Re: Ark Survival Evolved+27 293.100 [Steam]
Posted: Mon Apr 22, 2019 10:48 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>4</ID>
<Description>"Lower Crafting Requirement"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ShooterGame.exe
Version:
Date : 2019-05-12
Author : 0
This script does blah blah blah
}
[ENABLE]
aobscanmodule(craft1,ShooterGame.exe,45 0F B7 64 05 00 4C 39 B4 24) // should be unique
alloc(newmem,$1000,"ShooterGame.exe"+3AAD3A)
label(code)
label(return)
newmem:
mov word ptr [r13+rax+00],01
code:
movzx r12d,word ptr [r13+rax+00]
jmp return
craft1:
jmp newmem
nop
return:
registersymbol(craft1)
[DISABLE]
craft1:
db 45 0F B7 64 05 00
unregistersymbol(craft1)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "ShooterGame.exe"+3AAD3A
"ShooterGame.exe"+3AAD07: 85 C5 - test ebp,eax
"ShooterGame.exe"+3AAD09: 75 28 - jne ShooterGame.exe+3AAD33
"ShooterGame.exe"+3AAD0B: 89 4C 24 28 - mov [rsp+28],ecx
"ShooterGame.exe"+3AAD0F: 4C 8D 0D 5A 6F FF 02 - lea r9,[ShooterGame.exe+33A1C70]
"ShooterGame.exe"+3AAD16: 48 8D 15 03 72 FF 02 - lea rdx,[ShooterGame.exe+33A1F20]
"ShooterGame.exe"+3AAD1D: 48 8D 0D BC 6F FF 02 - lea rcx,[ShooterGame.exe+33A1CE0]
"ShooterGame.exe"+3AAD24: 41 B8 3C 02 00 00 - mov r8d,0000023C
"ShooterGame.exe"+3AAD2A: 89 5C 24 20 - mov [rsp+20],ebx
"ShooterGame.exe"+3AAD2E: E8 CD F8 D5 00 - call ShooterGame.exe+110A600
"ShooterGame.exe"+3AAD33: 48 8B 87 80 07 00 00 - mov rax,[rdi+00000780]
// ---------- INJECTING HERE ----------
"ShooterGame.exe"+3AAD3A: 45 0F B7 64 05 00 - movzx r12d,word ptr [r13+rax+00]
// ---------- DONE INJECTING ----------
"ShooterGame.exe"+3AAD40: 4C 39 B4 24 A0 00 00 00 - cmp [rsp+000000A0],r14
"ShooterGame.exe"+3AAD48: 0F 84 C8 01 00 00 - je ShooterGame.exe+3AAF16
"ShooterGame.exe"+3AAD4E: 8B 8F C0 03 00 00 - mov ecx,[rdi+000003C0]
"ShooterGame.exe"+3AAD54: 33 C0 - xor eax,eax
"ShooterGame.exe"+3AAD56: 3B D9 - cmp ebx,ecx
"ShooterGame.exe"+3AAD58: 0F 9C C0 - setl al
"ShooterGame.exe"+3AAD5B: 85 C5 - test ebp,eax
"ShooterGame.exe"+3AAD5D: 75 28 - jne ShooterGame.exe+3AAD87
"ShooterGame.exe"+3AAD5F: 89 4C 24 28 - mov [rsp+28],ecx
"ShooterGame.exe"+3AAD63: 4C 8D 0D 06 6F FF 02 - lea r9,[ShooterGame.exe+33A1C70]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>11</ID>
<Description>"Free Crafting"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ShooterGame.exe
Version:
Date : 2019-05-12
Author : 0
This script does blah blah blah
}
[ENABLE]
aobscanmodule(craft2,ShooterGame.exe,42 0F B7 0C 3B 41) // should be unique
alloc(newmem,$1000,"ShooterGame.exe"+3A6E56)
label(code)
label(return)
newmem:
movzx eax,word ptr [rbx+r15]
code:
movzx ecx,word ptr [rbx+r15]
jmp return
craft2:
jmp newmem
return:
registersymbol(craft2)
[DISABLE]
craft2:
db 42 0F B7 0C 3B
unregistersymbol(craft2)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "ShooterGame.exe"+3A6E56
"ShooterGame.exe"+3A6E28: 4A 8B 54 21 08 - mov rdx,[rcx+r12+08]
"ShooterGame.exe"+3A6E2D: 48 89 4C 24 40 - mov [rsp+40],rcx
"ShooterGame.exe"+3A6E32: 88 44 24 28 - mov [rsp+28],al
"ShooterGame.exe"+3A6E36: 49 8B CE - mov rcx,r14
"ShooterGame.exe"+3A6E39: C6 44 24 20 01 - mov byte ptr [rsp+20],01
"ShooterGame.exe"+3A6E3E: E8 DD ED FB FF - call ShooterGame.exe+365C20
"ShooterGame.exe"+3A6E43: 44 8B A4 24 88 00 00 00 - mov r12d,[rsp+00000088]
"ShooterGame.exe"+3A6E4B: 45 33 ED - xor r13d,r13d
"ShooterGame.exe"+3A6E4E: 41 2B C7 - sub eax,r15d
"ShooterGame.exe"+3A6E51: 4C 8B 7C 24 38 - mov r15,[rsp+38]
// ---------- INJECTING HERE ----------
"ShooterGame.exe"+3A6E56: 42 0F B7 0C 3B - movzx ecx,word ptr [rbx+r15]
// ---------- DONE INJECTING ----------
"ShooterGame.exe"+3A6E5B: 41 0F AF CC - imul ecx,r12d
"ShooterGame.exe"+3A6E5F: 3B C1 - cmp eax,ecx
"ShooterGame.exe"+3A6E61: 41 8B C5 - mov eax,r13d
"ShooterGame.exe"+3A6E64: 0F 8D F0 00 00 00 - jnl ShooterGame.exe+3A6F5A
"ShooterGame.exe"+3A6E6A: 8B 8E C0 03 00 00 - mov ecx,[rsi+000003C0]
"ShooterGame.exe"+3A6E70: 3B F9 - cmp edi,ecx
"ShooterGame.exe"+3A6E72: 0F 9C C0 - setl al
"ShooterGame.exe"+3A6E75: 85 C5 - test ebp,eax
"ShooterGame.exe"+3A6E77: 75 28 - jne ShooterGame.exe+3A6EA1
"ShooterGame.exe"+3A6E79: 89 4C 24 28 - mov [rsp+28],ecx
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Never tried that out so I don't really know if it works or not
Could be do to an game update, I'll update the table as soon as possibleXhemurissia wrote: ↑Fri Jun 14, 2019 3:43 amIt's not working on v296 tho, I would love to try it, since everyone is telling me it's the best one. You said it's working on this version, any idea why it's not for me and some others?
Hello! Any luck updating that table?Bloodybone wrote: ↑Fri Jun 14, 2019 4:45 pmCould be do to an game update, I'll update the table as soon as possible
Really? It doesn't work in my case.FirstofEden wrote: ↑Tue Aug 13, 2019 6:08 pmI'm not sure about a working table currently, but fearlessrevolution's +23 (updated 01-17-19) still works.
I dunno... I've been using it with the latest update and haven't had any issues.jackjack wrote: ↑Thu Aug 22, 2019 2:49 pmReally? It doesn't work in my case.FirstofEden wrote: ↑Tue Aug 13, 2019 6:08 pmI'm not sure about a working table currently, but fearlessrevolution's +23 (updated 01-17-19) still works.