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Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Mon Apr 22, 2019 10:48 pm
by Bloodybone
tontop wrote:
Sat Apr 20, 2019 3:07 am
It looks like it stopped working at 295.102, I'm looking forward to the update
It still seems to work for me though..

Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Tue Apr 23, 2019 4:26 pm
by bmw_bert
every time i would join a unofficial server, and logg in with (no battleeye) ark crash and restart it new (with battleeye) is there any solution?

Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Tue Apr 23, 2019 5:06 pm
by Bloodybone
bmw_bert wrote:
Tue Apr 23, 2019 4:26 pm
every time i would join a unofficial server, and logg in with (no battleeye) ark crash and restart it new (with battleeye) is there any solution?
The Cheat Table doesn't work on servers anyways

Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Sun May 12, 2019 12:44 pm
by fearless123456
Lower Crafting Resource Requirements

Briefly tested on 295.108 - Single player.
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Lower Crafting Requirement"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ShooterGame.exe
  Version: 
  Date   : 2019-05-12
  Author : 0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(craft1,ShooterGame.exe,45 0F B7 64 05 00 4C 39 B4 24) // should be unique
alloc(newmem,$1000,"ShooterGame.exe"+3AAD3A)

label(code)
label(return)

newmem:

mov word ptr [r13+rax+00],01

code:
  movzx r12d,word ptr [r13+rax+00]
  jmp return

craft1:
  jmp newmem
  nop
return:
registersymbol(craft1)

[DISABLE]

craft1:
  db 45 0F B7 64 05 00

unregistersymbol(craft1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ShooterGame.exe"+3AAD3A

"ShooterGame.exe"+3AAD07: 85 C5                    -  test ebp,eax
"ShooterGame.exe"+3AAD09: 75 28                    -  jne ShooterGame.exe+3AAD33
"ShooterGame.exe"+3AAD0B: 89 4C 24 28              -  mov [rsp+28],ecx
"ShooterGame.exe"+3AAD0F: 4C 8D 0D 5A 6F FF 02     -  lea r9,[ShooterGame.exe+33A1C70]
"ShooterGame.exe"+3AAD16: 48 8D 15 03 72 FF 02     -  lea rdx,[ShooterGame.exe+33A1F20]
"ShooterGame.exe"+3AAD1D: 48 8D 0D BC 6F FF 02     -  lea rcx,[ShooterGame.exe+33A1CE0]
"ShooterGame.exe"+3AAD24: 41 B8 3C 02 00 00        -  mov r8d,0000023C
"ShooterGame.exe"+3AAD2A: 89 5C 24 20              -  mov [rsp+20],ebx
"ShooterGame.exe"+3AAD2E: E8 CD F8 D5 00           -  call ShooterGame.exe+110A600
"ShooterGame.exe"+3AAD33: 48 8B 87 80 07 00 00     -  mov rax,[rdi+00000780]
// ---------- INJECTING HERE ----------
"ShooterGame.exe"+3AAD3A: 45 0F B7 64 05 00        -  movzx r12d,word ptr [r13+rax+00]
// ---------- DONE INJECTING  ----------
"ShooterGame.exe"+3AAD40: 4C 39 B4 24 A0 00 00 00  -  cmp [rsp+000000A0],r14
"ShooterGame.exe"+3AAD48: 0F 84 C8 01 00 00        -  je ShooterGame.exe+3AAF16
"ShooterGame.exe"+3AAD4E: 8B 8F C0 03 00 00        -  mov ecx,[rdi+000003C0]
"ShooterGame.exe"+3AAD54: 33 C0                    -  xor eax,eax
"ShooterGame.exe"+3AAD56: 3B D9                    -  cmp ebx,ecx
"ShooterGame.exe"+3AAD58: 0F 9C C0                 -  setl al
"ShooterGame.exe"+3AAD5B: 85 C5                    -  test ebp,eax
"ShooterGame.exe"+3AAD5D: 75 28                    -  jne ShooterGame.exe+3AAD87
"ShooterGame.exe"+3AAD5F: 89 4C 24 28              -  mov [rsp+28],ecx
"ShooterGame.exe"+3AAD63: 4C 8D 0D 06 6F FF 02     -  lea r9,[ShooterGame.exe+33A1C70]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Alternative: Free crafting
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>11</ID>
      <Description>"Free Crafting"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ShooterGame.exe
  Version: 
  Date   : 2019-05-12
  Author : 0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(craft2,ShooterGame.exe,42 0F B7 0C 3B 41) // should be unique
alloc(newmem,$1000,"ShooterGame.exe"+3A6E56)

label(code)
label(return)

newmem:
movzx eax,word ptr [rbx+r15]
code:
  movzx ecx,word ptr [rbx+r15]
  jmp return

craft2:
  jmp newmem
return:
registersymbol(craft2)

[DISABLE]

craft2:
  db 42 0F B7 0C 3B

unregistersymbol(craft2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ShooterGame.exe"+3A6E56

"ShooterGame.exe"+3A6E28: 4A 8B 54 21 08           -  mov rdx,[rcx+r12+08]
"ShooterGame.exe"+3A6E2D: 48 89 4C 24 40           -  mov [rsp+40],rcx
"ShooterGame.exe"+3A6E32: 88 44 24 28              -  mov [rsp+28],al
"ShooterGame.exe"+3A6E36: 49 8B CE                 -  mov rcx,r14
"ShooterGame.exe"+3A6E39: C6 44 24 20 01           -  mov byte ptr [rsp+20],01
"ShooterGame.exe"+3A6E3E: E8 DD ED FB FF           -  call ShooterGame.exe+365C20
"ShooterGame.exe"+3A6E43: 44 8B A4 24 88 00 00 00  -  mov r12d,[rsp+00000088]
"ShooterGame.exe"+3A6E4B: 45 33 ED                 -  xor r13d,r13d
"ShooterGame.exe"+3A6E4E: 41 2B C7                 -  sub eax,r15d
"ShooterGame.exe"+3A6E51: 4C 8B 7C 24 38           -  mov r15,[rsp+38]
// ---------- INJECTING HERE ----------
"ShooterGame.exe"+3A6E56: 42 0F B7 0C 3B           -  movzx ecx,word ptr [rbx+r15]
// ---------- DONE INJECTING  ----------
"ShooterGame.exe"+3A6E5B: 41 0F AF CC              -  imul ecx,r12d
"ShooterGame.exe"+3A6E5F: 3B C1                    -  cmp eax,ecx
"ShooterGame.exe"+3A6E61: 41 8B C5                 -  mov eax,r13d
"ShooterGame.exe"+3A6E64: 0F 8D F0 00 00 00        -  jnl ShooterGame.exe+3A6F5A
"ShooterGame.exe"+3A6E6A: 8B 8E C0 03 00 00        -  mov ecx,[rsi+000003C0]
"ShooterGame.exe"+3A6E70: 3B F9                    -  cmp edi,ecx
"ShooterGame.exe"+3A6E72: 0F 9C C0                 -  setl al
"ShooterGame.exe"+3A6E75: 85 C5                    -  test ebp,eax
"ShooterGame.exe"+3A6E77: 75 28                    -  jne ShooterGame.exe+3A6EA1
"ShooterGame.exe"+3A6E79: 89 4C 24 28              -  mov [rsp+28],ecx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Tue May 14, 2019 5:02 pm
by Davedyo
i want to ask about when i play in unofficial server and no battle eye start the game but when i playing inside the game suddenly battle eye has come out

so is it okay to keep cheating on that server

Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Tue May 14, 2019 5:28 pm
by Bloodybone
Davedyo wrote:
Tue May 14, 2019 5:02 pm
i want to ask about when i play in unofficial server and no battle eye start the game but when i playing inside the game suddenly battle eye has come out

so is it okay to keep cheating on that server
Never tried that out so I don't really know if it works or not

Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Fri Jun 14, 2019 3:43 am
by Xhemurissia
It's not working on v296 tho, I would love to try it, since everyone is telling me it's the best one. You said it's working on this version, any idea why it's not for me and some others?

Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Fri Jun 14, 2019 4:45 pm
by Bloodybone
Xhemurissia wrote:
Fri Jun 14, 2019 3:43 am
It's not working on v296 tho, I would love to try it, since everyone is telling me it's the best one. You said it's working on this version, any idea why it's not for me and some others?
Could be do to an game update, I'll update the table as soon as possible :)

Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Thu Jun 20, 2019 3:30 am
by Gvaz
I am also looking for an update

Steam is on 297.35 at this time

Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Wed Jul 31, 2019 12:38 pm
by vvmachete
Bloodybone wrote:
Fri Jun 14, 2019 4:45 pm
Could be do to an game update, I'll update the table as soon as possible :)
Hello! Any luck updating that table?

Thanks! 8-)

Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Sun Aug 11, 2019 8:00 am
by Wombleinc
Trying to see if there are any tables out there that are currently working. Im on Chrons sever and he is cool with cheat engine and his server doesnt have battle eye on it.

Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Mon Aug 12, 2019 12:46 pm
by senseirain
got v298.4 ?

Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Tue Aug 13, 2019 6:08 pm
by FirstofEden
I'm not sure about a working table currently, but Fling's +23 (updated 01-17-19) still works.

Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Thu Aug 22, 2019 2:49 pm
by jackjack
FirstofEden wrote:
Tue Aug 13, 2019 6:08 pm
I'm not sure about a working table currently, but Fling's +23 (updated 01-17-19) still works.
Really? It doesn't work in my case.

Re: Ark Survival Evolved+27 293.100 [Steam]

Posted: Fri Aug 23, 2019 10:12 am
by FirstofEden
jackjack wrote:
Thu Aug 22, 2019 2:49 pm
FirstofEden wrote:
Tue Aug 13, 2019 6:08 pm
I'm not sure about a working table currently, but Fling's +23 (updated 01-17-19) still works.
Really? It doesn't work in my case.
I dunno... I've been using it with the latest update and haven't had any issues.