table in this thread as well as this table viewtopic.php?f=4&t=6779. Hope it works for you till the authors update their separate tables.

Instructions: only thing you really need to know is open CE and launch the game, load the table and attach to the process "Nioh.exe", load into a new game or load a saved game and after the game is fully loaded then start checking boxes in the cheat table.

Note: There is 1 required option named "Enable Me First" and that must be enabled first before checking any other options (it is under the "Nioh Complete Edition 1.21.05" option, which is just a vanity option to make the table look cleaner). I put my recommended and favorite cheats under the "Enable Me First" option for convenience.

Update 2 (Edit 4): I was bored so I completely updated the table from this thread, all script and options are working from what I have tested. The only thing that I wasn't able to update was gravity so I removed it. nioh-1.21.05.ct is the table from this thread only, not the combined one. Also updated the combined one and did a re-upload of the updated combined table

Enjoy.
Attachments
nioh v1.21.05.CT
Combined table
(337.6 KiB) Downloaded 212 times
nioh-1.21.05.CT
Table from this thread
(321.78 KiB) Downloaded 82 times

FearlessNoob
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Re: Nioh: Complete Edition

Post by FearlessNoob » Sun Dec 01, 2019 11:45 pm

Is there a possibility that the "No Hit" script doesn't work with 1.21.05? The 1.21.04 table does a lot except the "No Hit" script :(
The 1.21.05 table doesn't have this option, or maybe I'm a moron and I overlooked it somehow.
If it really isn't in here can somebody please update it for the new patch? It was basically the only option I'd use so it'd be appreciated!!!

CeLioCiBR
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Re: Nioh: Complete Edition

Post by CeLioCiBR » Mon Dec 02, 2019 9:35 am

DemonicSpell wrote:
Sat Nov 30, 2019 7:04 am
Hey there. Thank you very much for the updated tables xD
Can you please take a look at the table that @FistMeSenpai did and see if you can update it ?
Would be awesome. It's scripts for buffs and debuffs for yourself.
Is the last post on page 60.
Anyway, thank you very much, and sorry my english. Noob brazilian here.

DemonicSpell
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Re: Nioh: Complete Edition

Post by DemonicSpell » Tue Dec 03, 2019 6:01 am

CeLioCiBR wrote:
Mon Dec 02, 2019 9:35 am
DemonicSpell wrote:
Sat Nov 30, 2019 7:04 am
Hey there. Thank you very much for the updated tables xD
Can you please take a look at the table that @FistMeSenpai did and see if you can update it ?
Would be awesome. It's scripts for buffs and debuffs for yourself.
Is the last post on page 60.
Anyway, thank you very much, and sorry my english. Noob brazilian here.
Updated the buffs and debuffs section of the script from page 60 (took out the individual buff timers that the table creator was trying to do as the offsets and the addresses for each buff have changed) and added it to the master table, updated table attached.
Attachments
nioh v1.21.05 - master table.CT
(341.43 KiB) Downloaded 137 times

Deathwing Zero
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Re: Nioh: Complete Edition

Post by Deathwing Zero » Wed Dec 04, 2019 4:42 am

FearlessNoob wrote:
Sun Dec 01, 2019 11:45 pm
Is there a possibility that the "No Hit" script doesn't work with 1.21.05? The 1.21.04 table does a lot except the "No Hit" script :(
The 1.21.05 table doesn't have this option, or maybe I'm a moron and I overlooked it somehow.
If it really isn't in here can somebody please update it for the new patch? It was basically the only option I'd use so it'd be appreciated!!!
I've updated the No Hit script to to work with 1.21.05. I haven't tested it extensively so I don't know if it will have any bugs or not. Credit goes to whoever originally made the code. I think it was Pascal? If not then I'm sorry but the table I had with the script doesn't have credits on it but it was under Pascal's scripts.

You can copy and paste this directly into cheat engine to add it to your own table:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="29">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"No Hit"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(BaseAAOB,nioh.exe,4D 8B 40 20 0F B7 51 06) // should be unique
alloc(newmem,$1000,"nioh.exe"+A9BA4D)
alloc(BaseA,$8)

aobscanmodule(INJECT,nioh.exe,83 3D 5D 7A CF 01 02) // should be unique
alloc(newmem2,$1000,"nioh.exe"+47FDA0)

label(code)
label(code2)
label(return)
label(return2)

newmem:
code:
mov r8,[r8+20]
mov [BaseA],r8
movzx edx,word ptr [rcx+06]
jmp return

BaseAAOB:
jmp newmem
nop
nop
nop
return:
registersymbol(BaseAAOB)
registersymbol(BaseA)

newmem2:
mov r11, [rsp]
push rax
push rdx
lea rax, [r11]
//mov rdx,7FF7664E8685
//mov rdx,7FF765FEEC69
mov rdx,"nioh.exe"+1FFD09
cmp rax,rdx
jne code2
mov rdx,[BaseA]
mov rdx,[rdx+0]
mov rdx,[rdx+28]
mov rdx,[rdx+240]
lea rdx,[rdx-118]
cmp rdi,rdx
jne code2
pop rdx
pop rax
cmp dword ptr [nioh.exe+2177804],00
jmp return2
code2:
pop rdx
pop rax
cmp dword ptr [nioh.exe+2177804],02
jmp return2

INJECT:
jmp newmem2
nop
nop
return2:
registersymbol(INJECT)

[DISABLE]

BaseAAOB:
db 4D 8B 40 20 0F B7 51 06

INJECT:
db 83 3D 5D 7A CF 01 02

unregistersymbol(BaseAAOB)
unregistersymbol(BaseA)
dealloc(newmem)
dealloc(BaseA)
unregistersymbol(INJECT)
dealloc(newmem2)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Or you can press CTRL+ALT+A and paste this into the Auto Assembler window, then go to File > Add to Table to add it that way:

Code: Select all

[ENABLE]

aobscanmodule(BaseAAOB,nioh.exe,4D 8B 40 20 0F B7 51 06) // should be unique
alloc(newmem,$1000,"nioh.exe"+A9BA4D)
alloc(BaseA,$8)

aobscanmodule(INJECT,nioh.exe,83 3D 5D 7A CF 01 02) // should be unique
alloc(newmem2,$1000,"nioh.exe"+47FDA0)

label(code)
label(code2)
label(return)
label(return2)

newmem:
code:
mov r8,[r8+20]
mov [BaseA],r8
movzx edx,word ptr [rcx+06]
jmp return

BaseAAOB:
jmp newmem
nop
nop
nop
return:
registersymbol(BaseAAOB)
registersymbol(BaseA)

newmem2:
mov r11, [rsp]
push rax
push rdx
lea rax, [r11]
//mov rdx,7FF7664E8685
//mov rdx,7FF765FEEC69
mov rdx,"nioh.exe"+1FFD09
cmp rax,rdx
jne code2
mov rdx,[BaseA]
mov rdx,[rdx+0]
mov rdx,[rdx+28]
mov rdx,[rdx+240]
lea rdx,[rdx-118]
cmp rdi,rdx
jne code2
pop rdx
pop rax
cmp dword ptr [nioh.exe+2177804],00
jmp return2
code2:
pop rdx
pop rax
cmp dword ptr [nioh.exe+2177804],02
jmp return2

INJECT:
jmp newmem2
nop
nop
return2:
registersymbol(INJECT)

[DISABLE]

BaseAAOB:
db 4D 8B 40 20 0F B7 51 06

INJECT:
db 83 3D 5D 7A CF 01 02

unregistersymbol(BaseAAOB)
unregistersymbol(BaseA)
dealloc(newmem)
dealloc(BaseA)
unregistersymbol(INJECT)
dealloc(newmem2)
Or lastly you can just download the table below that has it, and merge it with whatever table you're using.

NOTE: This will _ONLY_ work on 1.21.05 because the AOB changed, and 2 address references were changed.
Attachments
nioh-1.21.05-no_hit.CT
(1.56 KiB) Downloaded 49 times

aquila59
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Re: Nioh: Complete Edition

Post by aquila59 » Wed Dec 04, 2019 2:18 pm

Hi, thanks for the hard work :)
Is this possible to add Emelerud1's script "Load Saved Item Stats" to the master table or simply to update the script for the current version please ?

Deathwing Zero
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Re: Nioh: Complete Edition

Post by Deathwing Zero » Wed Dec 04, 2019 4:04 pm

What about it isn't working? It seems to be working fine for me.

aquila59
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Re: Nioh: Complete Edition

Post by aquila59 » Wed Dec 04, 2019 5:34 pm

Deathwing Zero wrote:
Wed Dec 04, 2019 4:04 pm
What about it isn't working? It seems to be working fine for me.
I can't get it to work but maybe i'm doing it wrong ? can you explain how to use it properly ? because just activate the script at title screen and then turn it off when the game is load doesn't seem to work for me.

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