Page 1 of 2

XCOM 2 War of the Chosen Steam 2022-May-22

Posted: Sun Oct 29, 2017 5:53 pm
by Recifense
Hi guys,

Here is my contribution for "XCOM2 - War of the Chosen" version 374751. The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : XCOM 2 - War of the Chosen
 Game Version  : 699445
 Game Sponsor  : TheSavior + PATRONS (WotC)
 Process Name  : XCom2.exe
 Relevant Info : Unreal Engine/64bits/TBA
 Script Version: 4.2
 CE Version    : 7.4
 Release date  : 24-Apr-2022
 Author        : Recifense
 History:
 08-Jul-2017: First Release
 27-Sep-2017: Release for v1.0.0.40058 (War of the Chosen)
 10-Oct-2017: Include Resistense units (s3.0)
 15-Oct-2017: Weak Foe (s4.0)
 20-Oct-2017: Release for v1.0.0.52346 (314490)
 19-Dec-2017: Release for v1.0.0.64105 (20171219)
 11-Oct-2018: Release for v374751 + split Strong Units (s4.1)
 24-Apr-2022: Release for build 699445 (CE7.4)(S4.2)
 Features:
 - Strong Units                       [1]
  - Min Health   = 670
  - Min Aim      = 500
  - Min Will     = 900
  - Min Hack     = 500
  - Min Dodge    = 500
  - Min Armor    = 10
  - Min Shield   = 1000
  - Include Min Mobility = 200           (s4.1)         [2]
  - Include Min SIGHT range and other attributes (s4.1) [3]
 - Include all controlled units        [4]
 - Include all units with a name (s3.0)[5]
 - Weak Foe (s4.0)                     [6]
 - Some Pointers
===========================================
[1] Human player's units only;
[2] Include MOBILITY in Strong Units;
[3] Include SIGHT range and other ones in Strong Units;
[4] When rescuing a VIP;
[5] When protection reistense units;
[6] Enemy only at any battle (max HP = 2 and no Armor). 
===========================================
[USAGE]
 - Run CE 6.7 or greater;
 - Run the GAME;
 - Load game process "XCom2.exe" via CE;
 - Load this Table;
 - Activate the maint script  by clicking on its box [X];
 - Now Activate the script of each cheat you want to use;
 - Go back to the game and have fun.
===========================================
[AT THE SVENGER or AT THE FIST MISSION]
-------------------------------------------
[ACTIVATE SUPER UNIT SCRIPT] => [CTRL+Num 1]
- When you are at the ship (the Avenger];
- When coming back from a mission at [Press any key to continue]
[DEACTIVATE SUPER UNIT SCRIPT] => [CTRL+Num 0]
- When about to start a new mission (after choosing the squad);
===========================================
[AT A MISSION to PROTECT A VIP or a friend Unit help]
[AT A SKIRMISH MISSION]
-------------------------------------------
[MAKING A SUPER UNIT DURING A MISSION] (**)
- Cycle through all units using the arrow icon;
- Activate "Super Units" Script [CTRL+Num 1];
- Activate Include All Controlled Units" Script [CTRL+Num 3];
- Cycle through all units using the arrow icon again;
- Deactivate both scripts [CTRL+Num 0]
(**) Very useful at the first/last mission, when soldiers are added during mission and when dealing with civilians;
===========================================
[AT A MISSION to PROTECT RESISTENSE UNITS]
-------------------------------------------
[MAKING STRONG UNITS] (***)
- Activate "Super Units" Script [CTRL+Num 1];
- Activate Include All Resistense Units" Script [CTRL+Num 5];
- Wait a few seconds;
- Deactivate both scripts [CTRL+Num 0]
(***) Very useful at mission of protecting resistense units;
===========================================
[WEAK FOE]
- After saving the game and after going through above options;
- Activate "Weak Foe" Script [CTRL+Num 7];
- Go through mission;
- Deactivate "Weak foe" Script [CTRL+Num 4] before closing mission. 
(****) Very useful when killing special units;
===========================================
[POINTERS]
[DURING BATTLES - SKIRMISH for example]
- Cycle through the units using the arrow icon;
- At each unit check the pointers
[AT THE SVENGER]
- Go to to unit list and and choose one to check the detail;
- For the other units, just cycle through;
===========================================
HOTKEYS:
 - Look at each table entry.
===========================================
[WARNING]
- This table is meant to be used in single player games.
===========================================
[INFO]
Tested on Win10 64bits
===========================================
Have fun!
The features are DISABLED by default. See [USAGE] above;

Note: The scripts use the CE command ASSER and will not load if it is incompatible with the running game version.

After downloading the table, copy it to the "My Cheat Table" folder.

It is for CE 6.7 or greater

Special thanks to The Savior for providing XCOM 2

Special thanks to my Patrons for providing the money to buy War of the Chosen

Cheers!

Re: XCOM 2 War of the Chosen v1.0.0 Steam 2017-Oct-29

Posted: Mon Oct 30, 2017 4:29 pm
by luke83
OMG Thank you sooooo much for the table! I was looking for a table of this game for a long time and the results are disappointing. But no more tears, your table saved my life! Now I can finally edit my soldiers with a click of the mouse. Thank you so much!

Re: XCOM 2 War of the Chosen Steam 2017-Dec-19

Posted: Wed Dec 20, 2017 12:31 am
by Recifense
Hi guys,

A table was added for version 1.0.0.54105 (20171219)

Cheers!

Re: XCOM 2 War of the Chosen Steam 2017-Dec-19

Posted: Mon Jan 08, 2018 12:25 am
by Furby
I have get this, change a bit, because I not want Immortal Soldier too strong, just power a bit everyone. Example 40 health, 125 aim, etcetc

But seems you have also change anything like a wallhack? Example XCOM they can spot enemy hidden near a building, and a soldier with a shotgun can kill enemy from other side of map.

Just for know. I have play a map where I have to kill one guy. Then I send a soldier close to him hidden from a car. Enemy Move and when XCOM turn come back. I can kill this enemy because is visible sight at 10 square, but I can kill also two other enemy at 40 or 50 square hidden from a building with two walls with no windows, where in default is impossible I can have this two enemy in my sight too.

I have check your script and edit something. But I have notice you also have insert something after //testing with value 100, maybe is this? you have give at every XCOM can see everyone around a 100 square range?

Because for check if this... I need start a new game, so, maybe is more fast if I ask this at you.

Thanx.

Re: XCOM 2 War of the Chosen Steam 2017-Dec-19

Posted: Mon Jan 08, 2018 4:35 pm
by Recifense
Furby wrote:
Mon Jan 08, 2018 12:25 am
I have get this, change a bit, because I not want Immortal Soldier too strong, just power a bit everyone. Example 40 health, 125 aim, etcetc

But seems you have also change anything like a wallhack? Example XCOM they can spot enemy hidden near a building, and a soldier with a shotgun can kill enemy from other side of map.

Just for know. I have play a map where I have to kill one guy. Then I send a soldier close to him hidden from a car. Enemy Move and when XCOM turn come back. I can kill this enemy because is visible sight at 10 square, but I can kill also two other enemy at 40 or 50 square hidden from a building with two walls with no windows, where in default is impossible I can have this two enemy in my sight too.

I have check your script and edit something. But I have notice you also have insert something after //testing with value 100, maybe is this? you have give at every XCOM can see everyone around a 100 square range?

Because for check if this... I need start a new game, so, maybe is more fast if I ask this at you.

Thanx.
Hi there,

I dd not implement a wallhack. Playing the game I noticed that the enemy sometimes attacks through a wall (mainly the skirmishers). So i am not sure it is a side-effect of the script.

You can edit the script and change the values (my script is easy to understand) to ones you want. You can also remove all part related to "//Testing" and you will have the same changes applied to the resistence units. In case of decreasing any value, it will not be applied to those already changed, only to the new soldiers or by starting a new game/loading a savegame written before activating the cheats.

I can make changes in the script. What do you propose?

Cheers!

Re: XCOM 2 War of the Chosen Steam 2017-Dec-19

Posted: Thu Jan 25, 2018 6:10 am
by Furby
Sorry for late reply.

Infact is not a Wallhack is the Sight Radius. I have already change the "//testing" section (but not testing yet because in my game I use the Console to Edit Soldier, but in my next run for sure I use it).

However the "//testing" prob make some change to: Crit Chance, Flanking Aim, Flanking Crit, Sight Radius and another I can't discovered.

But for the Will or Mobility is easy understand the values and change it also because they are show ingame in the Soldier Panel and easy to put a value for not become too OP, example Mobility 20 instead Vanilla Standard etcetc for Aim, Dodge, Health.

But for the "//testing" is hard because have no info about where is the Sight Radius or Flanking Aim (you have create a section for 5 hidden values without give a info who are who) and also I not know the Vanilla Values so is hard to change something here. But is not too a big problem, maybe this is the thing you can change in the script if you can. Examples, if I know where is the Sight Radius and know is 15 in Vanilla, instead set to 100 OP, change to 20.

But trust me play without change anything become too easy, IMHO. Not for too much Health or Aim.... but for crazy values about Flanking and Sight Radius, every enemy become visible and killable when they move in the Fog of War or get always Critical Hits. But is my IMHO this.

Prob 99% of ppl download this table are happy to become like a God :)

Is the same thing for EU4, I check only 7 things instead check everything or game become too easy :)

Re: XCOM 2 War of the Chosen Steam 2017-Dec-19

Posted: Thu Feb 01, 2018 4:03 am
by Boomshadow
Will this work with Vanilla XCOM 2?

XCOM 2 War of the Chosen Steam 2017-Dec-19

Posted: Fri Jun 22, 2018 12:23 pm
by Rexurioz
would be good if I could edit the stats myself

Re: XCOM 2 War of the Chosen Steam 2017-Dec-19

Posted: Thu Oct 11, 2018 12:22 pm
by Hopit
Game was updated and table doesn't work anymore

Re: XCOM 2 War of the Chosen Steam 2018-Oct-11

Posted: Thu Oct 11, 2018 11:45 pm
by Recifense
Hi guys,

A table was added for XCOM 2 War of the Chosen version 374751. I took the chance to add new options. Please check at the first post.

Cheers!

Re: XCOM 2 War of the Chosen Steam 2018-Oct-11

Posted: Mon Oct 15, 2018 11:50 am
by xspeed
Hy Recifense,

Is there a chance to do table where I can edit soldier stats? I know I can do it by changing your script but I and I think most of user will prefer to have such options.

Re: XCOM 2 War of the Chosen Steam 2018-Oct-11

Posted: Mon Oct 15, 2018 1:34 pm
by LorgrenBenirus
It's a nice table, thanks, but perhaps you can also add a version which raises defense stat? All these "uber" stats and still any random alien or Advent shmuck can take shots or hits at party members, and those hits connect.

EDIT: in other words, just to clarify, Dodge stat alone doesn't help against attacks, Dodge and Defense together though help a lot :)

Re: XCOM 2 War of the Chosen Steam 2018-Oct-11

Posted: Tue Oct 16, 2018 10:23 am
by skywolf23
dodge stat is godly on counter reaper soldiers. my guy can solo many maps but in wotc i did every mission that gave him dodge to the point he had i think over 200 dodge lol.

But then they did something that made my save game incompatible last time i tried to fire the game up, so all my custom soldiers were messed up that relied on mods that used to work just fine, then suddenly did not. :( and i not had the will to restart all that work.

Re: XCOM 2 War of the Chosen Steam 2018-Oct-16

Posted: Tue Oct 16, 2018 10:34 pm
by Recifense
Hi guys,

I have added some pointers. Please download the table for version 374751 again.

Cheers!

Re: XCOM 2 War of the Chosen Steam 2018-Oct-16

Posted: Wed Oct 17, 2018 9:43 am
by xspeed
This is what I asked for. Thank you very much!